Added Ubi PS2 BNM format

This commit is contained in:
NicknineTheEagle 2020-05-31 21:33:42 +03:00
parent 49e61c98bf
commit e4eb650cfa
3 changed files with 253 additions and 74 deletions

View File

@ -656,6 +656,7 @@ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ubi_sm(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ubi_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ubi_bnm(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ubi_bnm_ps2(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ubi_blk(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ezw(STREAMFILE * streamFile);

View File

@ -25,7 +25,8 @@ typedef struct {
off_t audio_stream_offset;
off_t audio_stream_type;
off_t audio_group_id;
off_t audio_external_flag;
off_t audio_streamed_flag;
off_t audio_cd_streamed_flag;
off_t audio_loop_flag;
off_t audio_loc_flag;
off_t audio_stereo_flag;
@ -37,7 +38,8 @@ typedef struct {
off_t audio_extra_name;
off_t audio_xma_offset;
off_t audio_pitch;
int audio_external_and;
int audio_streamed_and;
int audio_cd_streamed_and;
int audio_loop_and;
int audio_group_and;
int audio_loc_and;
@ -115,6 +117,7 @@ typedef struct {
int is_map;
int is_bnm;
int is_dat;
int is_ps2_bnm;
int is_blk;
STREAMFILE* sf_header;
uint32_t version; /* 16b+16b major+minor version */
@ -135,6 +138,10 @@ typedef struct {
/* extra table, config for certain types (DSP coefs, external resources, layer headers, etc) */
size_t sectionX_size;
off_t sectionX_offset;
/* sound bank size */
size_t bank_size;
/* BNM bank number */
int bank_number;
/* unknown, usually -1 but can be others (0/1/2/etc) */
int flag1;
int flag2;
@ -173,7 +180,8 @@ typedef struct {
float duration; /* silence duration */
int is_external; /* stream is in a external file */
int is_streamed; /* stream is in a external file */
int is_cd_streamed; /* found in PS2 BNM */
char resource_name[0x28]; /* filename to the external stream, or internal stream info for some games */
char readable_name[255]; /* final subsong name */
@ -182,6 +190,7 @@ typedef struct {
} ubi_sb_header;
static int parse_bnm_header(ubi_sb_header* sb, STREAMFILE* sf);
static int parse_bnm_ps2_header(ubi_sb_header* sb, STREAMFILE* sf);
static int parse_dat_header(ubi_sb_header *sb, STREAMFILE *sf);
static int parse_header(ubi_sb_header* sb, STREAMFILE* sf, off_t offset, int index);
static int parse_sb(ubi_sb_header* sb, STREAMFILE* sf, int target_subsong);
@ -442,6 +451,9 @@ static int parse_bnm_header(ubi_sb_header* sb, STREAMFILE* sf) {
/* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */
sb->is_bnm = 1;
sb->version = read_32bit(0x00, sf);
if (!config_sb_version(sb, sf))
goto fail;
sb->section1_offset = read_32bit(0x04, sf);
sb->section1_num = read_32bit(0x08, sf);
sb->section2_offset = read_32bit(0x0c, sf);
@ -449,9 +461,6 @@ static int parse_bnm_header(ubi_sb_header* sb, STREAMFILE* sf) {
sb->section3_offset = read_32bit(0x14, sf);
sb->section3_num = 0;
if (!config_sb_version(sb, sf))
goto fail;
sb->sectionX_offset = sb->section2_offset + sb->section2_num * sb->cfg.section2_entry_size;
sb->sectionX_size = sb->section3_offset - sb->sectionX_offset;
@ -465,6 +474,8 @@ static void get_ubi_bank_name(ubi_sb_header *sb, STREAMFILE *sf, int bank_number
sprintf(bank_name, "Bnk_%i.bnm", bank_number);
} else if (sb->is_dat) {
sprintf(bank_name, "BNK_%i.DAT", bank_number);
} else if (sb->is_ps2_bnm) {
sprintf(bank_name, "BNK_%i.BNM", bank_number);
}
}
@ -482,7 +493,7 @@ static int bnm_parse_offsets(ubi_sb_header *sb, STREAMFILE *sf) {
int32_t(*read_32bit)(off_t, STREAMFILE *) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t block_offset;
if (sb->is_external)
if (sb->is_streamed)
return 1;
/* sounds are split into groups based on resource type and codec, the order is hardcoded */
@ -526,6 +537,72 @@ fail:
return 0;
}
