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@ -1587,7 +1587,7 @@ different internally (encrypted, different versions, etc) and not always can be
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- **bkhd.c**
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- Audiokinetic Wwise FX header [*WWISE_FX*]
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- *bkhd*: `.bnk`
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- Subfiles: *wwise_bnk bkhd_fx*
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- Subfiles: *wwise_bnk adm3 bkhd_fx*
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- *bkhd_fx*: `.wem .bnk`
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- Codecs: PCMFLOAT
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- **diva.c**
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@ -1739,8 +1739,8 @@ different internally (encrypted, different versions, etc) and not always can be
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- **adm.c**
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- Crankcase ADMx header [*ADM*]
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- *adm2*: `.wem`
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- *adm3*: `.wem`
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- Codecs: APPLE_IMA4
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- *adm3*: `.wem .bnk`
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- Codecs: CRANKCASE_IMA APPLE_IMA4
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- **tt_ad.c**
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- Traveller's Tales AUDIO_DATA header [*TT_AD*]
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- *tt_ad*: `.audio_data`
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@ -57,8 +57,6 @@ static const fsbkey_info fsbkey_list[] = {
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{ MODE_FSB4_STD, FSBKEY_ADD("ghfxhslrghfxhslr") }, // Cookie Run: Ovenbreak
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{ MODE_FSB4_ALT, FSBKEY_ADD("truck/impact/carbody") },// Monster Jam (PS2) [FSB3]
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{ MODE_FSB4_ALT, FSBKEY_ADD("\xFC\xF9\xE4\xB3\xF5\x57\x5C\xA5\xAC\x13\xEC\x4A\x43\x19\x58\xEB\x4E\xF3\x84\x0B\x8B\x78\xFA\xFD\xBB\x18\x46\x7E\x31\xFB\xD0") }, // Guitar Hero 5 (X360)
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{ MODE_FSB4_ALT, FSBKEY_ADD("\x8C\xFA\xF3\x14\xB1\x53\xDA\xAB\x2B\x82\x6B\xD5\x55\x16\xCF\x01\x90\x20\x28\x14\xB1\x53\xD8") }, // Guitar Hero: Metallica (X360)
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{ MODE_FSB4_STD, FSBKEY_ADD("\xd2\x37\x70\x39\xa9\x86\xc5\xaf\x5b\x7f\xa2\x23\x98\x7e\xb6\xc2\x7e\x18\x7b\x2d\xd9\x31\x4b\x20\xb0\xc1\x8d\x06\xf2\xa7\xcd") }, // Guitar Hero: Metallica (PS3) [FSB4]
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{ MODE_FSB5_STD, FSBKEY_ADD("G0KTrWjS9syqF7vVD6RaVXlFD91gMgkC") }, // Sekiro: Shadows Die Twice (PC)
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{ MODE_FSB5_STD, FSBKEY_ADD("BasicEncryptionKey") }, // SCP: Unity (PC)
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{ MODE_FSB5_STD, FSBKEY_ADD("FXnTffGJ9LS855Gc") }, // Worms Rumble Beta (PC)
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@ -73,6 +71,11 @@ static const fsbkey_info fsbkey_list[] = {
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{ MODE_FSB5_STD, FSBKEY_ADD("Aurogon666") }, // Afterimage demo (PC)
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{ MODE_FSB5_STD, FSBKEY_ADD("IfYouLikeThosesSoundsWhyNotRenumerateTheir2Authors?") }, // Blanc (PC/Switch)
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{ MODE_FSB5_STD, FSBKEY_ADD("L36nshM520") }, // Nishuihan Mobile (Android)
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/* these games use a key per file, seemingly generated from the filename; could be possible to add them but there is a lot of songs,
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so external .fsbkey may be better (use guessfsb 3.1 with --write-key-file) */
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//{ MODE_FSB4_STD, FSBKEY_ADD("...") }, // Guitar Hero: Metallica (PC/PS3/X360) [FSB4]
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//{ MODE_FSB4_STD, FSBKEY_ADD("...") }, // Guitar Hero: World Tour (PC/PS3/X360) [FSB4]
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};
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static const int fsbkey_list_count = sizeof(fsbkey_list) / sizeof(fsbkey_list[0]);
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