Merge pull request #1648 from bnnm/riff-hca-etc

- Add RIFF rgn loops [Touhou Suimusou (PC)]
- Fix json loop info affecting web player
- Fix disabling loops also erasing loop points
- Add HCA/ADX key
- Allow some uncommon filenames in .txtp
- Fix CLI loop forever to stdout
This commit is contained in:
bnnm 2024-12-31 18:08:55 +01:00 committed by GitHub
commit e8a9bf0f47
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GPG Key ID: B5690EEEBB952194
19 changed files with 604 additions and 260 deletions

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@ -379,20 +379,7 @@ static bool write_file(VGMSTREAM* vgmstream, cli_config_t* cfg) {
// decode only: outfile is NULL (won't write anything)
}
/* decode forever */
while (cfg->play_forever && !cfg->decode_only) {
int to_get = cfg->sample_buffer_size;
render_vgmstream(buf, to_get, vgmstream);
wav_swap_samples_le(buf, channels * to_get, 0);
fwrite(buf, sizeof(sample_t), to_get * channels, outfile);
/* should write infinitely until program kill */
}
/* slap on a .wav header */
/* slap on a .wav header (note that this goes before decodes in case of printing to stdout) */
if (!cfg->decode_only) {
uint8_t wav_buf[0x100];
size_t bytes_done;
@ -410,6 +397,16 @@ static bool write_file(VGMSTREAM* vgmstream, cli_config_t* cfg) {
fwrite(wav_buf, sizeof(uint8_t), bytes_done, outfile);
}
/* decode forever */
while (cfg->play_forever && !cfg->decode_only) {
int to_get = cfg->sample_buffer_size;
render_vgmstream(buf, to_get, vgmstream);
wav_swap_samples_le(buf, channels * to_get, 0);
fwrite(buf, sizeof(sample_t), to_get * channels, outfile);
/* should write infinitely until program kill */
}
/* decode */
for (int i = 0; i < len_samples; i += cfg->sample_buffer_size) {

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@ -256,7 +256,7 @@ void print_json_info(VGMSTREAM* vgm, cli_config_t* cfg, const char* vgmstream_ve
if (info.loop_info.end > info.loop_info.start) {
vjson_obj_open(&j);
vjson_keyint(&j, "start", info.loop_info.start);
vjson_keyint(&j, "end", info.loop_info.start);
vjson_keyint(&j, "end", info.loop_info.end);
vjson_obj_close(&j);
}
else {

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@ -22,7 +22,7 @@ Though it's rather flexible (like using Windows with GCC and autotools), some co
```sh
sudo apt-get update
# base deps
sudo apt-get install -y gcc g++ make cmake build-essential git
sudo apt-get install -y gcc g++ make cmake build-essential git pkg-config
# optional: for extra formats (can be ommited to build with static libs)
sudo apt-get install -y libmpg123-dev libvorbis-dev libspeex-dev
sudo apt-get install -y libavformat-dev libavcodec-dev libavutil-dev libswresample-dev
@ -123,11 +123,15 @@ First, follow the *Emscripten* installation instructions:
Though basically:
```sh
apt-get install -y python3
git clone https://github.com/emscripten-core/emsdk
cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
emsdk
```
Then you should be able to build it on **Linux** (**Windows** should be possible too, but has some issues at the moment), for example with CMake:

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@ -545,8 +545,9 @@ willow.mpf: willow.mus,willow_o.mus
bgm_2_streamfiles.awb: bgm_2.acb
```
```