/* .BNM - used in the earliest PS2 games */
VGMSTREAM *init_vgmstream_ubi_bnm_ps2(STREAMFILE *sf) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *sf_index = NULL;
ubi_sb_header sb = { 0 };
int target_subsong = sf->stream_index;
if (target_subsong <= 0) target_subsong = 1;
/* checks */
if (!check_extensions(sf, "bnm"))
goto fail;
if (!parse_bnm_ps2_header(&sb, sf))
goto fail;
/* use smaller header buffer for performance */
sf_index = reopen_streamfile(sf, 0x100);
if (!sf_index) goto fail;
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&sb, sf_index, sf);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_index);
return NULL;
}
static int parse_bnm_ps2_header(ubi_sb_header* sb, STREAMFILE* sf) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
sb->platform = UBI_PS2;
sb->big_endian = 0;
read_32bit = sb->big_endian ? read_32bitBE : read_32bitLE;
/* SB HEADER */
/* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */
sb->is_ps2_bnm = 1;
sb->version = read_32bit(0x00, sf);
if (sb->version != 0x32787370) /* "psx2" */
goto fail;
if (!config_sb_version(sb, sf))
goto fail;
sb->bank_number = read_32bit(0x04, sf);
sb->section1_offset = read_32bit(0x08, sf);
sb->section1_num = read_32bit(0x0c, sf);
sb->section2_offset = read_32bit(0x10, sf);
sb->section2_num = read_32bit(0x14, sf);
sb->sectionX_offset = read_32bit(0x18, sf);
sb->bank_size = read_32bit(0x1c, sf);
sb->flag1 = read_32bit(0x20, sf);
sb->sectionX_size = sb->bank_size - sb->sectionX_offset;
return 1;
fail:
return 0;
}
/* .DAT - very similar to BNM, used on Dreamcast */
VGMSTREAM *init_vgmstream_ubi_dat(STREAMFILE *sf) {
VGMSTREAM *vgmstream = NULL;
@ -594,7 +671,7 @@ static VGMSTREAM *init_vgmstream_ubi_dat_main(ubi_sb_header *sb, STREAMFILE *sf)
VGMSTREAM *vgmstream = NULL;
STREAMFILE *sf_data = NULL;
if (sb->is_external) {
if (sb->is_streamed) {
sf_data = open_streamfile_by_filename(sf, sb->resource_name);
if (!sf_data) {
VGM_LOG("UBI DAT: no matching KAT found\n");
@ -606,7 +683,7 @@ static VGMSTREAM *init_vgmstream_ubi_dat_main(ubi_sb_header *sb, STREAMFILE *sf)
* on their metadata, that's why we're handling this here, separately from other types */
switch (sb->stream_type) {
case 0x01: {
if (!sb->is_external) { /* Dreamcast bank */
if (!sb->is_streamed) { /* Dreamcast bank */
if (sb->version == 0x00000000) {
uint32_t entry_offset, start_offset, num_samples, codec;
uint8_t buf[4];
@ -617,7 +694,7 @@ static VGMSTREAM *init_vgmstream_ubi_dat_main(ubi_sb_header *sb, STREAMFILE *sf)
goto fail;
}
/* hacky handdling of OSB bank, need to eventually write a full parser once
/* FIXME: hacky handling of OSB bank, need to eventually write a full parser once
* the format is fully cracked */
entry_offset = read_32bitLE(0x10 + sb->subbank_index * 0x04, sf_data);
@ -686,7 +763,7 @@ static VGMSTREAM *init_vgmstream_ubi_dat_main(ubi_sb_header *sb, STREAMFILE *sf)
break;
}
case 0x04: { /* standard WAV */
if (!sb->is_external) {
if (!sb->is_streamed) {
VGM_LOG("Ubi DAT: Found RAM stream_type 0x04\n");
goto fail;
}
@ -803,8 +880,9 @@ static int blk_parse_offsets(ubi_sb_header* sb) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
/* correct offsets */
if (sb->is_external) {
sb->stream_offset *= sb->cfg.audio_interleave;
if (sb->is_streamed) {
/* offsets for streamed sounds are stored in sectors */
sb->stream_offset *= 0x800;
} else {
STREAMFILE* sf_snd = NULL;
@ -836,7 +914,7 @@ static int blk_parse_offsets(ubi_sb_header* sb) {
}
static void blk_get_resource_name(ubi_sb_header* sb) {
if (sb->is_external) {
if (sb->is_streamed) {
if (sb->is_localized) {
strcpy(sb->resource_name, "STRLANG.BLK");
} else {
@ -921,9 +999,15 @@ static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_h
case RAW_PSX:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (sb->cfg.audio_interleave) ?
