Redo tri-Ace .aac w/ MSADPCM + subsongs [Star Ocean 4 (PC)]

This commit is contained in:
bnnm 2020-10-17 19:05:50 +02:00
parent e325a739f8
commit e8343035ab
5 changed files with 462 additions and 344 deletions

View File

@ -1180,9 +1180,7 @@ static const meta_info meta_info_list[] = {
{meta_OGL, "Shin'en OGL header"}, {meta_OGL, "Shin'en OGL header"},
{meta_MC3, "Paradigm MC3 header"}, {meta_MC3, "Paradigm MC3 header"},
{meta_GTD, "GTD/GHS header"}, {meta_GTD, "GTD/GHS header"},
{meta_TA_AAC_X360, "tri-Ace AAC (X360) header"}, {meta_TA_AAC, "tri-Ace AAC header"},
{meta_TA_AAC_PS3, "tri-Ace AAC (PS3) header"},
{meta_TA_AAC_MOBILE, "tri-Ace AAC (Mobile) header"},
{meta_MTA2, "Konami MTA2 header"}, {meta_MTA2, "Konami MTA2 header"},
{meta_NGC_ULW, "Criterion ULW raw header"}, {meta_NGC_ULW, "Criterion ULW raw header"},
{meta_XA_XA30, "Reflections XA30 header"}, {meta_XA_XA30, "Reflections XA30 header"},
@ -1236,7 +1234,6 @@ static const meta_info meta_info_list[] = {
{meta_SPS_N1, "Nippon Ichi .SPS header"}, {meta_SPS_N1, "Nippon Ichi .SPS header"},
{meta_UBI_BAO, "Ubisoft BAO header"}, {meta_UBI_BAO, "Ubisoft BAO header"},
{meta_DSP_SWITCH_AUDIO, "UE4 Switch Audio header"}, {meta_DSP_SWITCH_AUDIO, "UE4 Switch Audio header"},
{meta_TA_AAC_VITA, "tri-Ace AAC (Vita) header"},
{meta_SADF, "Procyon Studio SADF header"}, {meta_SADF, "Procyon Studio SADF header"},
{meta_H4M, "Hudson HVQM4 header"}, {meta_H4M, "Hudson HVQM4 header"},
{meta_ASF, "Argonaut ASF header"}, {meta_ASF, "Argonaut ASF header"},

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@ -601,11 +601,7 @@ VGMSTREAM * init_vgmstream_mc3(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile); VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_mobile_vorbis(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_vita(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile);

View File

@ -1,369 +1,169 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
/* AAC - tri-Ace (Aska engine) Audio Container */ typedef struct {
int total_subsongs;
int codec;
int channels;
int sample_rate;
/* Xbox 360 Variants (Star Ocean 4, End of Eternity, Infinite Undiscovery) */ int block_count;
VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile) { int block_size;
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t sampleRate, numSamples, startSample, dataSize, blockSize, blockCount; // A mess
/* check extension, case insensitive */ int32_t num_samples;
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */ int32_t loop_start;
if ( !check_extensions(streamFile,"aac,laac,ace")) int32_t loop_end;
int loop_flag;
off_t stream_offset;
off_t stream_size;
off_t extra_offset;
off_t name_offset;
} aac_header;
static int parse_aac(STREAMFILE* sf, aac_header* aac);
/* AAC - tri-Ace (ASKA engine) Audio Container */
VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
aac_header aac = {0};
/* checks */
/* .aac: actual extension, .laac: for players to avoid hijacking MP4/AAC
* .ace: fake */
if (!check_extensions(sf, "aac,laac,ace"))
goto fail;
if (read_u32be(0x00, sf) != 0x41414320 &&
read_u32le(0x00, sf) != 0x41414320) /* "AAC " */
goto fail; goto fail;
if (read_32bitBE(0x00,streamFile) != 0x41414320) /* "AAC " */ if (!parse_aac(sf, &aac))
goto fail; goto fail;
/* Ok, let's check what's behind door number 1 */
if (read_32bitBE(0x1000, streamFile) == 0x41534320) /* "ASC " */
{
