mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-23 22:41:05 +01:00
SDD: Added PCM codec
[Winnie the Pooh's Rumbly Tumbly Adventure (PS2/GC)]
This commit is contained in:
parent
6fdc2025cd
commit
d8728320df
@ -1,5 +1,6 @@
|
||||
#include "meta.h"
|
||||
#include "../coding/coding.h"
|
||||
#include "../util/chunks.h"
|
||||
|
||||
/* .SDD - from Piglet's Big Game (PS2/GC) */
|
||||
VGMSTREAM* init_vgmstream_sdd(STREAMFILE* sf) {
|
||||
@ -82,6 +83,26 @@ VGMSTREAM* init_vgmstream_sdd(STREAMFILE* sf) {
|
||||
sound_offset += 0x60;
|
||||
vgmstream->stream_size -= 0x60;
|
||||
break;
|
||||
case 0x02: { /* PCM */
|
||||
off_t chunk_offset;
|
||||
size_t chunk_size;
|
||||
|
||||
/* stored as RIFF */
|
||||
sound_offset += 0x0c;
|
||||
sound_size -= 0x0c;
|
||||
|
||||
/* find "data" chunk */
|
||||
if (!find_chunk_riff_le(sf, 0x64617461, sound_offset, sound_size, &chunk_offset, &chunk_size))
|
||||
goto fail;
|
||||
|
||||
vgmstream->coding_type = coding_PCM16LE;
|
||||
vgmstream->layout_type = layout_none;
|
||||
vgmstream->num_samples = pcm16_bytes_to_samples(chunk_size, channels);
|
||||
|
||||
sound_offset = chunk_offset;
|
||||
vgmstream->stream_size = chunk_size;
|
||||
break;
|
||||
}
|
||||
case 0x03: /* PSX */
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
Loading…
Reference in New Issue
Block a user