mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-28 08:20:54 +01:00
Rename some blocked layouts for clarity (hopefully)
This commit is contained in:
parent
d0be7e0c36
commit
db3af4d407
@ -520,7 +520,7 @@ static const layout_info layout_info_list[] = {
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{layout_ast_blocked, "AST blocked"},
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{layout_halpst_blocked, "HALPST blocked"},
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{layout_xa_blocked, "CD-ROM XA"},
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{layout_ea_blocked, "blocked (EA SCHl)"},
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{layout_blocked_ea_schl, "blocked (EA SCHl)"},
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{layout_blocked_ea_1snh, "blocked (EA 1SNh)"},
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{layout_caf_blocked, "CAF blocked"},
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{layout_wsi_blocked, ".wsi blocked"},
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@ -538,7 +538,7 @@ static const layout_info layout_info_list[] = {
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{layout_psx_mgav_blocked, "MGAV blocked"},
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{layout_ps2_adm_blocked, "ADM blocked"},
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{layout_dsp_bdsp_blocked, "DSP blocked"},
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{layout_ivaud_blocked, "GTA IV blocked"},
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{layout_blocked_ivaud, "blocked (IVAUD)"},
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{layout_ps2_iab_blocked, "IAB blocked"},
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{layout_ps2_strlr_blocked, "The Bouncer STR blocked"},
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{layout_rws_blocked, "RWS blocked"},
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@ -549,7 +549,7 @@ static const layout_info layout_info_list[] = {
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{layout_aix, "AIX interleave, internally 18-byte interleaved"},
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{layout_aax, "AAX blocked, 18-byte interleaved"},
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{layout_scd_int, "SCD multistream interleave"},
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{layout_ea_sns_blocked, "Electronic Arts SNS blocked"},
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{layout_blocked_ea_sns, "blocked (EA SNS)"},
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{layout_blocked_awc, "blocked (AWC)"},
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{layout_blocked_vgs, "blocked (VGS)"},
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#ifdef VGM_USE_VORBIS
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@ -80,8 +80,8 @@ void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM *
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case layout_xa_blocked:
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xa_block_update(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_ea_blocked:
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ea_schl_block_update(vgmstream->next_block_offset,vgmstream);
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case layout_blocked_ea_schl:
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block_update_ea_schl(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_blocked_ea_1snh:
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block_update_ea_1snh(vgmstream->next_block_offset,vgmstream);
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@ -125,8 +125,8 @@ void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM *
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case layout_filp_blocked:
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filp_block_update(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_ivaud_blocked:
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ivaud_block_update(vgmstream->next_block_offset,vgmstream);
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case layout_blocked_ivaud:
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block_update_ivaud(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_psx_mgav_blocked:
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psx_mgav_block_update(vgmstream->next_block_offset,vgmstream);
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@ -152,8 +152,8 @@ void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM *
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case layout_hwas_blocked:
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hwas_block_update(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_ea_sns_blocked:
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ea_sns_block_update(vgmstream->next_block_offset,vgmstream);
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case layout_blocked_ea_sns:
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block_update_ea_sns(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_blocked_awc:
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block_update_awc(vgmstream->next_block_offset,vgmstream);
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@ -3,7 +3,7 @@
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void ea_schl_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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int new_schl = 0;
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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@ -3,7 +3,7 @@
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#include "../vgmstream.h"
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/* EA "SNS "blocks (most common in .SNS) */
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void ea_sns_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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void block_update_ea_sns(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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uint32_t block_size, block_samples;
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size_t file_size = get_streamfile_size(streamFile);
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@ -2,7 +2,7 @@
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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void ivaud_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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void block_update_ivaud(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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off_t start_offset;
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off_t interleave_size;
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@ -15,7 +15,7 @@ void halpst_block_update(off_t block_ofset, VGMSTREAM * vgmstream);
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void xa_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void ea_schl_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ea_1snh(off_t block_offset, VGMSTREAM * vgmstream);
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@ -45,7 +45,7 @@ void thp_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void filp_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void ivaud_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ivaud(off_t block_offset, VGMSTREAM * vgmstream);