loop_flag = read_32bitBE(0x1118, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x1184, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x1154, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x1134, streamFile);
sampleRate = read_32bitBE(0x10F4, streamFile);
numSamples = read_32bitBE(0x10FC, streamFile);
startSample = read_32bitBE(0x10F8, streamFile);
dataSize = read_32bitBE(0x10F0, streamFile);
blockSize = read_32bitBE(0x1100, streamFile);
blockCount = read_32bitBE(0x110C, streamFile);
}
else if (read_32bitBE(0x1000, streamFile) == 0x57415645) /* "WAVE" */
{
loop_flag = read_32bitBE(0x1048, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x10B0, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x1080, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x1060, streamFile);
sampleRate = read_32bitBE(0x1024, streamFile);
numSamples = read_32bitBE(0x102C, streamFile);
startSample = read_32bitBE(0x1028, streamFile);
dataSize = read_32bitBE(0x1020, streamFile);
blockSize = read_32bitBE(0x1030, streamFile);
blockCount = read_32bitBE(0x103C, streamFile);
}
else if (read_32bitBE(0x1000, streamFile) == 0x00000000) /* some like to be special */
{
loop_flag = read_32bitBE(0x6048, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x60B0, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x6080, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x6060, streamFile);
sampleRate = read_32bitBE(0x6024, streamFile);
numSamples = read_32bitBE(0x602C, streamFile);
startSample = read_32bitBE(0x6028, streamFile);
dataSize = read_32bitBE(0x6020, streamFile);
blockSize = read_32bitBE(0x6030, streamFile);
blockCount = read_32bitBE(0x603C, streamFile);
}
else
goto fail; //cuz I don't know if there are other variants
/* build the VGMSTREAM */ /* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag); vgmstream = allocate_vgmstream(aac.channels, aac.loop_flag);
if (!vgmstream) goto fail; if (!vgmstream) goto fail;
if (read_32bitBE(0x1000, streamFile) == 0x00000000) vgmstream->meta_type = meta_TA_AAC;
start_offset = 0x7000; vgmstream->sample_rate = aac.sample_rate;
else vgmstream->num_streams = aac.total_subsongs;
start_offset = 0x2000; vgmstream->stream_size = aac.stream_size;
vgmstream->sample_rate = sampleRate; switch(aac.codec) {
vgmstream->channels = channel_count;
vgmstream->num_samples = numSamples;
if (loop_flag) {
vgmstream->loop_start_sample = startSample;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->meta_type = meta_TA_AAC_X360;
#ifdef VGM_USE_FFMPEG #ifdef VGM_USE_FFMPEG
{ case 0x0165: { /* Infinite Undiscovery (X360), Star Ocean 4 (X360), Resonance of Fate (X360) */
ffmpeg_codec_data *ffmpeg_data = NULL; uint8_t buf[0x100];
uint8_t buf[100]; size_t bytes;
size_t bytes, datasize, block_size, block_count;
block_count = blockCount; bytes = ffmpeg_make_riff_xma2(buf, sizeof(buf), aac.num_samples, aac.stream_size, aac.channels, aac.sample_rate, aac.block_count, aac.block_size);
block_size = blockSize; vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, aac.stream_offset, aac.stream_size);
datasize = dataSize;
bytes = ffmpeg_make_riff_xma2(buf,100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, datasize, 0, 1,1);
if (loop_flag) { /* reapply adjusted samples */
vgmstream->loop_end_sample = vgmstream->num_samples;
}
}
#else
goto fail;
#endif
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* PlayStation 3 Variants (Star Ocean International, Resonance of Fate) */
VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
