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add support for .OMU (.INT with Header)
fixed .MIB & .INT issues fixed EA XA Decoder fixed resource.rc for vs2008 (& 2005 ?) git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@430 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -63,7 +63,7 @@ void Parse_Header(STREAMFILE* streamFile,EA_STRUCT* ea, off_t offset, int length
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if(read_32bitBE(offset, streamFile)==0x47535452) { // GSTR
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ea->compression_version=0x03;
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offset+=8;
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ea->platform=(uint8_t)read_8bit(offset,streamFile);
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ea->platform=6;
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} else {
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if(read_16bitBE(offset,streamFile)!=0x5054) // PT
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offset+=4;
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@ -219,4 +219,8 @@ VGMSTREAM * init_vgmstream_wii_idsp(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_kraw(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_omu(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_xa2(STREAMFILE * streamFile);
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#endif
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@ -48,7 +48,61 @@ VGMSTREAM * init_vgmstream_ps2_int(STREAMFILE *streamFile) {
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=0;
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vgmstream->ch[i].offset=i*vgmstream->interleave_block_size;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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// OMU is a PS2 .INT file with header ...
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// found in Alter Echo
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VGMSTREAM * init_vgmstream_ps2_omu(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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int i,channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("omu",filename_extension(filename))) goto fail;
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/* check header */
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if((read_32bitBE(0,streamFile)!=0x4F4D5520) && (read_32bitBE(0x08,streamFile)!=0x46524D54))
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goto fail;
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channel_count = (int)read_8bit(0x14,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,1);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels=channel_count;
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->num_samples = (int32_t)(read_32bitLE(0x3C,streamFile)/(vgmstream->channels*2));
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vgmstream->interleave_block_size = 0x200;
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_OMU;
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vgmstream->loop_start_sample=0;
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vgmstream->loop_end_sample=vgmstream->num_samples;
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/* open the file for reading by each channel */
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{
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for (i=0;i<vgmstream->channels;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=0x40+(i*vgmstream->interleave_block_size);
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}
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}
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@ -149,7 +149,7 @@ VGMSTREAM * init_vgmstream_ps2_mib(STREAMFILE *streamFile) {
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=0;
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vgmstream->ch[i].offset=i*vgmstream->interleave_block_size;
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}
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}
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@ -125,6 +125,8 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps2_rnd,
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init_vgmstream_wii_idsp,
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init_vgmstream_kraw,
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init_vgmstream_ps2_omu,
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init_vgmstream_ps2_xa2,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -1372,6 +1374,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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case meta_PS2_RAW:
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snprintf(temp,TEMPSIZE,"assumed RAW Interleaved PCM by .int extension");
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break;
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case meta_PS2_OMU:
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snprintf(temp,TEMPSIZE,"Alter Echo OMU Header");
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break;
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case meta_DSP_STM:
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snprintf(temp,TEMPSIZE,"Nintendo STM header");
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@ -1661,6 +1666,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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case meta_XBOX_XVAS:
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snprintf(temp,TEMPSIZE,"assumed TMNT file by .xvas extension");
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break;
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case meta_PS2_XA2:
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snprintf(temp,TEMPSIZE,"assumed XA2 file by .xa2 extension");
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break;
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case meta_DC_IDVI:
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snprintf(temp,TEMPSIZE,"IDVI Header");
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@ -231,6 +231,8 @@ typedef enum {
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meta_SAT_SAP, /* Bubble Symphony */
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meta_DC_IDVI, /* Eldorado Gate */
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meta_KRAW, /* Geometry Wars - Galaxies */
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meta_PS2_OMU, /* PS2 Int file with Header */
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meta_PS2_XA2, /* XA2 XG3 file */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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