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void psx_mgav_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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@ -63,8 +63,7 @@ void rws_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void hwas_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void ea_sns_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ea_sns(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_awc(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_vgs(off_t block_offset, VGMSTREAM * vgmstream);
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@ -1611,11 +1611,11 @@
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>
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</File>
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<File
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RelativePath=".\layout\ea_block.c"
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RelativePath=".\layout\blocked_ea_schl.c"
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>
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</File>
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<File
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RelativePath=".\layout\ea_sns_blocked.c"
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RelativePath=".\layout\blocked_ea_sns.c"
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>
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</File>
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<File
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@ -1647,7 +1647,7 @@
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>
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</File>
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<File
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RelativePath=".\layout\ivaud_layout.c"
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RelativePath=".\layout\blocked_ivaud.c"
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>
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</File>
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<File
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@ -476,8 +476,8 @@
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<ClCompile Include="layout\blocked_vgs.c" />
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<ClCompile Include="layout\caf_blocked.c" />
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<ClCompile Include="layout\blocked_dec.c" />
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<ClCompile Include="layout\ea_block.c" />
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<ClCompile Include="layout\ea_sns_blocked.c" />
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<ClCompile Include="layout\blocked_ea_schl.c" />
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<ClCompile Include="layout\blocked_ea_sns.c" />
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<ClCompile Include="layout\emff_blocked.c" />
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<ClCompile Include="layout\filp_blocked.c" />
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<ClCompile Include="layout\gsb_blocked.c" />
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@ -485,7 +485,7 @@
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<ClCompile Include="layout\ims_block.c" />
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<ClCompile Include="layout\interleave.c" />
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<ClCompile Include="layout\interleave_byte.c" />
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<ClCompile Include="layout\ivaud_layout.c" />
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<ClCompile Include="layout\blocked_ivaud.c" />
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<ClCompile Include="layout\mus_acm_layout.c" />
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<ClCompile Include="layout\mxch_blocked.c" />
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<ClCompile Include="layout\nolayout.c" />
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@ -940,10 +940,10 @@
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<ClCompile Include="layout\blocked_dec.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\ea_block.c">
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<ClCompile Include="layout\blocked_ea_schl.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\ea_sns_blocked.c">
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<ClCompile Include="layout\blocked_ea_sns.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\emff_blocked.c">
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@ -970,7 +970,7 @@
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<ClCompile Include="layout\interleave_byte.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\ivaud_layout.c">
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<ClCompile Include="layout\blocked_ivaud.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\mus_acm_layout.c">
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@ -250,7 +250,7 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
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}
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}
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else {
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vgmstream->layout_type = layout_ea_blocked;
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vgmstream->layout_type = layout_blocked_ea_schl;
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}
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if (is_bnk)
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@ -413,7 +413,7 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
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}
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else {
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/* setup first block to update offsets */
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ea_schl_block_update(start_offset,vgmstream);
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block_update_ea_schl(start_offset,vgmstream);
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}
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@ -58,7 +58,7 @@ VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE *streamFile) {
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vgmstream->meta_type = meta_EA_SCHL_fixed;
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vgmstream->layout_type = layout_ea_blocked;
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vgmstream->layout_type = layout_blocked_ea_schl;
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switch (ea.codec) {
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case EA_CODEC_PCM:
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@ -80,7 +80,7 @@ VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE *streamFile) {
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goto fail;
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/* setup first block to update offsets */
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ea_schl_block_update(start_offset,vgmstream);
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block_update_ea_schl(start_offset,vgmstream);
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return vgmstream;
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@ -84,7 +84,7 @@ VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE *streamFile) {