uint32_t data_size, loop_start, loop_end, codec_id, asc_chunk;
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac,ace"))
goto fail;
if (read_32bitBE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
/* Find the ASC chunk, That's where the goodies are */
asc_chunk = read_32bitBE(0x40, streamFile);
if (read_32bitBE(asc_chunk, streamFile) != 0x41534320) /* "ASC " */
goto fail;
if (read_32bitBE(asc_chunk+0x104, streamFile) != 0xFFFFFFFF)
loop_flag = 1;
else
loop_flag = 0;
channel_count = read_32bitBE(asc_chunk + 0xF4, streamFile);
codec_id = read_32bitBE(asc_chunk + 0xF0, streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
/* ASC header */
start_offset = asc_chunk + 0x110;
vgmstream->sample_rate = read_32bitBE(asc_chunk + 0xFC, streamFile);
vgmstream->channels = channel_count;
vgmstream->meta_type = meta_TA_AAC_PS3;
data_size = read_32bitBE(asc_chunk + 0xF8, streamFile);
loop_start = read_32bitBE(asc_chunk + 0x104, streamFile);
loop_end = read_32bitBE(asc_chunk + 0x108, streamFile);
#ifdef VGM_USE_FFMPEG
{
int block_align, encoder_delay;
block_align = (codec_id == 4 ? 0x60 : (codec_id == 5 ? 0x98 : 0xC0)) * vgmstream->channels;
encoder_delay = 1024 + 69; /* approximate, gets good loops */
vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay;
vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail; if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg; vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none; vgmstream->layout_type = layout_none;
/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->num_samples = aac.num_samples;
vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); // - encoder_delay vgmstream->loop_start_sample = aac.loop_start;
vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay; vgmstream->loop_end_sample = aac.loop_end;
}
#endif
/* open the file for reading */ xma_fix_raw_samples(vgmstream, sf, aac.stream_offset, aac.stream_size, 0, 0,1);
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* Android/iOS Variants (Star Ocean Anamnesis (APK v1.9.2), Heaven x Inferno (iOS)) */
VGMSTREAM * init_vgmstream_ta_aac_mobile_vorbis(STREAMFILE *streamFile) {
#ifdef VGM_USE_VORBIS
off_t start_offset;
int8_t codec_id;
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac,ace"))
goto fail;
if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
goto fail;
codec_id = read_8bit(0x104, streamFile);
if (codec_id == 0xe) /* Vorbis */
{
ogg_vorbis_meta_info_t ovmi = {0};
VGMSTREAM * result = NULL;
ovmi.meta_type = meta_TA_AAC_MOBILE;
ovmi.loop_start = read_32bitLE(0x140, streamFile);
ovmi.loop_end = read_32bitLE(0x144, streamFile);
ovmi.loop_flag = ovmi.loop_end > ovmi.loop_start;
ovmi.loop_end_found = ovmi.loop_flag;
start_offset = read_32bitLE(0x120, streamFile);
result = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
if (result != NULL) {
return result;
}
}
fail:
/* clean up anything we may have opened */
#endif
return NULL;
}
/* Android/iOS Variants, before they switched to Vorbis (Star Ocean Anamnesis (Android), Heaven x Inferno (iOS)) */
VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag, codec;
size_t data_size;
/* check extension, case insensitive */
/* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac"))
goto fail;
if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
goto fail;
codec = read_8bit(0x104, streamFile);
channel_count = read_8bit(0x105, streamFile);
/* 0x106: 0x01?, 0x107: 0x10? */