sb->cfg.audio_interleave :
sb->stream_size / sb->channels;
if (sb->is_ps2_bnm) {
vgmstream->interleave_block_size = (sb->is_cd_streamed) ?
sb->cfg.audio_interleave :
sb->stream_size / sb->channels;
} else {
vgmstream->interleave_block_size = (sb->cfg.audio_interleave) ?
sb->cfg.audio_interleave :
sb->stream_size / sb->channels;
}
if (vgmstream->num_samples == 0) { /* early PS2 games may not set it for internal streams */
vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels);
@ -1047,7 +1131,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_h
size_t bytes, chunk_size;
off_t header_offset;
VGM_ASSERT(sb->is_external, "Ubi SB: Raw XMA used for external sound\n");
VGM_ASSERT(sb->is_streamed, "Ubi SB: Raw XMA used for streamed sound\n");
/* get XMA header from extra section */
chunk_size = 0x20;
@ -1166,7 +1250,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_audio(ubi_sb_header* sb, STREAMFILE* sf_
return init_vgmstream_ubi_dat_main(sb, sf);
/* open external stream if needed */
if (sb->is_external || sb->is_blk) {
if (sb->is_streamed || sb->is_blk || sb->is_ps2_bnm) {
sf_data = open_streamfile_by_filename(sf, sb->resource_name);
if (sf_data == NULL) {
VGM_LOG("UBI SB: external stream '%s' not found\n", sb->resource_name);
@ -1210,7 +1294,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_layer(ubi_sb_header* sb, STREAMFILE* sf_
}
/* open external stream if needed */
if (sb->is_external || sb->is_blk) {
if (sb->is_streamed || sb->is_blk) {
sf_data = open_streamfile_by_filename(sf,sb->resource_name);
if (sf_data == NULL) {
VGM_LOG("UBI SB: external stream '%s' not found\n", sb->resource_name);
@ -1302,7 +1386,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_sequence(ubi_sb_header* sb, STREAMFILE*
/* bnm sequences may use to entries from other banks, do some voodoo */
if (sb->is_bnm || sb->is_dat) {
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
/* see if *current* bank has changed (may use a different bank N times) */
if (is_other_bank(sb, sf_bank, sb->sequence_banks[i])) {
char bank_name[255];
@ -1334,6 +1418,9 @@ static VGMSTREAM* init_vgmstream_ubi_sb_sequence(ubi_sb_header* sb, STREAMFILE*
} else if (sb->is_dat) {
if (!parse_dat_header(&temp_sb, sf_bank))
goto fail;
} else if (sb->is_ps2_bnm) {
if (!parse_bnm_ps2_header(&temp_sb, sf_bank))
goto fail;
}
temp_sb.total_subsongs = 1; /* eh... just to keep parse_header happy */
}
@ -1487,7 +1574,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_header(ubi_sb_header* sb, STREAMFILE* sf
;VGM_LOG("UBI SB: target at %x + %x, extra=%x, name=%s, g=%i, t=%i\n",
(uint32_t)sb->header_offset, sb->cfg.section2_entry_size, (uint32_t)sb->extra_offset, sb->resource_name, sb->group_id, sb->stream_type);
;VGM_LOG("UBI SB: stream offset=%x, size=%x, name=%s\n", (uint32_t)sb->stream_offset, sb->stream_size, sb->is_external ? sb->resource_name : "internal" );
;VGM_LOG("UBI SB: stream offset=%x, size=%x, name=%s\n", (uint32_t)sb->stream_offset, sb->stream_size, sb->is_streamed ? sb->resource_name : "internal" );
switch(sb->type) {
case UBI_AUDIO:
@ -1534,7 +1621,7 @@ static void build_readable_name(char * buf, size_t buf_size, ubi_sb_header* sb)
if (sb->is_map) {
grp_name = sb->map_name;
}
else if (sb->is_bnm) {
else if (sb->is_bnm || sb->is_ps2_bnm) {
if (sb->sequence_multibank)
grp_name = "bnm-multi";
else
@ -1574,7 +1661,7 @@ static void build_readable_name(char * buf, size_t buf_size, ubi_sb_header* sb)
}
}
else {
if (sb->is_external || sb->cfg.audio_has_internal_names || sb->is_blk)