# hashes of SE1_Common_BGM + ext [Hyrule Warriors: Age of Calamity (Switch)]
0x3a160928.srsa: 0x272c6efb.srsa
# hashes of SE1_Common_BGM + SRSA/SRST [Hyrule Warriors: Age of Calamity (Switch)]
# (more exactly "R_SRSASE1_Common_BGM" and "R_SRSTSE1_Common_BGM")
0x3a160928.srsa: 0x272c6efb.srst
```
```
# Snack World (Switch) names for .awb (single .acb for all .awb, order matters)

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@ -6,10 +6,34 @@
#include "plugins.h"
#include "sbuf.h"
#if VGM_TEST_DECODER
#include "../util/log.h"
#include "decode_state.h"
static void* decode_state_init() {
return calloc(1, sizeof(decode_state_t));
}
static void decode_state_reset(VGMSTREAM* vgmstream) {
memset(vgmstream->decode_state, 0, sizeof(decode_state_t));
}
// this could be part of the VGMSTREAM but for now keep separate as it simplifies
// some loop-related stuff
void* decode_init() {
return decode_state_init();
}
#endif
/* custom codec handling, not exactly "decode" stuff but here to simplify adding new codecs */
void decode_free(VGMSTREAM* vgmstream) {
#if VGM_TEST_DECODER
free(vgmstream->decode_state);
#endif
if (!vgmstream->codec_data)
return;
@ -127,6 +151,10 @@ void decode_free(VGMSTREAM* vgmstream) {
void decode_seek(VGMSTREAM* vgmstream) {
#if VGM_TEST_DECODER
decode_state_reset(vgmstream);
#endif
if (!vgmstream->codec_data)
return;
@ -228,6 +256,10 @@ void decode_seek(VGMSTREAM* vgmstream) {
void decode_reset(VGMSTREAM* vgmstream) {
#if VGM_TEST_DECODER
decode_state_reset(vgmstream);
#endif
if (!vgmstream->codec_data)
return;
@ -825,11 +857,74 @@ bool decode_uses_internal_offset_updates(VGMSTREAM* vgmstream) {
return vgmstream->coding_type == coding_MS_IMA || vgmstream->coding_type == coding_MS_IMA_mono;
}
#if VGM_TEST_DECODER
// decode frames for decoders which have their own sample buffer
static void decode_frames(sbuf_t* sbuf, VGMSTREAM* vgmstream) {
const int max_empty = 10000;
int num_empty = 0;
decode_state_t* ds = vgmstream->decode_state;
while (sbuf->filled < sbuf->samples) {
// decode new frame if all was consumed
if (ds->sbuf.filled == 0) {
bool ok = false;
switch (vgmstream->coding_type) {
case coding_TAC:
ok = decode_tac_frame(vgmstream);
break;
default:
break;
}
if (!ok)
goto decode_fail;
}
if (ds->discard) {
// decode may signal that decoded samples need to be discarded, because of encoder delay
// (first samples of a file need to be ignored) or a loop
int current_discard = ds->discard;
if (current_discard > ds->sbuf.filled)
current_discard = ds->sbuf.filled;
sbuf_consume(&ds->sbuf, current_discard);
ds->discard -= current_discard;
}
else {
// copy + consume
int samples_copy = ds->sbuf.filled;
if (samples_copy > sbuf->samples - sbuf->filled)
samples_copy = sbuf->samples - sbuf->filled;
sbuf_copy_segments(sbuf, &ds->sbuf);
sbuf_consume(&ds->sbuf, samples_copy);
sbuf->filled += samples_copy;
}
}
return;
decode_fail:
/* on error just put some 0 samples */
VGM_LOG("VGMSTREAM: decode fail, missing %i samples\n", sbuf->samples - sbuf->filled);
sbuf_silence_rest(sbuf);
}
#endif
/* Decode samples into the buffer. Assume that we have written samples_filled into the
* buffer already, and we have samples_to_do consecutive samples ahead of us (won't call
* more than one frame if configured above to do so).
