Formatting

This commit is contained in:
NicknineTheEagle 2022-09-10 05:42:48 +03:00
parent 71d53cda3d
commit dc27ebe121
2 changed files with 81 additions and 72 deletions

View File

@ -22,38 +22,42 @@ VGMSTREAM* init_vgmstream_esf(STREAMFILE* sf) {
version = read_u8(0x03, sf);
pcm_size = read_u32le(0x04, sf);
if (version == 3) {
/* Disney's Hercules */
sample_rate = read_u32le(0x08, sf);
loop_flag = read_u8(0x0c, sf);
bps_flag = read_u8(0x0d, sf);
switch (version) {
case 3:
/* Disney's Hercules */
sample_rate = read_u32le(0x08, sf);
loop_flag = read_u8(0x0c, sf);
bps_flag = read_u8(0x0d, sf);
//bps = bps_flag ? 8 : 16;
bps = 16;
start_offset = 0x10;
} else if (version == 6) {
/* Mortal Kombat 4 */
bps_flag = pcm_size & 0x20000000;
hq_flag = pcm_size & 0x40000000;
loop_flag = pcm_size & 0x80000000;
pcm_size &= 0x1FFFFFFF;
//bps = bps_flag ? 8 : 16;
bps = 16;
start_offset = 0x10;
break;
case 6:
/* Mortal Kombat 4 */
bps_flag = pcm_size & 0x20000000;
hq_flag = pcm_size & 0x40000000;
loop_flag = pcm_size & 0x80000000;
pcm_size &= 0x1FFFFFFF;
bps = bps_flag ? 16 : 8;
sample_rate = hq_flag ? 22050 : 11025;
start_offset = 0x08;
} else if (version == 8) {
/* Disney's Tarzan, Hydro Thunder */
bps_flag = pcm_size & 0x10000000;
hq_flag = pcm_size & 0x20000000;
loop_flag = pcm_size & 0x40000000;
codec_flag = pcm_size & 0x80000000;
pcm_size &= 0x0FFFFFFF;
bps = bps_flag ? 16 : 8;
sample_rate = hq_flag ? 22050 : 11025;
start_offset = 0x08;
break;
case 8:
/* Disney's Tarzan, Hydro Thunder */
bps_flag = pcm_size & 0x10000000;
hq_flag = pcm_size & 0x20000000;
loop_flag = pcm_size & 0x40000000;
codec_flag = pcm_size & 0x80000000;
pcm_size &= 0x0FFFFFFF;
bps = bps_flag ? 16 : 8;
sample_rate = hq_flag ? 22050 : 11025;
start_offset = 0x08;
} else {
goto fail;
bps = bps_flag ? 16 : 8;
sample_rate = hq_flag ? 22050 : 11025;
start_offset = 0x08;
break;
default:
goto fail;
}
channels = 1; /* mono only */
@ -64,20 +68,26 @@ VGMSTREAM* init_vgmstream_esf(STREAMFILE* sf) {
vgmstream->meta_type = meta_ESF;
vgmstream->sample_rate = sample_rate;
if (version == 3) {
vgmstream->coding_type = coding_DVI_IMA;
} else if (version == 6) {
vgmstream->coding_type = (bps == 8) ? coding_PCM8_U : coding_DVI_IMA;
} else if (version == 8) {
if (bps == 8) {
vgmstream->coding_type = coding_PCM8_U;
} else {
vgmstream->coding_type = codec_flag ? coding_DVI_IMA : coding_PCM16LE;
}
}
vgmstream->num_samples = pcm_bytes_to_samples(pcm_size, channels, bps);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->layout_type = layout_none;
switch (version) {
case 3:
vgmstream->coding_type = coding_DVI_IMA;
break;
case 6:
vgmstream->coding_type = (bps == 8) ? coding_PCM8_U : coding_DVI_IMA;
break;
case 8:
if (bps == 8) {
vgmstream->coding_type = coding_PCM8_U;
} else {
vgmstream->coding_type = codec_flag ? coding_DVI_IMA : coding_PCM16LE;
}
break;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;