data_size = read_32bitLE(0x10c, streamFile); /* usable data only, cuts last frame */
start_offset = read_32bitLE(0x120, streamFile);
/* 0x124: full data size */
loop_flag = (read_32bitLE(0x134, streamFile) > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x108, streamFile);
vgmstream->meta_type = meta_TA_AAC_MOBILE;
switch(codec) {
case 0x0d:
if (read_32bitLE(0x144, streamFile) != 0x40) goto fail; /* frame size */
/* 0x148 or 0x150 (later games): frame samples */
if (channel_count > 2) goto fail; /* unknown data layout */
vgmstream->coding_type = coding_ASKA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = aska_bytes_to_samples(data_size, channel_count);
vgmstream->loop_start_sample = aska_bytes_to_samples(read_32bitLE(0x130, streamFile), channel_count);
vgmstream->loop_end_sample = aska_bytes_to_samples(read_32bitLE(0x134, streamFile), channel_count);
break; break;
default:
goto fail;
} }
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) case 0x04:
goto fail; case 0x05:
return vgmstream; case 0x06: { /* Resonance of Fate (PS3), Star Ocean 4 (PS3) */
int block_align = (aac.codec == 0x04 ? 0x60 : (aac.codec == 0x05 ? 0x98 : 0xC0)) * aac.channels;
int encoder_delay = 1024 + 69; /* AT3 default, gets good loops */
fail: vgmstream->num_samples = atrac3_bytes_to_samples(aac.stream_size, block_align) - encoder_delay;
close_vgmstream(vgmstream); /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
return NULL; vgmstream->loop_start_sample = atrac3_bytes_to_samples(aac.loop_start, block_align); // - encoder_delay
} vgmstream->loop_end_sample = atrac3_bytes_to_samples(aac.loop_end, block_align) - encoder_delay;
/* Vita variants [Judas Code (Vita)] */
VGMSTREAM * init_vgmstream_ta_aac_vita(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag;
/* check extension, case insensitive */
/* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac"))
goto fail;
if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0x14, streamFile) != 0x56495441) /* "VITA" */
goto fail;
if (read_32bitLE(0x10d0, streamFile) != 0x57415645) /* "WAVE" */
goto fail;
/* there is a bunch of chunks but we simplify */
/* 0x10E4: codec 0x08? */
channel_count = read_8bit(0x10E5, streamFile);
start_offset = read_32bitLE(0x1100, streamFile);
loop_flag = (read_32bitLE(0x1114, streamFile) > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x10e8, streamFile);
vgmstream->meta_type = meta_TA_AAC_VITA;
vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, aac.stream_offset, aac.stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_ATRAC9 #ifdef VGM_USE_ATRAC9
{ case 0x08: { /* Judas Code (Vita) */
atrac9_config cfg = {0}; atrac9_config cfg = {0};
cfg.channels = vgmstream->channels; cfg.channels = vgmstream->channels;
cfg.encoder_delay = read_32bitLE(0x1124,streamFile); cfg.encoder_delay = read_s32le(aac.extra_offset + 0x04,sf);
cfg.config_data = read_32bitBE(0x1128,streamFile); cfg.config_data = read_u32be(aac.extra_offset + 0x08,sf);
vgmstream->codec_data = init_atrac9(&cfg); vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail; if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9; vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none; vgmstream->layout_type = layout_none;
vgmstream->num_samples = atrac9_bytes_to_samples(read_32bitLE(0x10EC, streamFile), vgmstream->codec_data); vgmstream->num_samples = atrac9_bytes_to_samples(aac.stream_size, vgmstream->codec_data);
vgmstream->num_samples -= cfg.encoder_delay; vgmstream->num_samples -= cfg.encoder_delay;