* Called by layouts since they handle samples written/to_do */
void decode_vgmstream(VGMSTREAM* vgmstream, int samples_filled, int samples_to_do, sample_t* buffer) {
#if VGM_TEST_DECODER
sbuf_t sbuf_tmp = {0};
sbuf_t* sbuf = &sbuf_tmp;
sbuf_init_s16(sbuf, buffer, samples_filled + samples_to_do, vgmstream->channels);
sbuf->filled = samples_filled;
#endif
int ch;
buffer += samples_filled * vgmstream->channels; /* passed externally to simplify I guess */
@ -1566,6 +1661,9 @@ void decode_vgmstream(VGMSTREAM* vgmstream, int samples_filled, int samples_to_d
}
break;
default:
#if VGM_TEST_DECODER
decode_frames(sbuf, vgmstream);
#endif
break;
}
}

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@ -3,6 +3,9 @@
#include "../vgmstream.h"
#if VGM_TEST_DECODER
void* decode_init();
#endif
void decode_free(VGMSTREAM* vgmstream);
void decode_seek(VGMSTREAM* vgmstream);
void decode_reset(VGMSTREAM* vgmstream);

13
src/base/decode_state.h Normal file
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@ -0,0 +1,13 @@
#ifndef _DECODE_STATE_H
#define _DECODE_STATE_H
#if VGM_TEST_DECODER
#include "sbuf.h"
typedef struct {
int discard;
sbuf_t sbuf;
} decode_state_t;
#endif
#endif

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@ -372,6 +372,9 @@ typedef struct tac_codec_data tac_codec_data;
tac_codec_data* init_tac(STREAMFILE* sf);
void decode_tac(VGMSTREAM* vgmstream, sample_t* outbuf, int32_t samples_to_do);
#if VGM_TEST_DECODER
bool decode_tac_frame(VGMSTREAM* vgmstream);
#endif
void reset_tac(tac_codec_data* data);
void seek_tac(tac_codec_data* data, int32_t num_sample);
void free_tac(tac_codec_data* data);

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@ -1,6 +1,8 @@
#include "coding.h"
#include "coding_utils_samples.h"
#if VGM_TEST_DECODER
#include "../base/decode_state.h"
#endif
#include "libs/tac_lib.h"
@ -129,6 +131,34 @@ fail:
s16buf_silence(&outbuf, &samples_to_do, data->sbuf.channels);
}
#if VGM_TEST_DECODER
bool decode_tac_frame(VGMSTREAM* vgmstream) {
VGMSTREAMCHANNEL* stream = &vgmstream->ch[0];
tac_codec_data* data = vgmstream->codec_data;
decode_state_t* ds = vgmstream->decode_state;
sbuf_init_s16(&ds->sbuf, data->samples, TAC_FRAME_SAMPLES, vgmstream->channels);
bool ok;
ok = read_frame(data, stream->streamfile);
if (!ok) return false;
ok = decode_frame(data);
if (!ok) return false;
ds->sbuf.filled = TAC_FRAME_SAMPLES; //TODO call sbuf_fill(samples);
// copy and let decoder handle
if (data->samples_discard) {
ds->discard = data->samples_discard;
data->samples_discard = 0;
}
return true;
}
#endif
void reset_tac(tac_codec_data* data) {
if (!data) return;

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@ -44,7 +44,6 @@ static int load_wvc_array(uint8_t* buf, size_t bufsize, uint32_t codebook_id, ww
/**
* Wwise stores a reduced setup, and packets have mini headers with the size, and data packets
* may reduced as well. The format evolved over time so there are many variations.
* The Wwise implementation uses Tremor (fixed-point Vorbis) but shouldn't matter.
*
* Format reverse-engineered by hcs in ww2ogg (https://github.com/hcs64/ww2ogg).
*/

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@ -1093,9 +1093,10 @@ static const meta_info meta_info_list[] = {
{meta_VIG_KCES, "Konami .VIG header"},
{meta_HXD, "Tecmo HXD header"},
{meta_VSV, "Square Enix .vsv Header"},
{meta_RIFF_WAVE_labl, "RIFF WAVE header (labl looping)"},
{meta_RIFF_WAVE_smpl, "RIFF WAVE header (smpl looping)"},
{meta_RIFF_WAVE_wsmp, "RIFF WAVE header (wsmp looping)"},
{meta_RIFF_WAVE_labl, "RIFF WAVE header (labl looping)"},
{meta_RIFF_WAVE_cue, "RIFF WAVE header (cue looping)"},
{meta_RIFX_WAVE, "RIFX WAVE header"},
{meta_RIFX_WAVE_smpl, "RIFX WAVE header (smpl looping)"},
{meta_XNB, "Microsoft XNA Game Studio header"},
@ -1150,7 +1151,7 @@ static const meta_info meta_info_list[] = {
{meta_P2BT_MOVE_VISA, "Konami P2BT/MOVE/VISA header"},
{meta_GBTS, "Konami GBTS header"},
{meta_NGC_DSP_IADP, "IADP Header"},
{meta_RIFF_WAVE_MWV, "RIFF WAVE header (ctrl looping)"},
{meta_RIFF_WAVE_ctrl, "RIFF WAVE header (ctrl looping)"},
{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
{meta_SAT_BAKA, "Konami BAKA header"},
{meta_SWAV, "Nintendo SWAV header"},

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@ -277,11 +277,11 @@ static const adxkey_info adxkey9_list[] = {
{0x0000,0x0000,0x0000, NULL,9923540143823782}, // 002341683D2FDBA6
/* ARGONAVIS -Kimi ga Mita Stage e- (Android) */
{0x069c,0x06e9,0x0323, NULL,0}, // guessed with VGAudio (possible key: 34E06E8192 / 227103637906)
{0x0000,0x0000,0x0000, NULL,301179795002661}, // 000111EBE2B1D525 (+ AWB subkeys)
};
static const int adxkey8_list_count = sizeof(adxkey8_list) / sizeof(adxkey8_list[0]);
static const int adxkey9_list_count = sizeof(adxkey9_list) / sizeof(adxkey9_list[0]);
#endif/*_ADX_KEYS_H_*/
#endif

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@ -1501,6 +1501,9 @@ static const hcakey_info hcakey_list[] = {
// Kingdom Hearts 3 (Steam)
{10095514444067761537u}, // 8C1A78E6077BED81
// Muv-Luv Dimensions (Android)
{8848}, // 0000000000002290
};
#endif

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@ -325,46 +325,36 @@ static int parse_codec(ktsr_header* ktsr) {
switch(ktsr->platform) {
case 0x01: /* PC */
case 0x05: /* PC/Steam [Fate/Samurai Remnant (PC)] */
if (ktsr->is_external) {
if (ktsr->format == 0x0005)
ktsr->codec = KOVS; // Atelier Ryza (PC)
else
goto fail;
}
else if (ktsr->format == 0x0000) {
if (ktsr->format == 0x0000 && !ktsr->is_external)
ktsr->codec = MSADPCM; // Warrior Orochi 4 (PC)
}
else {
//else if (ktsr->format == 0x0001)
// ktsr->codec = KA1A; // Dynasty Warriors Origins (PC)
else if (ktsr->format == 0x0005 && ktsr->is_external)
ktsr->codec = KOVS; // Atelier Ryza (PC)
//else if (ktsr->format == 0x1001 && ktsr->is_external)
// ktsr->codec = KA1A; // Dynasty Warriors Origins (PC)
else
goto fail;
}
break;
case 0x03: /* PS4/VITA */
if (ktsr->is_external) {
if (ktsr->format == 0x1001)
ktsr->codec = RIFF_ATRAC9; // Nioh (PS4)
else if (ktsr->format == 0x0005)
ktsr->codec = KTAC; // Blue Reflection Tie (PS4)
else
goto fail;
}
else if (ktsr->format == 0x0001)
if (ktsr->format == 0x0001 && !ktsr->is_external)
ktsr->codec = ATRAC9; // Attack on Titan: Wings of Freedom (Vita)
else if (ktsr->format == 0x0005 && ktsr->is_external)
ktsr->codec = KTAC; // Blue Reflection Tie (PS4)
else if (ktsr->format == 0x1001 && ktsr->is_external)
ktsr->codec = RIFF_ATRAC9; // Nioh (PS4)
else
goto fail;
break;
case 0x04: /* Switch */
if (ktsr->is_external) {
if (ktsr->format == 0x0005)
ktsr->codec = KTSS; // [Ultra Kaiju Monster Rancher (Switch)]
else if (ktsr->format == 0x1000)
ktsr->codec = KTSS; // [Fire Emblem: Three Houses (Switch)-some DSP voices]
else
goto fail;
}
else if (ktsr->format == 0x0000)
if (ktsr->format == 0x0000 && !ktsr->is_external)
