Add PS3_VAWX. Attempting to verify 6-channel files.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
snakemeat 2011-01-17 21:22:10 +00:00
parent a563156be4
commit e4c1a9de5b
11 changed files with 96 additions and 6 deletions

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@ -469,6 +469,7 @@ bool input_vgmstream::g_is_our_path(const char * p_path,const char * p_extension
if(!stricmp_utf8(p_extension,"vag")) return 1;
if(!stricmp_utf8(p_extension,"vas")) return 1;
if(!stricmp_utf8(p_extension,"vawx")) return 1;
if(!stricmp_utf8(p_extension,"vb")) return 1;
if(!stricmp_utf8(p_extension,"vgs")) return 1;
if(!stricmp_utf8(p_extension,"vgv")) return 1;

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@ -272,7 +272,8 @@ META_OBJS=meta/adx_header.o \
meta/x360_tra.o \
meta/ps2_iab.o \
meta/ps2_strlr.o \
meta/lsf.o
meta/lsf.o \
meta/ps3_vawx.o
OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="libvgmstream"
ProjectGUID="{54A6AD11-5369-4895-A06F-E255ABB99B11}"
RootNamespace="libvgmstream"
@ -18,7 +18,7 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="C:\Program Files\Winamp\Plugins"
OutputDirectory="H:\Program Files\Winamp\Plugins"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
>
@ -858,6 +858,10 @@
RelativePath=".\meta\ps3_sgh_sgb.c"
>
</File>
<File
RelativePath=".\meta\ps3_vawx.c"
>
</File>
<File
RelativePath=".\meta\ps3_xvag.c"
>

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@ -220,5 +220,6 @@ libmeta_la_SOURCES += x360_tra.c
libmeta_la_SOURCES += ps2_iab.c
libmeta_la_SOURCES += ps2_strlr.c
libmeta_la_SOURCES += lsf.c
libmeta_la_SOURCES += ps3_vawx.c
EXTRA_DIST = meta.h

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@ -555,4 +555,6 @@ VGMSTREAM * init_vgmstream_ps2_strlr(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_lsf_n1nj4n(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_vawx(STREAMFILE* streamFile);
#endif

74
src/meta/ps3_vawx.c Normal file
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@ -0,0 +1,74 @@
#include "meta.h"
#include "../util.h"
/* VAWX
- No More Heroes: Heroes Paradise (PS3)
*/
VGMSTREAM * init_vgmstream_ps3_vawx(STREAMFILE *streamFile)
{
VGMSTREAM * vgmstream = NULL;
char filename[260];
size_t fileLength;
off_t readOffset = 0;
off_t start_offset;
off_t loop_start_offset;
off_t loop_end_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("vawx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x56415758) // "VAWX"
goto fail;
channel_count = read_8bit(0x39,streamFile);;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x40,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = ((get_streamfile_size(streamFile)-start_offset)/16/channel_count*28);
if (loop_flag)
{
vgmstream->loop_start_sample = loop_start_offset/16/channel_count*28;
vgmstream->loop_end_sample = loop_end_offset/16/channel_count*28;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS3_VAWX;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -299,6 +299,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ps2_iab,
init_vgmstream_ps2_strlr,
init_vgmstream_lsf_n1nj4n,
init_vgmstream_ps3_vawx,
};
#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
@ -2779,6 +2780,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
break;
case meta_LSF_N1NJ4N:
snprintf(temp,TEMPSIZE,".lsf !n1nj4n header");
break;
case meta_PS3_VAWX:
snprintf(temp,TEMPSIZE,"VAWX header");
break;
default:
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");

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@ -510,6 +510,7 @@ typedef enum {
meta_PS2_IAB, // Ueki no Housoku - Taosu ze Robert Juudan!! (PS2)
meta_PS2_STRLR,
meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
meta_PS3_VAWX, // No More Heroes: Heroes Paradise (PS3)
} meta_t;
typedef struct {

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@ -225,6 +225,7 @@ gchar *vgmstream_exts [] = {
"vag",
"vas",
"vawx",
"vb",
"vgs",
"vgv",

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@ -295,6 +295,7 @@ char * extension_list[] = {
"vag\0VAG Audio File (*.VAG)\0",
"vas\0VAS Audio File (*.VAS)\0",
"vawx\0VAWX Audio File (*.VAWX)\0",
"vb\0VB Audio File (*.VB)\0",
"vgs\0VGS Audio File (*.VGS)\0",
"vig\0VIG Audio File (*.VIG)\0",

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="in_vgmstream"
ProjectGUID="{42D86561-8CE4-40F5-86CE-58C986B77502}"
RootNamespace="in_vgmstream"
@ -18,8 +18,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="C:\Program Files\Winamp\Plugins"
IntermediateDirectory="C:\Program Files\Winamp\Plugins"
OutputDirectory="H:\Program Files\Winamp\Plugins"
IntermediateDirectory="H:\Program Files\Winamp\Plugins"
ConfigurationType="2"
>
<Tool