vgmstream->loop_start_sample = atrac9_bytes_to_samples(read_32bitLE(0x1110, streamFile), vgmstream->codec_data); vgmstream->loop_start_sample = atrac9_bytes_to_samples(aac.loop_start, vgmstream->codec_data);
vgmstream->loop_end_sample = atrac9_bytes_to_samples(read_32bitLE(0x1114, streamFile), vgmstream->codec_data); vgmstream->loop_end_sample = atrac9_bytes_to_samples(aac.loop_end, vgmstream->codec_data);
break;
} }
#endif #endif
case 0x0a: /* Star Ocean 4 (PC) */
if (aac.channels > 2) goto fail; /* unknown data layout */
/* 0x00: some value * channels? */
/* 0x04: frame size */
/* 0x08: frame samples */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = read_u32le(aac.extra_offset + 0x04,sf);
vgmstream->num_samples = msadpcm_bytes_to_samples(aac.stream_size, vgmstream->frame_size, aac.channels);
vgmstream->loop_start_sample = msadpcm_bytes_to_samples(aac.loop_start, vgmstream->frame_size, aac.channels);
vgmstream->loop_end_sample = msadpcm_bytes_to_samples(aac.loop_end, vgmstream->frame_size, aac.channels);
break;
case 0x0d: /* Star Ocean Anamnesis (Android), Heaven x Inferno (iOS), Star Ocean 4 (PC), Resonance of Fate (PC) */
/* 0x00: 0x17700 * channels? */
/* 0x04: frame size */
/* 0x08: frame samples (not always?) */
vgmstream->coding_type = coding_ASKA;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = read_u32le(aac.extra_offset + 0x04,sf); /* usually 0x40, rarely 0x20/C0 (ex. some ROF PC) */
/* N-channel frames are allowed (ex. 4/6ch in SO4/ROF PC) */
vgmstream->num_samples = aska_bytes_to_samples(aac.stream_size, vgmstream->frame_size, aac.channels);
vgmstream->loop_start_sample = aska_bytes_to_samples(aac.loop_start, vgmstream->frame_size, aac.channels);
vgmstream->loop_end_sample = aska_bytes_to_samples(aac.loop_end, vgmstream->frame_size, aac.channels);
break;
#ifdef VGM_USE_VORBIS
case 0x0e: { /* Star Ocean Anamnesis (Android-v1.9.2), Heaven x Inferno (iOS) */
vgmstream->codec_data = init_ogg_vorbis(sf, aac.stream_offset, aac.stream_size, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = aac.num_samples;
vgmstream->loop_start_sample = read_s32le(aac.extra_offset + 0x00,sf);
vgmstream->loop_end_sample = read_s32le(aac.extra_offset + 0x04,sf);
/* seek table after loops */
break;
}
#endif
default:
goto fail;
}
if (aac.name_offset)
read_string(vgmstream->stream_name, STREAM_NAME_SIZE, aac.name_offset, sf);
if (!vgmstream_open_stream(vgmstream, sf, aac.stream_offset))
goto fail; goto fail;
return vgmstream; return vgmstream;
@ -371,3 +171,335 @@ fail:
close_vgmstream(vgmstream); close_vgmstream(vgmstream);
return NULL; return NULL;
} }
/* DIR/dirn + WAVE chunk [Infinite Undiscovery (X360), Star Ocean 4 (X360)] */
static int parse_aac_v1(STREAMFILE* sf, aac_header* aac) {
off_t offset, test_offset, wave_offset;
int target_subsong = sf->stream_index;
/* base header */
/* 0x00: id */
/* 0x04: size */
/* 0x10: subsongs */
/* 0x14: base size */
/* 0x14: head size */
/* 0x18: data size */
/* 0x20: config? (0x00010003) */
/* 0x30+ DIR + dirn subsongs */
if (read_u32be(0x30, sf) != 0x44495220) /* "DIR " */
goto fail;
aac->total_subsongs = read_u32be(0x40, sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail;
{
int i;
offset = 0;
test_offset = 0x50;
for (i = 0; i < aac->total_subsongs; i++) {
uint32_t entry_type = read_u32be(test_offset + 0x00, sf);
uint32_t entry_size = read_u32be(test_offset + 0x04, sf);
switch(entry_type) {
