diff --git a/src/meta/svs.c b/src/meta/svs.c index 92b366f0..c55d999f 100644 --- a/src/meta/svs.c +++ b/src/meta/svs.c @@ -3,40 +3,41 @@ /* SVS - SeqVagStream from Square games [Unlimited Saga (PS2) music] */ -VGMSTREAM * init_vgmstream_svs(STREAMFILE *streamFile) { - VGMSTREAM * vgmstream = NULL; +VGMSTREAM* init_vgmstream_svs(STREAMFILE* sf) { + VGMSTREAM* vgmstream = NULL; off_t start_offset; - int channel_count, loop_flag, pitch; + int channels, loop_flag, pitch; /* checks */ - /* .svs: header id (probably ok like The Bouncer's .vs) */ - if (!check_extensions(streamFile, "svs")) - goto fail; - if (read_32bitBE(0x00,streamFile) != 0x53565300) /* "SVS\0" */ - goto fail; + if (!is_id32be(0x00,sf, "SVS\0")) + return NULL; + /* .bgm: from debug strings (music%3.3u.bgm) + * .svs: header id (probably ok like The Bouncer's .vs, there are also refs to "vas") */ + if (!check_extensions(sf, "bgm,svs")) + return NULL; /* 0x04: flags (1=stereo?, 2=loop) */ - pitch = read_32bitLE(0x10,streamFile); /* usually 0x1000 = 48000 */ + pitch = read_s32le(0x10,sf); /* usually 0x1000 = 48000 */ /* 0x14: volume? */ /* 0x18: file id (may be null) */ /* 0x1c: null */ - loop_flag = (read_32bitLE(0x08,streamFile) > 0); /* loop start frame, min is 1 */ - channel_count = 2; + loop_flag = (read_s32le(0x08,sf) > 0); /* loop start frame, min is 1 */ + channels = 2; start_offset = 0x20; /* build the VGMSTREAM */ - vgmstream = allocate_vgmstream(channel_count,loop_flag); + vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SVS; vgmstream->sample_rate = round10((48000 * pitch) / 4096); /* music = ~44100, ambience = 48000 (rounding makes more sense but not sure) */ - vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count); + vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(sf) - start_offset, channels); if (loop_flag) { - vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile) * 28; /* frame count (0x10*ch) */ - vgmstream->loop_end_sample = read_32bitLE(0x0c,streamFile) * 28; /* frame count, (not exact num_samples when no loop) */ + vgmstream->loop_start_sample = read_s32le(0x08,sf) * 28; /* frame count (0x10*ch) */ + vgmstream->loop_end_sample = read_s32le(0x0c,sf) * 28; /* frame count, (not exact num_samples when no loop) */ /* start/end on the same frame rarely happens too (ex. file_id 63 SVS), perhaps loop should be +1 */ } @@ -44,7 +45,7 @@ VGMSTREAM * init_vgmstream_svs(STREAMFILE *streamFile) { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; - if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) + if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream;