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https://github.com/vgmstream/vgmstream.git
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Add PS3_VAWX. Attempting to verify 6-channel files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -469,6 +469,7 @@ bool input_vgmstream::g_is_our_path(const char * p_path,const char * p_extension
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if(!stricmp_utf8(p_extension,"vag")) return 1;
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if(!stricmp_utf8(p_extension,"vas")) return 1;
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if(!stricmp_utf8(p_extension,"vawx")) return 1;
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if(!stricmp_utf8(p_extension,"vb")) return 1;
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if(!stricmp_utf8(p_extension,"vgs")) return 1;
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if(!stricmp_utf8(p_extension,"vgv")) return 1;
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@ -272,7 +272,8 @@ META_OBJS=meta/adx_header.o \
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meta/x360_tra.o \
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meta/ps2_iab.o \
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meta/ps2_strlr.o \
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meta/lsf.o
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meta/lsf.o \
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meta/ps3_vawx.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="libvgmstream"
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ProjectGUID="{54A6AD11-5369-4895-A06F-E255ABB99B11}"
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RootNamespace="libvgmstream"
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@ -18,7 +18,7 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="C:\Program Files\Winamp\Plugins"
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OutputDirectory="H:\Program Files\Winamp\Plugins"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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>
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@ -858,6 +858,10 @@
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RelativePath=".\meta\ps3_sgh_sgb.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps3_vawx.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps3_xvag.c"
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>
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@ -220,5 +220,6 @@ libmeta_la_SOURCES += x360_tra.c
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libmeta_la_SOURCES += ps2_iab.c
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libmeta_la_SOURCES += ps2_strlr.c
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libmeta_la_SOURCES += lsf.c
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libmeta_la_SOURCES += ps3_vawx.c
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EXTRA_DIST = meta.h
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@ -555,4 +555,6 @@ VGMSTREAM * init_vgmstream_ps2_strlr(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_lsf_n1nj4n(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_vawx(STREAMFILE* streamFile);
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#endif
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74
src/meta/ps3_vawx.c
Normal file
74
src/meta/ps3_vawx.c
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@ -0,0 +1,74 @@
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#include "meta.h"
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#include "../util.h"
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/* VAWX
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- No More Heroes: Heroes Paradise (PS3)
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*/
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VGMSTREAM * init_vgmstream_ps3_vawx(STREAMFILE *streamFile)
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{
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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size_t fileLength;
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off_t readOffset = 0;
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off_t start_offset;
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off_t loop_start_offset;
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off_t loop_end_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("vawx",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x56415758) // "VAWX"
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goto fail;
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channel_count = read_8bit(0x39,streamFile);;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x40,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = ((get_streamfile_size(streamFile)-start_offset)/16/channel_count*28);
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if (loop_flag)
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{
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vgmstream->loop_start_sample = loop_start_offset/16/channel_count*28;
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vgmstream->loop_end_sample = loop_end_offset/16/channel_count*28;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_PS3_VAWX;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -299,6 +299,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps2_iab,
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init_vgmstream_ps2_strlr,
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init_vgmstream_lsf_n1nj4n,
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init_vgmstream_ps3_vawx,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -2779,6 +2780,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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case meta_LSF_N1NJ4N:
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snprintf(temp,TEMPSIZE,".lsf !n1nj4n header");
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break;
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case meta_PS3_VAWX:
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snprintf(temp,TEMPSIZE,"VAWX header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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@ -510,6 +510,7 @@ typedef enum {
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meta_PS2_IAB, // Ueki no Housoku - Taosu ze Robert Juudan!! (PS2)
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meta_PS2_STRLR,
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meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
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meta_PS3_VAWX, // No More Heroes: Heroes Paradise (PS3)
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} meta_t;
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typedef struct {
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@ -225,6 +225,7 @@ gchar *vgmstream_exts [] = {
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"vag",
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"vas",
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"vawx",
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"vb",
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"vgs",
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"vgv",
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@ -295,6 +295,7 @@ char * extension_list[] = {
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"vag\0VAG Audio File (*.VAG)\0",
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"vas\0VAS Audio File (*.VAS)\0",
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"vawx\0VAWX Audio File (*.VAWX)\0",
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"vb\0VB Audio File (*.VB)\0",
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"vgs\0VGS Audio File (*.VGS)\0",
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"vig\0VIG Audio File (*.VIG)\0",
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="in_vgmstream"
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ProjectGUID="{42D86561-8CE4-40F5-86CE-58C986B77502}"
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RootNamespace="in_vgmstream"
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@ -18,8 +18,8 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="C:\Program Files\Winamp\Plugins"
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IntermediateDirectory="C:\Program Files\Winamp\Plugins"
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OutputDirectory="H:\Program Files\Winamp\Plugins"
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IntermediateDirectory="H:\Program Files\Winamp\Plugins"
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ConfigurationType="2"
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>
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<Tool
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