case 0x6469726E: /* "dirn" */
if (i + 1 == target_subsong) {
aac->name_offset = test_offset + 0x10;
offset = read_u32be(test_offset + 0x90, sf); /* absolute */
}
break;
default:
goto fail;
}
test_offset += entry_size;
}
}
if (read_u32be(offset + 0x00, sf) != 0x57415645) /* "WAVE" */
goto fail;
wave_offset = offset;
offset += 0x10;
{
/* X360 */
int i, streams;
off_t strm_offset;
/* 0x00: 0x0400 + song ID */
streams = read_u16be(offset + 0x04, sf);
aac->codec = read_u16be(offset + 0x06, sf);
/* 0x08: null */
/* 0x0c: null */
aac->stream_size = read_u32be(offset + 0x10, sf);
aac->sample_rate = read_s32be(offset + 0x14, sf);
aac->loop_start = read_u32be(offset + 0x18, sf);
aac->loop_end = read_u32be(offset + 0x1C, sf); /* max samples if not set */
aac->block_size = read_u32be(offset + 0x20, sf);
/* 0x24: max samples */
aac->num_samples = read_u32be(offset + 0x28, sf);
aac->block_count = read_u32be(offset + 0x2c, sf);
/* one UI file has a smaller header, early version? */
if (read_u32be(offset + 0x30, sf) == 0x7374726D) {
aac->loop_flag = 0; /* ? */
strm_offset = 0x30;
}
else {
/* 0x30: null */
/* 0x34: encoder delay? */
aac->loop_flag = read_u32be(offset + 0x38, sf) != 0; /* loop end block */
/* 0x3c: size? (loop-related) */
strm_offset = 0x40;
}
aac->stream_offset = wave_offset + 0x1000;
/* channels depends on streams definitions, "strm" chunk (max 2ch per strm) */
aac->channels = 0;
for (i = 0; i < streams; i++) {
/* format: "strm", size, null, null, channels, ?, sample rate, encoder delay, samples, nulls */
aac->channels += read_s8(offset + strm_offset + i*0x30 + 0x10, sf);
}
}
return 1;
fail:
return 0;
}
/* ASC + WAVE chunks [Resonance of Fate (X360/PS3), Star Ocean 4 (PS3)] */
static int parse_aac_v2(STREAMFILE* sf, aac_header* aac) {
off_t offset, start, size, test_offset, asc_offset;
int target_subsong = sf->stream_index;
/* base header */
/* 0x00: id */
/* 0x04: size */
/* 0x10: config? (0x00020100/0x00020002/0x00020301/etc) */
/* 0x14: flag (0x80/01) */
/* 0x18: align? (PS3=0x30, X360=0xFD0) */
/* 0x28: platform (PS3=3, X360=2) */
/* 0x30+ offsets+sizes to ASC or GUIDs */
start = read_u32be(0x2c, sf);
if (target_subsong == 0) target_subsong = 1;
aac->total_subsongs = 0;
if (read_u32be(start + 0x00, sf) == 0x414D4620) { /* "AMF " */
/* GUID subsongs */
if (read_u32be(start + 0x10, sf) != 0x68656164) /* "head" */
goto fail;
size = read_u32be(start + 0x10 + 0x10, sf);
offset = 0;
test_offset = start + 0x10;
while (test_offset < start + size) {
uint32_t entry_type = read_u32be(test_offset + 0x00, sf);
uint32_t entry_size = read_u32be(test_offset + 0x04, sf);
if (entry_type == 0)
break;
switch(entry_type) {
case 0x61646472: /* "addr" (GUID + config) */
aac->total_subsongs++;
if (aac->total_subsongs == target_subsong) {
offset = read_u32be(test_offset + 0x2c, sf) + start + size;
}
break;
default: /* "head", "buff" */
break;
}
test_offset += entry_size;
}
}
else if (read_u32be(start + 0x00, sf) == 0x41534320) { /* "ASC " */
/* regular subsongs */
offset = 0;
for (test_offset = 0x30; test_offset < start; test_offset += 0x10) {
uint32_t entry_offset = read_u32be(test_offset + 0x00, sf);
/* 0x04: entry size */
if (entry_offset) { /* often 0 */
aac->total_subsongs++;
if (aac->total_subsongs == target_subsong) {
offset = entry_offset;
}
}
}
}
else {
goto fail;
}
if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail;
if (read_u32be(offset + 0x00, sf) != 0x41534320) /* "ASC " */
