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Formatting tweaks
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@ -826,7 +826,7 @@ VGMSTREAM* init_vgmstream_ubi_blk(STREAMFILE* sf) {
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* - HEADER.BLK: base map header + submaps headers
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* - EVT.BLK: section1
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* - RES.BLK: section2 + sectionX
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* - MAPS.BLK, MAPLANG.BLK: section3's for each map
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* - MAP.BLK, MAPLANG.BLK: section3's for each map
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* - STREAMED.BLK, STRLANG.BLK: streamed sounds
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*
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* The format is different from SMx in that there's a single sec1 and sec2
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@ -1720,7 +1720,7 @@ static int parse_type_audio_ps2_bnm(ubi_sb_header *sb, off_t offset, STREAMFILE
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sb->is_cd_streamed = read_32bit(offset + sb->cfg.audio_cd_streamed_flag, sf) & sb->cfg.audio_cd_streamed_and;
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sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
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sb->num_samples = 0; /* calculate from size */
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sb->num_samples = 0; /* calculate from size */
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if (!sb->is_cd_streamed) {
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sb->stream_size *= sb->channels;
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@ -1774,10 +1774,10 @@ static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
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sb->is_localized = read_32bit(offset + sb->cfg.audio_loc_flag, sf) & sb->cfg.audio_loc_and;
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sb->is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
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sb->num_samples = 0; /* calculate from size */
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sb->channels = sb->is_stereo ? 2 : 1;
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sb->stream_size *= sb->channels;
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sb->group_id = 0;
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sb->num_samples = 0; /* calculate from size */
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sb->channels = sb->is_stereo ? 2 : 1;
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sb->stream_size *= sb->channels;
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sb->group_id = 0;
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/* filenames are hardcoded */
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if (sb->is_blk) {
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@ -1795,9 +1795,9 @@ static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
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int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
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/* much simpler than later iteration */
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sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, sf);
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sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
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sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
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sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, sf);
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sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
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sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
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if (sb->stream_size == 0) {
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VGM_LOG("UBI SB: bad stream size\n");
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@ -1809,8 +1809,8 @@ static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
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goto fail;
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}
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sb->sample_rate = ubi_ps2_pitch_to_freq(read_32bit(offset + sb->cfg.layer_pitch, sf));
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sb->is_localized = read_32bit(offset + sb->cfg.layer_loc_flag, sf) & sb->cfg.layer_loc_and;
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sb->sample_rate = ubi_ps2_pitch_to_freq(read_32bit(offset + sb->cfg.layer_pitch, sf));
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sb->is_localized = read_32bit(offset + sb->cfg.layer_loc_flag, sf) & sb->cfg.layer_loc_and;
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sb->num_samples = 0; /* calculate from size */
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sb->channels = sb->layer_count * 2; /* layers are always stereo */
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@ -2625,13 +2625,13 @@ static void config_sb_audio_fs(ubi_sb_header* sb, off_t streamed_flag, off_t gro
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sb->cfg.audio_group_and = 1;
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sb->cfg.audio_loop_and = 1;
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}
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static void config_sb_audio_fb(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int ram_streamed_and, int loop_and) {
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static void config_sb_audio_fb(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int group_and, int loop_and) {
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/* audio header with bit flags */
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sb->cfg.audio_streamed_flag = flag_bits;
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sb->cfg.audio_group_id = flag_bits;
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sb->cfg.audio_loop_flag = flag_bits;
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sb->cfg.audio_streamed_and = streamed_and;
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sb->cfg.audio_group_and = ram_streamed_and;
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sb->cfg.audio_group_and = group_and;
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sb->cfg.audio_loop_and = loop_and;
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}
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static void config_sb_audio_fb_ps2_bnm(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int cd_streamed_and, int loop_and) {
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@ -2992,6 +2992,21 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* The Jungle Book: Rhythm N'Groove (2000)(PC)-bnm */
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if (sb->version == 0x00060409 && sb->platform == UBI_PC) {
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config_sb_entry(sb, 0x24, 0x64);
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config_sb_audio_fs(sb, 0x2c, 0x00, 0x30);
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config_sb_audio_hs(sb, 0x4E, 0x48, 0x34, 0x34, 0x54, 0x50);
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sb->cfg.audio_has_internal_names = 1;
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config_sb_sequence(sb, 0x2c, 0x1c);
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/* no layers */
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return 1;
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}
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/* not again... */
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if (sb->version == 0x00000000 && sb->platform == UBI_DC) {
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/* check if there's a matching KAT, crap but works */
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@ -3023,26 +3038,11 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* The Jungle Book: Rhythm N'Groove (2000)(PC)-bnm */
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if (sb->version == 0x00060409 && sb->platform == UBI_PC) {
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config_sb_entry(sb, 0x24, 0x64);
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config_sb_audio_fs(sb, 0x2c, 0x00, 0x30);
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config_sb_audio_hs(sb, 0x4E, 0x48, 0x34, 0x34, 0x54, 0x50);
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sb->cfg.audio_has_internal_names = 1;
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config_sb_sequence(sb, 0x2c, 0x1c);
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/* no layers */
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return 1;
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}
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/* Rayman 2: Revolution (2000)(PS2)-bnm */
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/* Disney's Dinosaur (2000)(PS2)-bnm */
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/* Hype: The Time Quest (2001)(PS2)-bnm */
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if (sb->version == 0x32787370 && sb->platform == UBI_PS2 && sb->is_ps2_bnm) {
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sb->version = 0x00000003; /* for convenience */
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sb->version = 0x00000000; /* for convenience */
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config_sb_entry(sb, 0x1c, 0x44);
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config_sb_audio_fb_ps2_bnm(sb, 0x18, (1 << 5), (1 << 6), (1 << 7));
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