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switch(codec) {
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case 0x04: /* "Xas1": EA-XAS (Dead Space PC/PS3) */
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vgmstream->coding_type = coding_EA_XAS;
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vgmstream->layout_type = layout_ea_sns_blocked;
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vgmstream->layout_type = layout_blocked_ea_sns;
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break;
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#if 0
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@ -99,7 +99,7 @@ VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE *streamFile) {
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vgmstream->codec_data = init_mpeg_custom_codec_data(streamFile, mpeg_start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_EAL32S, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_ea_sns_blocked;
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vgmstream->layout_type = layout_blocked_ea_sns;
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break;
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}
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#endif
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@ -154,8 +154,8 @@ VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE *streamFile) {
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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if (vgmstream->layout_type == layout_ea_sns_blocked)
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ea_sns_block_update(start_offset, vgmstream);
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if (vgmstream->layout_type == layout_blocked_ea_sns)
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block_update_ea_sns(start_offset, vgmstream);
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return vgmstream;
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@ -38,7 +38,7 @@ VGMSTREAM * init_vgmstream_ivaud(STREAMFILE *streamFile) {
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vgmstream->sample_rate = read_32bitLE(block_table_offset + 0x04,streamFile);
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vgmstream->coding_type = coding_IMA_int;
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vgmstream->layout_type = layout_ivaud_blocked;
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vgmstream->layout_type = layout_blocked_ivaud;
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vgmstream->meta_type = meta_PC_IVAUD;
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/* open the file for reading */
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@ -57,7 +57,7 @@ VGMSTREAM * init_vgmstream_ivaud(STREAMFILE *streamFile) {
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// to avoid troubles with "extra" samples
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vgmstream->num_samples=((read_32bitLE(0x60,streamFile)/2)*2);
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ivaud_block_update(start_offset,vgmstream);
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block_update_ivaud(start_offset,vgmstream);
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return vgmstream;
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@ -923,7 +923,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_ast_blocked:
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case layout_halpst_blocked:
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case layout_xa_blocked:
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case layout_ea_blocked:
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case layout_blocked_ea_schl:
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case layout_blocked_ea_1snh:
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case layout_caf_blocked:
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case layout_wsi_blocked:
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@ -938,7 +938,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_xvas_blocked:
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case layout_thp_blocked:
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case layout_filp_blocked:
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case layout_ivaud_blocked:
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case layout_blocked_ivaud:
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case layout_psx_mgav_blocked:
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case layout_ps2_adm_blocked:
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case layout_dsp_bdsp_blocked:
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@ -947,7 +947,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_ps2_strlr_blocked:
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case layout_rws_blocked:
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case layout_hwas_blocked:
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case layout_ea_sns_blocked:
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case layout_blocked_ea_sns:
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case layout_blocked_awc:
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case layout_blocked_vgs:
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render_vgmstream_blocked(buffer,sample_count,vgmstream);
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@ -212,7 +212,7 @@ typedef enum {
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layout_ast_blocked,
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layout_halpst_blocked,
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layout_xa_blocked,
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layout_ea_blocked,
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layout_blocked_ea_schl,
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layout_blocked_ea_1snh,
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layout_caf_blocked,
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layout_wsi_blocked,
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@ -231,13 +231,13 @@ typedef enum {
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layout_ps2_adm_blocked,
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layout_dsp_bdsp_blocked,
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layout_mxch_blocked,
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layout_ivaud_blocked, /* GTA IV .ivaud blocks */
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layout_blocked_ivaud, /* GTA IV .ivaud blocks */
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layout_tra_blocked, /* DefJam Rapstar .tra blocks */
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layout_ps2_iab_blocked,
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layout_ps2_strlr_blocked,
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layout_rws_blocked,
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layout_hwas_blocked,
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layout_ea_sns_blocked, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
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layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
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layout_blocked_awc, /* Rockstar AWC */
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layout_blocked_vgs, /* Guitar Hero II (PS2) */
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