goto fail;
asc_offset = offset;
/* ASC section has offsets to "PLBK" chunk (?) and "WAVE" (header), may be followed by "VRC " (?) */
/* 0x50: PLBK offset */
offset += read_u32be(offset + 0x54, sf); /* WAVE offset */
if (read_u32be(offset + 0x00, sf) != 0x57415645) /* "WAVE" */
goto fail;
offset += 0x10;
if (read_u16be(offset + 0x00, sf) == 0x0400) {
/* X360 */
int i, streams;
/* 0x00: 0x0400 + song ID? (0) */
streams = read_u16be(offset + 0x04, sf);
aac->codec = read_u16be(offset + 0x06, sf);
/* 0x08: null */
/* 0x0c: null */
aac->stream_size = read_u32be(offset + 0x10, sf);
aac->sample_rate = read_s32be(offset + 0x14, sf);
aac->loop_start = read_u32be(offset + 0x18, sf);
aac->loop_end = read_u32be(offset + 0x1C, sf); /* max samples if not set */
aac->block_size = read_u32be(offset + 0x20, sf);
/* 0x24: max samples */
aac->num_samples = read_u32be(offset + 0x28, sf);
aac->block_count = read_u32be(offset + 0x2c, sf);
/* 0x30: null */
/* 0x34: encoder delay? */
aac->loop_flag = read_u32be(offset + 0x38, sf) != 0; /* loop end block */
/* 0x3c: size? (loop-related) */
aac->stream_offset = read_u32be(offset + 0x40, sf) + asc_offset;
/* channels depends on streams definitions, "strm" chunk (max 2ch per strm) */
aac->channels = 0;
for (i = 0; i < streams; i++) {
/* format: "strm", size, null, null, channels, ?, sample rate, encoder delay, samples, nulls */
aac->channels += read_s8(offset + 0x44 + i*0x30 + 0x10, sf);
}
/* after streams and aligned to 0x10 is "Seek" table */
}
else {
/* PS3 */
aac->codec = read_u32be(offset + 0x00, sf);
aac->channels = read_u32be(offset + 0x04, sf);
aac->stream_size = read_u32be(offset + 0x08, sf); /* usable size (without padding) */
aac->sample_rate = read_s32be(offset + 0x0c, sf);
/* 0x10: 0x51? */
aac->loop_start = read_u32be(offset + 0x14, sf);
aac->loop_end = read_u32be(offset + 0x18, sf);
/* 0x1c: null */
aac->stream_offset = offset + 0x20;
}
aac->loop_flag = (aac->loop_start != -1);
return 1;
fail:
return 0;
}
/* AAOB + WAVE + WAVB chunks [Judas Code (Vita), Star Ocean Anamnesis (Android), Star Ocean 4 (PC)] */
static int parse_aac_v3(STREAMFILE* sf, aac_header* aac) {
off_t offset, size, test_offset;
int target_subsong = sf->stream_index;
/* base header */
/* 0x00: id */
/* 0x04: size */
/* 0x10: config? (0x00020100/0x00020002/0x00020301/etc) */
/* 0x14: platform ("VITA"=Vita, "DRD "=Android, "MSPC"=PC) */
/* offsets table: offset + flag? + size + align? */
offset = read_u32le(0x20, sf); /* "AAOB" table (audio object?) */
/* 0x30: "VRCB" table (some cue/config? related to subsongs? may be empty) */
/* 0x40: "WAVB" table (wave body, has offset + size per stream then data, not needed since offsets are elsewhere too) */
if (read_u32le(offset + 0x00, sf) != 0x41414F42) /* "AAOB" */
goto fail;
size = read_u32le(offset + 0x04, sf);
if (target_subsong == 0) target_subsong = 1;
aac->total_subsongs = 0;
/* AAOB may point to N AAO (headers) in SFX/voice packs, seems signaled with flag 0x80 at AAOB+0x10
* but there is no subsong count or even max size (always 0x1000?) */
{
for (test_offset = offset + 0x20; offset + size; test_offset += 0x10) {
uint32_t entry_offset = read_u32le(test_offset + 0x00, sf);
/* 0x04: entry size */
if (entry_offset == 0x41414F20) /* reached first "AAO " */
break;
if (entry_offset) { /* often 0 */
aac->total_subsongs++;
if (aac->total_subsongs == target_subsong) {
offset += entry_offset;
}
}
}
}
