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@ -445,6 +445,8 @@ Adds support for multiple codecs: ATRAC3 (`.at3`), ATRAC3plus (`.at3`), XMA1/2 (
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vgmstream's FFmpeg builds for Windows remove many unnecessary parts of FFmpeg to trim down its gigantic size, and are also built with the "vgmstream-" prefix to avoid clashing with other plugins. Current options can be seen in `ffmpeg_options.txt`. Linux usually links to the system's FFmpeg without issues.
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Note that the options above use *libopus*, but you can use FFmpeg's *Opus* by removing `--enable-libopus` and changing `--enable-decoder`'s `libopus` to `opus`. libopus is preferable since FFmpeg's Opus decoding is buggy in some files.
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For GCC simply use autotools (configure, make, make install), passing to `configure` the above options.
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For MSCV it can be done through a helper: https://github.com/jb-alvarado/media-autobuild_suite
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@ -28,7 +28,7 @@ Also check the [examples](#examples) section for some quick recipes, of varying
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## Issues
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The `.txth` may be rejected if incorrect commands are found. Since at the moment vgmstream can't communicate why a file is rejected, try starting with a simple case (see examples) then add more complex commands until it fully works.
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The `.txth` may be rejected if incorrect commands are found. Errors are shown in the console log (see *USAGE* guide), better try starting with a simple case (see examples) then add more complex commands until it fully works.
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Extension must be accepted/added to vgmstream (plugins like foobar2000 only load extensions from an accepted list in `formats.c`), or one could rename to any supported extension (like `.vgmstream`), or leave the file extensionless. Before renaming consider reporting the unknown extension so it can be added to the list (so similar games benefit, as long as the extension is a good fit). Some plugins allow playing unknown extensions too.
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@ -221,7 +221,7 @@ interleave_first_skip = (value)
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#### ID VALUES
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Validates that `id_value` (normally set as constant value) matches value read at `id_check`. The file will be rejected and won't play if values don't match.
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Can be redefined several times, it's checked whenever a new id_offset is found. `id_offset` can be used as an alt for `id_check`
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Can be redefined several times, it's checked whenever a new id_check is found. `id_offset` can be used as an alt for `id_check`
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```
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id_value = (value)
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id_check = (value)
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doc/USAGE.md
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doc/USAGE.md
@ -213,15 +213,29 @@ extensions as a way to force them into vgmstream without renaming.
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#### Related issues
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Also be aware that other plugins (not vgmstream) can tell the player they handle
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some extension, then not actually play it. This makes the file unplayable as
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vgmstream doesn't even get the chance to parse that file, so you may need to
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disable the offending plugin or rename the file (for example this may happen with
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`.asf` in foobar2000/Winamp, may be fixed in newer versions).
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vgmstream doesn't even get the chance to parse it, so you may need to disable
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the offending plugin or rename the file to the fake extension shown above (for
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example this may happen with `.asf` in foobar2000/Winamp, may be fixed in newer
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versions).
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When extracting from a bigfile, sometimes internal files don't have a proper
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extension. Those should be renamed to its correct one when possible, as the
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extractor program may guess wrong (like `.wav` instead of `.at3` or `.wem`).
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If there is no known extension, usually the header id/magic string may be used instead.
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#### Windows 10 folder bugs
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Windows 10's *Web Media Extensions* is a pre-installed package seems to read metadata
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from files like `.ogg`, `.opus`, `.flac` and so on when opening a folder. However
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it tends to noticeably slow down opening folders, also seems to crash and leave files
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unusable when reading unsupported formats like Switch Opus (rather than Ogg Opus).
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Renaming extensions should prevent those issues, or just uninstall those *Web
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Media Extension* better experience anyway.
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#### Fallout SFX .ACM
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Due to technical limitations, to play Fallout 1 SFX you need to rename them from
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`.acm` to `.wavc` (forces mono).
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### Demuxed videos
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vgmstream also supports audio from videos, but usually must be demuxed (extracted
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without modification) first, since vgmstream doesn't attempt to support most of them
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