if (sb->is_streamed || sb->cfg.audio_has_internal_names || sb->is_blk || sb->is_ps2_bnm)
res_name = sb->resource_name;
else
res_name = NULL;
@ -1596,6 +1683,48 @@ static void build_readable_name(char * buf, size_t buf_size, ubi_sb_header* sb)
}
}
static int parse_type_audio_ps2_bnm(ubi_sb_header *sb, off_t offset, STREAMFILE *sf) {
int32_t(*read_32bit)(off_t, STREAMFILE *) = sb->big_endian ? read_32bitBE : read_32bitLE;
int16_t(*read_16bit)(off_t, STREAMFILE *) = sb->big_endian ? read_16bitBE : read_16bitLE;
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
sb->channels = read_8bit(offset + sb->cfg.audio_channels, sf);
sb->sample_rate = read_16bit(offset + sb->cfg.audio_sample_rate, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
sb->is_cd_streamed = read_32bit(offset + sb->cfg.audio_cd_streamed_flag, sf) & sb->cfg.audio_cd_streamed_and;
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
sb->num_samples = 0; /* calculate from size */
if (!sb->is_cd_streamed) {
sb->stream_size *= sb->channels;
}
if (sb->is_streamed) {
if (sb->is_cd_streamed) {
/* streamed from CD */
sprintf(sb->resource_name, "BNK_%d.VSC", sb->bank_number);
} else {
/* streamed from RAM */
sprintf(sb->resource_name, "BNK_%d.VSB", sb->bank_number);
}
} else {
/* loaded fully into SPU memory */
sprintf(sb->resource_name, "BNK_%d.VB", sb->bank_number);
}
return 1;
fail:
return 0;
}
static uint32_t ubi_ps2_pitch_to_freq(uint32_t pitch) {
/* old PS2 games store sample rate in a weird range of 0-65536 remapped from 0-48000 */
/* strangely, audio res type does have sample rate value but it's unused */
@ -1608,33 +1737,33 @@ static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
uint32_t pitch;
uint32_t test_sample_rate;
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
pitch = read_32bit(offset + sb->cfg.audio_pitch, sf);
test_sample_rate = read_32bit(offset + sb->cfg.audio_sample_rate, sf);
sb->sample_rate = ubi_ps2_pitch_to_freq(pitch);
pitch = read_32bit(offset + sb->cfg.audio_pitch, sf);
test_sample_rate = read_32bit(offset + sb->cfg.audio_sample_rate, sf);
sb->sample_rate = ubi_ps2_pitch_to_freq(pitch);
VGM_ASSERT(sb->sample_rate != test_sample_rate, "UBI SB: Converted PS2 sample rate mismatch (%d = %d vs %d)\n", pitch, sb->sample_rate, test_sample_rate);
sb->is_external = read_32bit(offset + sb->cfg.audio_external_flag, sf) & sb->cfg.audio_external_and;
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
sb->is_localized = read_32bit(offset + sb->cfg.audio_loc_flag, sf) & sb->cfg.audio_loc_and;
sb->is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
sb->is_localized = read_32bit(offset + sb->cfg.audio_loc_flag, sf) & sb->cfg.audio_loc_and;
sb->is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
sb->num_samples = 0; /* calculate from size */
sb->channels = sb->is_stereo ? 2 : 1;
sb->stream_size *= sb->channels;
sb->group_id = 0;
sb->num_samples = 0; /* calculate from size */
sb->channels = sb->is_stereo ? 2 : 1;
sb->stream_size *= sb->channels;
sb->group_id = 0;
/* filenames are hardcoded */
if (sb->is_blk) {
blk_get_resource_name(sb);
} else if (sb->is_external) {
} else if (sb->is_streamed) {
strcpy(sb->resource_name, sb->is_localized ? "STRM.LM1" : "STRM.SM1");
}
@ -1671,7 +1800,7 @@ static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE*
/* filenames are hardcoded */
if (sb->is_blk) {
blk_get_resource_name(sb);
} else if (sb->is_external) {
} else if (sb->is_streamed) {
strcpy(sb->resource_name, sb->is_localized ? "STRM.LM1" : "STRM.SM1");