if (target_subsong < 0 || target_subsong > aac->total_subsongs || aac->total_subsongs < 1) goto fail;
if (read_u32le(offset + 0x00, sf) != 0x41414F20) /* "AAO " */
goto fail;
/* AAO section has offsets to "PLBK" chunk (?) and "WAVE" (header) */
/* 0x14: PLBK offset */
offset += read_u32le(offset + 0x18, sf); /* WAVE offset */
if (read_u32le(offset + 0x00, sf) != 0x57415645) /* "WAVE" */
goto fail;
offset += 0x10;
/* 0x00: 0x00/01/01CC0000? */
aac->codec = read_u8(offset + 0x04, sf);
aac->channels = read_u8(offset + 0x05, sf);
/* 0x06: 0x01? */
/* 0x07: 0x10? (rarely 0x00) */
aac->sample_rate = read_s32le(offset + 0x08, sf);
aac->stream_size = read_u32le(offset + 0x0C, sf); /* usable size (without padding) */
/* 0x10-1c: null */
aac->stream_offset = read_u32le(offset + 0x20, sf); /* absolute */
/* 0x24: data size (with padding) */
/* 0x28: null */
/* 0x2c: null */
aac->loop_start = read_u32le(offset + 0x30, sf); /* table positions(?) in OGG */
aac->loop_end = read_u32le(offset + 0x34, sf);
/* 0x38: ? in OGG */
aac->num_samples = read_s32le(offset + 0x3c, sf); /* OGG only */
aac->extra_offset = offset + 0x40; /* codec specific */
/* may have seek tables or other stuff per codec */
aac->loop_flag = (aac->loop_end > 0);
return 1;
fail:
return 0;
}
static int parse_aac(STREAMFILE* sf, aac_header* aac) {
int ok = 0;
/* try variations as format evolved over time
* chunk headers are always: id + size + null + null (ids in machine endianness) */
ok = parse_aac_v1(sf, aac);
if (ok) return 1;
ok = parse_aac_v2(sf, aac);
if (ok) return 1;
ok = parse_aac_v3(sf, aac);
if (ok) return 1;
return 0;
}

View File

@ -318,11 +318,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_ogl, init_vgmstream_ogl,
init_vgmstream_mc3, init_vgmstream_mc3,
init_vgmstream_gtd, init_vgmstream_gtd,
init_vgmstream_ta_aac_x360, init_vgmstream_ta_aac,
init_vgmstream_ta_aac_ps3,
init_vgmstream_ta_aac_mobile,
init_vgmstream_ta_aac_mobile_vorbis,
init_vgmstream_ta_aac_vita,
init_vgmstream_va3, init_vgmstream_va3,
init_vgmstream_mta2, init_vgmstream_mta2,
init_vgmstream_mta2_container, init_vgmstream_mta2_container,

View File

@ -605,9 +605,7 @@ typedef enum {
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */ meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */ meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */ meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */
meta_TA_AAC_X360, /* tri-Ace AAC (Star Ocean 4, End of Eternity, Infinite Undiscovery) */ meta_TA_AAC,
meta_TA_AAC_PS3, /* tri-Ace AAC (Star Ocean International, Resonance of Fate) */
meta_TA_AAC_MOBILE, /* tri-Ace AAC (Star Ocean Anamnesis, Heaven x Inferno) */
meta_MTA2, meta_MTA2,
meta_NGC_ULW, /* Burnout 1 (GC only) */ meta_NGC_ULW, /* Burnout 1 (GC only) */
meta_XA_XA30, meta_XA_XA30,
@ -660,7 +658,6 @@ typedef enum {
meta_SPS_N1, meta_SPS_N1,
meta_UBI_BAO, /* Ubisoft BAO */ meta_UBI_BAO, /* Ubisoft BAO */
meta_DSP_SWITCH_AUDIO, /* Gal Gun 2 (Switch) */ meta_DSP_SWITCH_AUDIO, /* Gal Gun 2 (Switch) */
meta_TA_AAC_VITA, /* tri-Ace AAC (Judas Code) */
meta_H4M, /* Hudson HVQM4 video [Resident Evil 0 (GC), Tales of Symphonia (GC)] */ meta_H4M, /* Hudson HVQM4 video [Resident Evil 0 (GC), Tales of Symphonia (GC)] */
meta_ASF, /* Argonaut ASF [Croc 2 (PC)] */ meta_ASF, /* Argonaut ASF [Croc 2 (PC)] */
meta_XMD, /* Konami XMD [Silent Hill 4 (Xbox), Castlevania: Curse of Darkness (Xbox)] */ meta_XMD, /* Konami XMD [Silent Hill 4 (Xbox), Castlevania: Curse of Darkness (Xbox)] */