diff --git a/README.md b/README.md index 63216d29..422635d2 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,9 @@ Help and newest builds can be found here: https://www.hcs64.com/ Latest development is usually here: https://github.com/losnoco/vgmstream/ +Latest releases are here: https://github.com/losnoco/vgmstream/releases +Automated builds with the latest changes: https://ci.appveyor.com/project/kode54/vgmstream/branch/master/artifacts + You can find further info about other details in https://github.com/losnoco/vgmstream/tree/master/doc ## Needed extra files (for Windows) @@ -423,6 +426,7 @@ are used in few games. - Circus XPCM ADPCM - OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX) - Ubisoft 4/6-bit ADPCM +- Tiger Game.com ADPCM - SDX2 2:1 Squareroot-Delta-Exact compression DPCM - CBD2 2:1 Cuberoot-Delta-Exact compression DPCM - Activision EXAKT SASSC DPCM @@ -430,11 +434,12 @@ are used in few games. - InterPlay ACM - VisualArt's NWA - Electronic Arts MicroTalk a.k.a. UTK or UMT +- Relic Codec - CRI HCA - Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights) - MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc) - ITU-T G.722.1 annex C (Polycom Siren 14) -- ITU G.719 annex B (Polycom Siren 22) +- ITU-T G.719 annex B (Polycom Siren 22) - Electronic Arts EALayer3 - Electronic Arts EA-XMA - Sony ATRAC3, ATRAC3plus diff --git a/doc/TXTH.md b/doc/TXTH.md index ef4bbfda..96fab4cb 100644 --- a/doc/TXTH.md +++ b/doc/TXTH.md @@ -25,7 +25,7 @@ start_offset = 0x100 #data starts after exactly this value num_samples = data_size #find automatically number of samples in the file loop_flag = auto #find loop points in PS-ADPCM ``` -A text file with the above commands must be saved as `.vag.txth` or `.txth` (preferably the former), notice it starts with a "." (dot). On Windows files starting with a dot can be created by appending a dot at the end when renaming: `.txth.` +A text file with the above commands must be saved as `.vag.txth` or `.txth` (preferably the former), notice it starts with a "." (dot). On some Windows versions files starting with a dot need to be created by appending a dot at the end when renaming: `.txth.` While the main point is playing the file, many of TXTH's features are aimed towards keeping original data intact, for documentation and preservation purposes; try leaving data as untouched as possible and consider how the game plays the file, as there is a good chance some feature can mimic it.