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Add GTD support [Knights Contract X360]
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64b4631ded
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@ -109,6 +109,7 @@ static const char* extension_list[] = {
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"genh",
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"genh",
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"gms",
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"gms",
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"gsb",
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"gsb",
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"gtd",
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"hca",
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"hca",
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"hgc1",
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"hgc1",
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@ -851,6 +852,7 @@ static const meta_info meta_info_list[] = {
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{meta_SXD, "Sony SXD header"},
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{meta_SXD, "Sony SXD header"},
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{meta_OGL, "Shin'en OGL header"},
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{meta_OGL, "Shin'en OGL header"},
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{meta_MC3, "Paradigm MC3 header"},
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{meta_MC3, "Paradigm MC3 header"},
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{meta_GTD, "GTD/GHS header"},
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#ifdef VGM_USE_VORBIS
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#ifdef VGM_USE_VORBIS
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{meta_OGG_VORBIS, "Ogg Vorbis"},
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{meta_OGG_VORBIS, "Ogg Vorbis"},
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@ -396,6 +396,10 @@
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RelativePath=".\meta\gsp_gsb.c"
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RelativePath=".\meta\gsp_gsb.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\gtd.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\halpst.c"
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RelativePath=".\meta\halpst.c"
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>
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>
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@ -216,6 +216,7 @@
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<ClCompile Include="meta\genh.c" />
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<ClCompile Include="meta\genh.c" />
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<ClCompile Include="meta\gh3_bar.c" />
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<ClCompile Include="meta\gh3_bar.c" />
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<ClCompile Include="meta\gsp_gsb.c" />
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<ClCompile Include="meta\gsp_gsb.c" />
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<ClCompile Include="meta\gtd.c" />
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<ClCompile Include="meta\halpst.c" />
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<ClCompile Include="meta\halpst.c" />
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<ClCompile Include="meta\hca.c" />
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<ClCompile Include="meta\hca.c" />
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<ClCompile Include="meta\his.c" />
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<ClCompile Include="meta\his.c" />
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@ -220,6 +220,9 @@
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<ClCompile Include="meta\gsp_gsb.c">
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<ClCompile Include="meta\gsp_gsb.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="meta\gtd.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\halpst.c">
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<ClCompile Include="meta\halpst.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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86
src/meta/gtd.c
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86
src/meta/gtd.c
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@ -0,0 +1,86 @@
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#include "meta.h"
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#include "../coding/coding.h"
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typedef enum { XMA2 } gtd_codec;
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/* GTD - found in Knights Contract (X360, PS3), Valhalla Knights 3 (PSV) */
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VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, chunk_offset;
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size_t data_size, chunk_size;
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int loop_flag, channel_count, sample_rate;
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int num_samples, loop_start_sample, loop_end_sample;
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gtd_codec codec;
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/* check extension, case insensitive */
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if ( !check_extensions(streamFile,"gtd"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x47485320) /* "GHS " */
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goto fail;
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VGM_LOG("1");
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/* header type, not formally specified */
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if (read_32bitBE(0x04,streamFile) == 1 && read_16bitBE(0x0C,streamFile) == 0x0166) { /* XMA2 */
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/* 0x08(4): seek table size */
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chunk_offset = 0x0c; /* custom header with a "fmt " data chunk inside */
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chunk_size = 0x34;
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channel_count = read_16bitBE(chunk_offset+0x02,streamFile);
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sample_rate = read_32bitBE(chunk_offset+0x04,streamFile);
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xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1);
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start_offset = read_32bitBE(0x58,streamFile); /* always 0x800 */
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data_size = read_32bitBE(0x5c,streamFile);
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/* 0x40(18): null, 0x60(4): header size (0x70), 0x64(4): seek table size again, 0x68(8): null */
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/* 0x70: seek table; then a "STPR" chunk with the file ID and filename */
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codec = XMA2;
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}
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else {
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/* there are PSV (LE, ATRAC9) and PS3 (MSF inside?) variations, somewhat-but-not-quite similar
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* (contain the "STPR" chunk but the rest is mostly different) */
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goto fail;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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vgmstream->meta_type = meta_GTD;
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switch(codec) {
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case XMA2: {
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#ifdef VGM_USE_FFMPEG
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uint8_t buf[0x100];
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size_t bytes;
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
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if (bytes <= 0) goto fail;
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vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
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if ( !vgmstream->codec_data ) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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default:
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goto fail;
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}
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -688,4 +688,7 @@ VGMSTREAM * init_vgmstream_ogl(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_mc3(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_mc3(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile);
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#endif /*_META_H*/
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#endif /*_META_H*/
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@ -354,6 +354,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_sxd,
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init_vgmstream_sxd,
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init_vgmstream_ogl,
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init_vgmstream_ogl,
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init_vgmstream_mc3,
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init_vgmstream_mc3,
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init_vgmstream_gtd,
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#ifdef VGM_USE_FFMPEG
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#ifdef VGM_USE_FFMPEG
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init_vgmstream_mp4_aac_ffmpeg,
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init_vgmstream_mp4_aac_ffmpeg,
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@ -931,6 +932,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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}
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}
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}
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}
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/* get the size in samples of a single frame (1 or N channels), for interleaved/blocked layouts */
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int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
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int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
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switch (vgmstream->coding_type) {
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switch (vgmstream->coding_type) {
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case coding_CRI_ADX:
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case coding_CRI_ADX:
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@ -1081,6 +1083,7 @@ int get_vgmstream_samples_per_shortframe(VGMSTREAM * vgmstream) {
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}
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}
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}
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}
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/* get the data size of a single frame (1 or N channels), for interleaved/blocked layouts */
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int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
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int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
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switch (vgmstream->coding_type) {
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switch (vgmstream->coding_type) {
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case coding_CRI_ADX:
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case coding_CRI_ADX:
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@ -609,6 +609,7 @@ typedef enum {
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meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
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meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
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meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
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meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
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meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
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meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
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meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */
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#ifdef VGM_USE_VORBIS
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#ifdef VGM_USE_VORBIS
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meta_OGG_VORBIS, /* Ogg Vorbis */
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meta_OGG_VORBIS, /* Ogg Vorbis */
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