ktsr->codec = DSP; // [Fire Emblem: Three Houses (Switch)]
else if (ktsr->format == 0x0005 && ktsr->is_external)
ktsr->codec = KTSS; // [Ultra Kaiju Monster Rancher (Switch)]
else if (ktsr->format == 0x1000 && ktsr->is_external)
ktsr->codec = KTSS; // [Fire Emblem: Three Houses (Switch)-some DSP voices]
else
goto fail;
break;
@ -630,7 +620,8 @@ static bool parse_ktsr(ktsr_header* ktsr, STREAMFILE* sf) {
case 0xBD888C36: /* cue? (floats, stream id, etc, may have extended name; can have sub-chunks)-appears N times */
case 0xC9C48EC1: /* unknown (has some string inside like "boss") */
case 0xA9D23BF1: /* "state container", some kind of config/floats, with names like 'State_bgm01'..N */
case 0x836FBECA: /* unknown (~0x300, encrypted? table + data) */
case 0x836FBECA: /* random sfxs? (ex. weapon sfx variations; IDs + encrypted name table + data) */
case 0x2d232c98: /* big mix of tables, found in DWO BGM srsa */
break;
case 0xC5CCCB70: /* sound (internal data or external stream) */
@ -673,7 +664,7 @@ static bool parse_ktsr(ktsr_header* ktsr, STREAMFILE* sf) {
default:
/* streams also have their own chunks like 0x09D4F415, not needed here */
VGM_LOG("ktsr: unknown chunk at %x\n", offset);
VGM_LOG("ktsr: unknown chunk 0x%08x at %x\n", type, offset);
goto fail;
}

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@ -9,72 +9,161 @@
/* RIFF - Resource Interchange File Format, standard container used in many games */
/* return milliseconds */
static long parse_adtl_marker(unsigned char* marker) {
long hh,mm,ss,ms;
typedef struct {
bool loop_flag;
if (memcmp("Marker ",marker,7)) return -1;
bool loop_smpl;
int32_t loop_start_smpl;
int32_t loop_end_smpl;
if (4 != sscanf((char*)marker+7,"%ld:%ld:%ld.%ld",&hh,&mm,&ss,&ms))
bool loop_cue;
int32_t loop_start_cue;
int32_t loop_end_cue;
bool loop_labl;
long loop_start_ms;
long loop_end_ms;
bool loop_rgn;
long loop_region_size;
bool loop_ctrl;
int32_t loop_start_ctrl;
bool loop_wsmp;
int32_t loop_start_wsmp;
int32_t loop_end_wsmp;
bool loop_nxbf;
int32_t loop_start_nxbf;
} riff_sample_into_t;
/* parse "Marker hh:mm:ss.ms" to milliseconds */
static long parse_adtl_marker_ms(unsigned char* marker) {
int hh, mm, ss, ms;
int n, m;
if (memcmp("Marker ", marker, 7) != 0)
return -1;
return ((hh*60+mm)*60+ss)*1000+ms;
// 00:00:00.NNN, rare (ms as-is)
m = sscanf((char*)marker + 7,"%02d:%02d:%02d.%03d%n", &hh, &mm, &ss, &ms, &n);
if (m == 4 && n == 12) {
return ((hh * 60 + mm) * 60 + ss) * 1000 + ms;
}
// 00:00:00.NN, common (ms .15 = 150)
m = sscanf((char*)marker + 7,"%02d:%02d:%02d.%02d",&hh,&mm,&ss,&ms);
if (m == 4) {
return ((hh * 60 + mm) * 60 + ss) * 1000 + ms * 10;
}
return -1;
}
/* loop points have been found hiding here */
static void parse_adtl(off_t adtl_offset, off_t adtl_length, STREAMFILE* sf, long* loop_start, long* loop_end, int* loop_flag) {
int loop_start_found = 0;
int loop_end_found = 0;
off_t current_chunk = adtl_offset+0x04;
/* loop points have been found hiding here (ex. set by Sound Forge) */
static void parse_adtl(uint32_t adtl_offset, uint32_t adtl_length, STREAMFILE* sf, riff_sample_into_t* si) {
bool labl_start_found = false;
bool labl_end_found = false;
uint32_t current_chunk = adtl_offset + 0x04;
unsigned char label_content[128]; //arbitrary max
while (current_chunk < adtl_offset + adtl_length) {
uint32_t chunk_type = read_u32be(current_chunk+0x00,sf);
uint32_t chunk_size = read_u32le(current_chunk+0x04,sf);
uint32_t chunk_type = read_u32be(current_chunk + 0x00,sf);
uint32_t chunk_size = read_u32le(current_chunk + 0x04,sf);
if (current_chunk+0x08+chunk_size > adtl_offset+adtl_length)
return;
if (current_chunk + 0x08 + chunk_size > adtl_offset + adtl_length) {
return; // broken adtl?
