Fix some .MSB+MSH

This commit is contained in:
bnnm 2021-06-17 22:49:02 +02:00
parent 20e1ade300
commit d6e3e8dac9
2 changed files with 18 additions and 9 deletions

View File

@ -358,7 +358,7 @@ size_t ps_find_padding(STREAMFILE *streamFile, off_t start_offset, size_t data_s
size_t interleave_consumed = 0;
if (data_size == 0 || channels == 0 || (channels > 0 && interleave == 0))
if (data_size == 0 || channels == 0 || (channels > 1 && interleave == 0))
return 0;
offset = start_offset + data_size;
@ -405,7 +405,7 @@ size_t ps_find_padding(STREAMFILE *streamFile, off_t start_offset, size_t data_s
interleave_consumed += 0x10;
if (interleave_consumed == interleave) {
interleave_consumed = 0;
offset -= interleave*(channels - 1);
offset -= interleave * (channels - 1);
}
}

View File

@ -8,7 +8,9 @@ VGMSTREAM* init_vgmstream_msb_msh(STREAMFILE* sf) {
off_t start_offset, header_offset = 0;
size_t stream_size;
int loop_flag, channels, sample_rate;
int32_t loop_start, loop_end;
int total_subsongs, target_subsong = sf->stream_index;
uint32_t config;
/* checks */
@ -20,12 +22,12 @@ VGMSTREAM* init_vgmstream_msb_msh(STREAMFILE* sf) {
if (read_u32le(0x00,sh) != get_streamfile_size(sh))
goto fail;
/* 0x04: unknown */
/* 0x04: flags? (0x04/34*/
/* parse entries */
{
int i;
int entries = read_s32le(0x08,sh);
int entries = read_s32le(0x08,sh); /* may be less than file size, or include dummies (all dummies is possible too) */
total_subsongs = 0;
if (target_subsong == 0) target_subsong = 1;
@ -45,15 +47,20 @@ VGMSTREAM* init_vgmstream_msb_msh(STREAMFILE* sf) {
}
loop_flag = 0;
channels = 1;
stream_size = read_u32le(header_offset+0x00, sh);
if (read_u32le(header_offset+0x04, sh) != 0) /* stereo flag? */
goto fail;
config = read_u32le(header_offset+0x04, sh); /* volume (0~100), null, null, loop (0/1) */
start_offset = read_u32le(header_offset+0x08, sh);
sample_rate = read_u32le(header_offset+0x0c, sh); /* Ace Combat 2 seems to set wrong values but probably their bug */
loop_flag = (config & 1);
channels = 1;
/* rare [Dr. Seuss Cat in the Hat (PS2)] */
if (loop_flag) {
/* when loop is set ADPCM has loop flags, but rarely appear too without loop set */
loop_flag = ps_find_loop_offsets(sf, start_offset, stream_size, channels, 0, &loop_start, &loop_end);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
@ -62,6 +69,8 @@ VGMSTREAM* init_vgmstream_msb_msh(STREAMFILE* sf) {
vgmstream->meta_type = meta_MSB_MSH;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;