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Fix some .vpk loop issues [Sly 2 (PS2)]
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@ -101,7 +101,7 @@ VGMSTREAM * init_vgmstream_ngc_str(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_caf(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_vpk(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile);
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@ -2,7 +2,7 @@
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#include "../coding/coding.h"
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/* VPK - from SCE America second party devs [God of War (PS2), NBA 08 (PS3)] */
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VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_vpk(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag, channel_count;
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off_t start_offset, loop_channel_offset;
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@ -16,12 +16,14 @@ VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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if (read_32bitBE(0x00,streamFile) != 0x204B5056) /* " KPV" */
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goto fail;
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/* seems this consistently has 0x10-0x20 extra bytes, landing in garbage 0xC00000..00 frames at the end */
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channel_size = read_32bitLE(0x04,streamFile) - 0x20; /* remove for cleaner ends */
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/* files are padded with garbage/silent 0xC00000..00 frames, and channel_size sometimes
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* has extra size into the padding: +0x10 (NBA08), +0x20 (GoW), or none (Sly 2, loops ok).
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* Could detect and remove to slightly improve full loops, but maybe this is just how the game works */
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channel_size = read_32bitLE(0x04,streamFile);
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start_offset = read_32bitLE(0x08,streamFile);
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channel_count = read_32bitLE(0x14,streamFile);
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/* 0x18+(per channel): channel config(?) */
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/* 0x18+: channel config(?), 0x04 per channel */
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loop_channel_offset = read_32bitLE(0x7FC,streamFile);
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loop_flag = (loop_channel_offset != 0); /* found in Sly 2/3 */
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@ -58,7 +58,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_ngc_str,
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init_vgmstream_ea_schl,
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init_vgmstream_caf,
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init_vgmstream_ps2_vpk,
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init_vgmstream_vpk,
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init_vgmstream_genh,
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#ifdef VGM_USE_VORBIS
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init_vgmstream_ogg_vorbis,
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@ -275,6 +275,7 @@ typedef enum {
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layout_blocked_xa_aiff, /* XA in AIFF files [Crusader: No Remorse (SAT), Road Rash (3DO)] */
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layout_blocked_vs_square,
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layout_blocked_vid1,
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layout_blocked_ubi_sce,
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/* otherwise odd */
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layout_segmented, /* song divided in segments (song sections) */
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