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Adjust VPK code to fix some oddities
this is my first time at coding so see if there's some big goof-up i made up here
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@ -34,7 +34,7 @@ VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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/* Check for Compression Scheme */
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x04,streamFile)/16*28;
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vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,streamFile),channels);
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/* Get loop point values */
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if(vgmstream->loop_flag) {
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@ -42,7 +42,7 @@ VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile) {
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile)/2;
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vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile)/channels;
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_VPK;
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