}
@ -1687,6 +1816,9 @@ static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
/* audio header */
sb->type = UBI_AUDIO;
if (sb->is_ps2_bnm)
return parse_type_audio_ps2_bnm(sb, offset, sf);
if (sb->is_ps2_old)
return parse_type_audio_ps2_old(sb, offset, sf);
@ -1704,13 +1836,13 @@ static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
goto fail;
}
sb->is_external = read_32bit(offset + sb->cfg.audio_external_flag, sf) & sb->cfg.audio_external_and;
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
/* hack for Donald Duck Demo, there are some external APM sounds that don't have the flag set */
if (sb->is_bnm && sb->version == 0x00000000 && sb->stream_type == 0x04 && !sb->is_external) {
/* check the header for whether there are actually any internal APM sounds */
/* hack for Donald Duck Demo, there are some streamed APM sounds that don't have the flag set */
if (sb->is_bnm && sb->version == 0x00000000 && sb->stream_type == 0x04 && !sb->is_streamed) {
/* check the header for whether there are actually any RAM APM sounds */
if (read_32bit(0x24, sf) - read_32bit(0x20, sf) == 0x00)
sb->is_external = 1;
sb->is_streamed = 1;
}
if (sb->cfg.audio_group_id && sb->cfg.audio_group_and) {
@ -1749,7 +1881,7 @@ static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
/* external stream name can be found in the header (first versions) or the sectionX table (later versions) */
if (sb->cfg.audio_stream_name) {
if (sb->is_dat && !sb->is_external) {
if (sb->is_dat && !sb->is_streamed) {
sb->subbank_index = read_8bit(offset + sb->cfg.audio_stream_name + 0x01, sf);
} else {
read_string(sb->resource_name, sb->cfg.resource_name_size, offset + sb->cfg.audio_stream_name, sf);
@ -1799,7 +1931,7 @@ static int parse_type_sequence(ubi_sb_header* sb, off_t offset, STREAMFILE* sf)
uint32_t entry_number = (uint32_t)read_32bit(table_offset+sb->cfg.sequence_entry_number, sf);
/* bnm sequences may refer to entries from different banks, whee */
if (sb->is_bnm || sb->is_dat) {
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
int16_t bank_number = (entry_number >> 16) & 0xFFFF;
entry_number = (entry_number >> 00) & 0xFFFF;
@ -1845,8 +1977,8 @@ static int parse_type_layer(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
goto fail;
}
/* all layers seem external */
sb->is_external = 1;
/* all layers seem streamed */
sb->is_streamed = 1;
if (sb->is_ps2_old)
return parse_type_layer_ps2_old(sb, offset, sf);
@ -2042,7 +2174,7 @@ static int parse_stream_codec(ubi_sb_header* sb) {
return 1;
}
if (sb->is_ps2_old) {
if (sb->is_ps2_bnm || sb->is_ps2_old) {
/* early PS2 games don't support different codecs, it's always PSX ADPCM */
sb->codec = RAW_PSX;
return 1;
@ -2177,24 +2309,33 @@ fail:
/* find actual stream offset in section3 */
static int parse_offsets(ubi_sb_header* sb, STREAMFILE* sf) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
int i, j, k;
uint32_t i, j, k;
if (sb->type == UBI_SEQUENCE)
return 1;
if (sb->is_bnm)
return bnm_parse_offsets(sb, sf);
/* handled separately */
if (sb->is_dat)
return 1;
if (sb->is_bnm)
return bnm_parse_offsets(sb, sf);
if (sb->is_ps2_bnm) {
if (sb->is_cd_streamed) {
/* offsets for CD streams are stored in sectors */
sb->stream_offset *= 0x800;
}
return 1;
}
if (sb->is_blk)
return blk_parse_offsets(sb);
VGM_ASSERT(!sb->is_map && sb->section3_num > 2, "UBI SB: section3 > 2 found\n");
if (sb->is_external)
if (sb->is_streamed)
return 1;
/* Internal sounds are split into codec groups, with their offsets being relative to group start.