}
switch(chunk_type) {
case 0x6c61626c: { /* "labl" */
unsigned char *labelcontent = malloc(chunk_size-0x04);
if (!labelcontent) return;
if (read_streamfile(labelcontent,current_chunk+0x0c, chunk_size-0x04,sf) != chunk_size-0x04) {
free(labelcontent);
return;
}
case 0x6c61626c: { /* "labl" [Advanced Power Dolls 2 (PC), Redline (PC)] */
int label_size = chunk_size - 0x04;
if (label_size >= sizeof(label_content))
break;
switch (read_32bitLE(current_chunk+8,sf)) {
int cue_id = read_s32le(current_chunk + 0x08 + 0x00,sf);
if (read_streamfile(label_content, current_chunk + 0x08 + 0x04, label_size,sf) != label_size)
return;
label_content[label_size] = '\0'; // labl null-terminates but just in case
// find "Marker", though rarely "loop" or "Region" can be found to mark loop cues [Portal (PC), Touhou Suimusou (PC)]
int loop_value = parse_adtl_marker_ms(label_content);
if (loop_value < 0)
break;
switch (cue_id) {
case 1:
if (!loop_start_found && (*loop_start = parse_adtl_marker(labelcontent)) >= 0)
loop_start_found = 1;
if (labl_start_found)
break;
si->loop_start_ms = loop_value;
labl_start_found = (loop_value >= 0);
break;
case 2:
if (!loop_end_found && (*loop_end = parse_adtl_marker(labelcontent)) >= 0)
loop_end_found = 1;
if (labl_end_found)
break;
si->loop_end_ms = loop_value;
labl_end_found = (loop_value >= 0);
break;
default:
break;
}
free(labelcontent);
break;
}
default:
case 0x6C747874: { /* "ltxt" [Touhou Suimusou (PC), Redline (PC)] */
if (si->loop_rgn)
break;
int cue_id = read_s32le(current_chunk + 0x08 + 0x00,sf);
int32_t cue_point = read_s32le(current_chunk + 0x08 + 0x04,sf);
if (!is_id32be(current_chunk + 0x08 + 0x08, sf, "rgn "))
break;
if (cue_id == 1) {
si->loop_rgn = true;
si->loop_region_size = cue_point;
// assumes cues go first (cue_id should exist?)
if (si->loop_cue && !si->loop_end_cue) {
si->loop_end_cue = si->loop_start_cue + si->loop_region_size;
}
}
break;
}
default: // "note" also exists
break;
}
current_chunk += 8 + chunk_size;
/* chunks are even-adjusted like main RIFF chunks */
if (chunk_size % 0x02 && current_chunk + 0x08 + chunk_size + 0x01 <= adtl_offset + adtl_length)
chunk_size += 0x01;
current_chunk += 0x08 + chunk_size;
}
if (loop_start_found && loop_end_found)
*loop_flag = 1;
if (labl_start_found && labl_end_found) {
si->loop_labl = true;
si->loop_flag = true;
}
// in rare cases loop start cue+labl is found, but doesn't seem to mean loop [Caesar III (PC)]
if (labl_start_found && !labl_end_found) {
si->loop_labl = true;
si->loop_flag = false; // 1 cue is treated as loop start, so force as loop end
}
/* labels don't seem to be consistently ordered */
if (*loop_start > *loop_end) {
long temp = *loop_start;
*loop_start = *loop_end;
*loop_end = temp;
if (si->loop_start_ms > si->loop_end_ms) {
long temp = si->loop_start_ms;
si->loop_start_ms = si->loop_end_ms;
si->loop_end_ms = temp;
}
}
typedef struct {
@ -91,9 +180,9 @@ typedef struct {
int coding_type;
int interleave;
int is_at3;
int is_at3p;
int is_at9;
bool is_at3;
bool is_at3p;
bool is_at9;
} riff_fmt_chunk;