View File

@ -2,31 +2,31 @@
#include "../coding/coding.h"
/* .WAV - from Half-Life 2 (Xbox) */
VGMSTREAM *init_vgmstream_xbox_hlwav(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
VGMSTREAM* init_vgmstream_xbox_hlwav(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t header_size, data_size, start_offset, sample_rate;
int32_t loop_start;
uint8_t format, freq_mode, channels;
int loop_flag;
/* checks */
if (!check_extensions(streamFile, "wav,lwav"))
if (!check_extensions(sf, "wav,lwav"))
goto fail;
/* check header and size */
header_size = read_u32le(0x00, streamFile);
header_size = read_u32le(0x00, sf);
if (header_size != 0x14)
goto fail;
data_size = read_u32le(0x04, streamFile);
start_offset = read_u32le(0x08, streamFile);
if (data_size != get_streamfile_size(streamFile) - start_offset)
data_size = read_u32le(0x04, sf);
start_offset = read_u32le(0x08, sf);
if (data_size != get_streamfile_size(sf) - start_offset)
goto fail;
loop_start = read_s32le(0x0c, streamFile);
format = read_u8(0x12, streamFile);
freq_mode = read_u8(0x13, streamFile) & 0x0F;
channels = (read_u8(0x13, streamFile) >> 4) & 0x0F;
loop_start = read_s32le(0x0c, sf);
format = read_u8(0x12, sf);
freq_mode = read_u8(0x13, sf) & 0x0F;
channels = (read_u8(0x13, sf) >> 4) & 0x0F;
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;
@ -67,7 +67,7 @@ VGMSTREAM *init_vgmstream_xbox_hlwav(STREAMFILE *streamFile) {
goto fail;
}
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
@ -78,8 +78,8 @@ fail:
/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine, evolution of Xbox .WAV format seen above */
/* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offensive (PS3/X360)] */
VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int32_t loop_start;
uint32_t start_offset, data_size, sample_rate, num_samples;
uint16_t /*loop_block, loop_start_skip,*/ loop_end_skip;
@ -87,30 +87,29 @@ VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
int loop_flag;
/* checks */
if (!check_extensions(streamFile, "wav,lwav"))
if (!is_id32be(0x00, sf, "XMV "))
goto fail;
/* check header magic */
if (read_u32be(0x00, streamFile) != 0x58575620) /* "XMV " */
if (!check_extensions(sf, "wav,lwav"))
goto fail;
/* only version 4 is known */
if (read_u32be(0x04, streamFile) != 0x04)
if (read_u32be(0x04, sf) != 0x04)
goto fail;
start_offset = read_u32be(0x10, streamFile);
data_size = read_u32be(0x14, streamFile);
num_samples = read_u32be(0x18, streamFile);
loop_start = read_s32be(0x1c, streamFile);
start_offset = read_u32be(0x10, sf);
data_size = read_u32be(0x14, sf);
num_samples = read_u32be(0x18, sf);
loop_start = read_s32be(0x1c, sf);
/* XMA only */
//loop_block = read_u16be(0x20, streamFile);
//loop_start_skip = read_u16be(0x22, streamFile);
loop_end_skip = read_u16be(0x24, streamFile);
//loop_block = read_u16be(0x20, sf);
//loop_start_skip = read_u16be(0x22, sf);
loop_end_skip = read_u16be(0x24, sf);
format = read_u8(0x28, streamFile);
freq_mode = read_u8(0x2a, streamFile);
channels = read_u8(0x2b, streamFile);
format = read_u8(0x28, sf);
freq_mode = read_u8(0x2a, sf);
channels = read_u8(0x2b, sf);
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;
@ -151,13 +150,13 @@ VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
bytes = ffmpeg_make_riff_xma2(buf, 0x100, num_samples, data_size, channels, sample_rate, block_count, block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, data_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, start_offset, data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_end_sample -= loop_end_skip;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, 0, 1, 1);
xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 1, 1);
break;
}
#endif
@ -168,7 +167,7 @@ VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
if (loop_flag) /* should never happen, Source cannot loop MP3 */
goto fail;
vgmstream->codec_data = init_mpeg(streamFile, start_offset, &mpeg_coding, channels);
vgmstream->codec_data = init_mpeg(sf, start_offset, &mpeg_coding, channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = mpeg_coding;
vgmstream->layout_type = layout_none;
@ -183,7 +182,7 @@ VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
goto fail;
}
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;