@ -2211,13 +2352,14 @@ static int parse_offsets(ubi_sb_header* sb, STREAMFILE* sf) {
* 0x0c: table 2 offset
* 0x10: table 2 entries
* table 1 - for each entry:
* 0x00: sec2 entry index
* 0x04: sound offset
* 0x00: sec2 entry index
* 0x04: sound offset
* table 2 - for each entry:
* 0x00 - group ID
* 0x04 - size with padding included
* 0x08 - size without padding
* 0x0c - absolute group offset */
* 0x00 - group ID
* 0x04 - size with padding included
* 0x08 - size without padding
* 0x0c - absolute group offset
*/
for (i = 0; i < sb->section3_num; i++) {
off_t offset = sb->section3_offset + 0x14 * i;
@ -2456,31 +2598,40 @@ static void config_sb_entry(ubi_sb_header* sb, size_t section1_size_entry, size_
sb->cfg.section2_entry_size = section2_size_entry;
sb->cfg.section3_entry_size = 0x08;
}
static void config_sb_audio_fs(ubi_sb_header* sb, off_t external_flag, off_t group_id, off_t loop_flag) {
static void config_sb_audio_fs(ubi_sb_header* sb, off_t streamed_flag, off_t group_id, off_t loop_flag) {
/* audio header with standard flags */
sb->cfg.audio_external_flag = external_flag;
sb->cfg.audio_streamed_flag = streamed_flag;
sb->cfg.audio_group_id = group_id;
sb->cfg.audio_loop_flag = loop_flag;
sb->cfg.audio_external_and = 1;
sb->cfg.audio_streamed_and = 1;
sb->cfg.audio_group_and = 1;
sb->cfg.audio_loop_and = 1;
}
static void config_sb_audio_fb(ubi_sb_header* sb, off_t flag_bits, int external_and, int group_and, int loop_and) {
static void config_sb_audio_fb(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int ram_streamed_and, int loop_and) {
/* audio header with bit flags */
sb->cfg.audio_external_flag = flag_bits;
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_group_id = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_external_and = external_and;
sb->cfg.audio_group_and = group_and;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_group_and = ram_streamed_and;
sb->cfg.audio_loop_and = loop_and;
}
static void config_sb_audio_ps2_old(ubi_sb_header* sb, off_t flag_bits, int external_and, int loop_and, int loc_and, int stereo_and, off_t pitch, off_t sample_rate) {
static void config_sb_audio_fb_ps2_bnm(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int cd_streamed_and, int loop_and) {
/* audio header with standard flags */
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_cd_streamed_flag = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_cd_streamed_and = cd_streamed_and;
sb->cfg.audio_loop_and = loop_and;
}
static void config_sb_audio_ps2_old(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int loop_and, int loc_and, int stereo_and, off_t pitch, off_t sample_rate) {
/* sample rate only, bit flags */
sb->cfg.audio_external_flag = flag_bits;
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_loc_flag = flag_bits;
sb->cfg.audio_stereo_flag = flag_bits;
sb->cfg.audio_external_and = external_and;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_loop_and = loop_and;
sb->cfg.audio_loc_and = loc_and;
sb->cfg.audio_stereo_and = stereo_and;
@ -2512,7 +2663,7 @@ static void config_sb_sequence(ubi_sb_header* sb, off_t sequence_count, off_t en
sb->cfg.sequence_sequence_count = sequence_count;
