mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 23:10:10 +01:00
Ubi SB: Set stream_type to 0x00 if subblock flag isn't set
This commit is contained in:
parent
f52ffd24e1
commit
dffe043381
@ -86,7 +86,6 @@ typedef struct {
|
||||
int is_padded_sectionX_offset;
|
||||
int is_padded_sounds_offset;
|
||||
int ignore_layer_error;
|
||||
int default_codec_for_subblock0;
|
||||
} ubi_sb_config;
|
||||
|
||||
typedef struct {
|
||||
@ -1869,8 +1868,14 @@ static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
|
||||
|
||||
/* apparently, there may also be other subblocks based on various flags but they were not seen so far */
|
||||
if (sb->cfg.audio_subblock_flag && sb->cfg.audio_subblock_and) {
|
||||
/* flag probably means "hardware decoded" */
|
||||
int subblock_flag = read_32bit(offset + sb->cfg.audio_subblock_flag, sf) & sb->cfg.audio_subblock_and;
|
||||
sb->subblock_id = (!subblock_flag) ? 0 : 1;
|
||||
|
||||
/* stream_type field is not used if the flag is not set (it even contains garbage in some versions)
|
||||
* except for PS3 which has two hardware codecs (PSX and AT3) */
|
||||
if (!subblock_flag && sb->platform != UBI_PS3)
|
||||
sb->stream_type = 0x00;
|
||||
} else {
|
||||
sb->subblock_id = (sb->stream_type == 0x01) ? 0 : 1;
|
||||
}
|
||||
@ -2147,7 +2152,7 @@ fail:
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int set_default_codec_for_platform(ubi_sb_header *sb) {
|
||||
static int set_hardware_codec_for_platform(ubi_sb_header *sb) {
|
||||
switch (sb->platform) {
|
||||
case UBI_PC:
|
||||
sb->codec = RAW_PCM;
|
||||
@ -2171,16 +2176,11 @@ static int set_default_codec_for_platform(ubi_sb_header *sb) {
|
||||
case UBI_X360:
|
||||
sb->codec = RAW_XMA1;
|
||||
break;
|
||||
#if 0
|
||||
case UBI_PS3: /* assumed, but no games seem to use it */
|
||||
sb->codec = RAW_AT3;
|
||||
break;
|
||||
#endif
|
||||
case UBI_3DS:
|
||||
sb->codec = FMT_CWAV;
|
||||
break;
|
||||
default:
|
||||
VGM_LOG("UBI SB: unknown internal format\n");
|
||||
VGM_LOG("UBI SB: unknown hardware codec\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -2210,7 +2210,7 @@ static int parse_stream_codec(ubi_sb_header* sb) {
|
||||
case 0x01:
|
||||
if (sb->is_streamed)
|
||||
sb->codec = RAW_PCM;
|
||||
else if (!set_default_codec_for_platform(sb))
|
||||
else if (!set_hardware_codec_for_platform(sb))
|
||||
goto fail;
|
||||
break;
|
||||
|
||||
@ -2243,7 +2243,7 @@ static int parse_stream_codec(ubi_sb_header* sb) {
|
||||
case 0x01:
|
||||
if (sb->is_streamed)
|
||||
sb->codec = RAW_PCM;
|
||||
else if (!set_default_codec_for_platform(sb))
|
||||
else if (!set_hardware_codec_for_platform(sb))
|
||||
goto fail;
|
||||
break;
|
||||
|
||||
@ -2268,14 +2268,9 @@ static int parse_stream_codec(ubi_sb_header* sb) {
|
||||
goto fail;
|
||||
}
|
||||
} else {
|
||||
/* some Xbox games default to codec 0 if subblock flag isn't set while the actual field contains garbage */
|
||||
if (sb->cfg.default_codec_for_subblock0 && sb->type == UBI_AUDIO && sb->subblock_id == 0) {
|
||||
sb->stream_type = 0x00;
|
||||
}
|
||||
|
||||
switch (sb->stream_type) {
|
||||
case 0x00:
|
||||
if (!set_default_codec_for_platform(sb))
|
||||
if (!set_hardware_codec_for_platform(sb))
|
||||
goto fail;
|
||||
break;
|
||||
|
||||
@ -2446,15 +2441,13 @@ static int parse_offsets(ubi_sb_header* sb, STREAMFILE* sf) {
|
||||
sounds_offset = align_size_to_block(sounds_offset, 0x10);
|
||||
sb->stream_offset = sounds_offset + sb->stream_offset;
|
||||
|
||||
if (sb->section3_num > 1) { /* maybe should always test this? */
|
||||
for (i = 0; i < sb->section3_num; i++) {
|
||||
off_t offset = sb->section3_offset + sb->cfg.section3_entry_size * i;
|
||||
for (i = 0; i < sb->section3_num; i++) {
|
||||
off_t offset = sb->section3_offset + sb->cfg.section3_entry_size * i;
|
||||
|
||||
/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
|
||||
if (read_32bit(offset + 0x00, sf) == sb->subblock_id)
|
||||
break;
|
||||
sb->stream_offset += read_32bit(offset + 0x04, sf);
|
||||
}
|
||||
/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
|
||||
if (read_32bit(offset + 0x00, sf) == sb->subblock_id)
|
||||
break;
|
||||
sb->stream_offset += read_32bit(offset + 0x04, sf);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3377,7 +3370,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
|
||||
config_sb_audio_fs(sb, 0x24, 0x28, 0x34);
|
||||
config_sb_audio_hs(sb, 0x52, 0x4c, 0x38, 0x40, 0x58, 0x54);
|
||||
sb->cfg.audio_has_internal_names = 1;
|
||||
sb->cfg.default_codec_for_subblock0 = 1;
|
||||
|
||||
config_sb_sequence(sb, 0x28, 0x14);
|
||||
|
||||
@ -3394,8 +3386,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
|
||||
|
||||
config_sb_audio_fs(sb, 0x24, 0x28, 0x2c);
|
||||
config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
|
||||
sb->cfg.audio_has_internal_names = 1;
|
||||
sb->cfg.default_codec_for_subblock0 = 1;
|
||||
|
||||
config_sb_sequence(sb, 0x28, 0x14);
|
||||
|
||||
@ -3431,7 +3421,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
|
||||
config_sb_audio_fs(sb, 0x24, 0x28, 0x40);
|
||||
config_sb_audio_hs(sb, 0x5e, 0x58, 0x44, 0x4c, 0x64, 0x60);
|
||||
sb->cfg.audio_has_internal_names = 1;
|
||||
sb->cfg.default_codec_for_subblock0 = 1;
|
||||
|
||||
config_sb_sequence(sb, 0x28, 0x14);
|
||||
|
||||
@ -3483,7 +3472,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
|
||||
config_sb_audio_fs(sb, 0x24, 0x28, 0x40);
|
||||
config_sb_audio_hs(sb, 0x60, 0x58, 0x44, 0x4c, 0x68, 0x64);
|
||||
sb->cfg.audio_has_internal_names = 1;
|
||||
sb->cfg.default_codec_for_subblock0 = 1;
|
||||
|
||||
config_sb_sequence(sb, 0x28, 0x14);
|
||||
return 1;
|
||||
|
Loading…
Reference in New Issue
Block a user