sb->cfg.sequence_entry_size = entry_size;
sb->cfg.sequence_entry_number = 0x00;
if (sb->is_bnm || sb->is_dat) {
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
sb->cfg.sequence_sequence_loop = sequence_count - 0x0c;
sb->cfg.sequence_sequence_single= sequence_count - 0x08;
}
@ -2699,6 +2850,15 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
//sb->cfg.layer_extra_offset = 0x10;
//sb->cfg.layer_extra_size = 0x0c;
sb->cfg.random_extra_offset = 0x10;
//sb->cfg.random_extra_size = 0x0c;
} else if (sb->is_ps2_bnm) {
sb->cfg.audio_stream_size = 0x2c;
sb->cfg.audio_stream_offset = 0x30;
sb->cfg.sequence_extra_offset = 0x10;
//sb->cfg.sequence_extra_size = 0x0c;
sb->cfg.random_extra_offset = 0x10;
//sb->cfg.random_extra_size = 0x0c;
} else if (sb->version <= 0x00000007) {
@ -2726,7 +2886,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
sb->allowed_types[0x0d] = 1;
//sb->allowed_types[0x08] = 1; /* only needed inside sequences */
//sb->allowed_types[0x0f] = 1;
if (sb->is_bnm || sb->is_dat) {
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
//sb->allowed_types[0x0a] = 1; /* only needed inside sequences */
sb->allowed_types[0x0b] = 1;
sb->allowed_types[0x09] = 1;
@ -2860,6 +3020,23 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
return 1;
}
/* Rayman 2: Revolution (2000)(PS2)-bnm */
/* Disney's Dinosaur (2000)(PS2)-bnm */
/* Hype: The Time Quest (2001)(PS2)-bnm */
if (sb->version == 0x32787370 && sb->platform == UBI_PS2 && sb->is_ps2_bnm) {
sb->version = 0x00000003; /* for convenience */
config_sb_entry(sb, 0x1c, 0x44);
config_sb_audio_fb_ps2_bnm(sb, 0x18, (1 << 5), (1 << 6), (1 << 7));
config_sb_audio_hs(sb, 0x20, 0x22, 0x00, 0x00, 0x00, 0x1c);
sb->cfg.audio_interleave = 0x400;
config_sb_sequence(sb, 0x24, 0x14);
/* no layers */
return 1;
}
/* Batman: Vengeance (2001)(PC)-map */
/* Batman: Vengeance (2001)(Xbox)-map */
if ((sb->version == 0x00000003 && sb->platform == UBI_PC) ||
@ -2878,7 +3055,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
}
/* Donald Duck: Goin' Quackers (2000)(PS2)-blk */
/* The Jungle Book: Rhythm N'Groove (2003)(PS2)-blk */
/* The Jungle Book: Rhythm N'Groove (2001)(PS2)-blk */
if (sb->version == 0x00000003 && sb->platform == UBI_PS2 && sb->is_blk) {
config_sb_entry(sb, 0x20, 0x40);
@ -2931,7 +3108,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
config_sb_audio_fb(sb, 0x1c, (1 << 3), (1 << 6), (1 << 4)); //???
config_sb_audio_hs(sb, 0x24, 0x28, 0x2c, 0x34, 0x44, 0x6c);
sb->cfg.audio_external_flag = 0x6c; /* no external flag? use codec as flag */
sb->cfg.audio_streamed_flag = 0x6c; /* no streamed flag? use codec as flag */
config_sb_sequence(sb, 0x2c, 0x24);
return 1;
@ -3018,7 +3195,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
if (is_sc2_ps2_gc) {
sb->cfg.map_entry_size = 0x38;
sb->cfg.audio_external_and = 0x01000000; /* did somebody forget about BE? */
sb->cfg.audio_streamed_and = 0x01000000; /* did somebody forget about BE? */
}
return 1;
}

View File

@ -351,6 +351,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ubi_sb,
init_vgmstream_ubi_sm,
init_vgmstream_ubi_bnm,
init_vgmstream_ubi_bnm_ps2,
init_vgmstream_ubi_dat,
init_vgmstream_ubi_blk,
init_vgmstream_ezw,