static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk* fmt) {
@ -264,7 +353,7 @@ static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk
#ifdef VGM_USE_FFMPEG
case 0x0270: /* ATRAC3 */
fmt->coding_type = coding_FFmpeg;
fmt->is_at3 = 1;
fmt->is_at3 = true;
break;
#endif
@ -293,7 +382,7 @@ static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk
if (guid1 == 0xE923AABF && guid2 == 0xCB584471 && guid3 == 0xA119FFFA && guid4 == 0x01E4CE62) {
#ifdef VGM_USE_FFMPEG
fmt->coding_type = coding_FFmpeg;
fmt->is_at3p = 1;
fmt->is_at3p = true;
break;
#else
goto fail;
@ -304,7 +393,7 @@ static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk
/* ATRAC9 GUID (0x47E142D2,36BA,4D8D,88,FC,61,65,4F,8C,83,6C) */
if (guid1 == 0x47E142D2 && guid2 == 0x36BA4D8D && guid3 == 0x88FC6165 && guid4 == 0x4F8C836C) {
fmt->coding_type = coding_ATRAC9;
fmt->is_at9 = 1;
fmt->is_at9 = true;
break;
}
#endif
@ -330,26 +419,7 @@ static size_t get_ue4_msadpcm_interleave(STREAMFILE* sf, riff_fmt_chunk* fmt, of
VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
riff_fmt_chunk fmt = {0};
size_t file_size, riff_size, data_size = 0;
off_t start_offset = 0;
int fact_sample_count = 0;
int fact_sample_skip = 0;
int loop_flag = 0;
long loop_start_ms = -1, loop_end_ms = -1;
int32_t loop_start_wsmp = -1, loop_end_wsmp = -1;
int32_t loop_start_smpl = -1, loop_end_smpl = -1;
int32_t loop_start_cue = -1;
int32_t loop_start_nxbf = -1;
int FormatChunkFound = 0, DataChunkFound = 0, JunkFound = 0;
off_t mwv_pflt_offset = 0;
off_t mwv_ctrl_offset = 0;
int ignore_riff_size = 0;
/* checks*/
@ -361,7 +431,15 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
if (!is_id32be(0x08,sf, "WAVE"))
return NULL;
file_size = get_streamfile_size(sf);
riff_fmt_chunk fmt = {0};
riff_sample_into_t si = {0};
off_t start_offset = 0;
off_t mwv_pflt_offset = 0;
int fact_sample_count = 0;
int fact_sample_skip = 0;
/* .lwav: to avoid hijacking .wav
* .xwav: fake for Xbox games (not needed anymore)
@ -408,7 +486,12 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
return NULL;
}
bool fmt_chunk_found = false, data_chunk_found = false, junk_chunk_found = false;
bool ignore_riff_size = false;
/* some games have wonky sizes, selectively fix to catch bad rips and new mutations */
file_size = get_streamfile_size(sf);
if (file_size != riff_size + 0x08) {
uint16_t codec = read_u16le(0x14,sf);
@ -450,10 +533,10 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
}
}
else if (riff_size >= file_size && read_32bitBE(0x24,sf) == 0x4E584246) /* "NXBF" */
else if (riff_size >= file_size && is_id32be(0x24,sf, "NXBF"))
riff_size = file_size - 0x08; /* [R:Racing Evolution (Xbox)] */
else if (codec == 0x0011 && (riff_size / 2 / 2 == read_32bitLE(0x30,sf))) /* riff_size = pcm_size (always stereo, has fact at 0x30) */
else if (codec == 0x0011 && (riff_size / 2 / 2 == read_u32le(0x30,sf))) /* riff_size = pcm_size (always stereo, has fact at 0x30) */
riff_size = file_size - 0x08; /* [Asphalt 6 (iOS)] (sfx/memory wavs have ok sizes?) */
else if (codec == 0xFFFE && riff_size + 0x08 + 0x30 == file_size)
@ -485,6 +568,7 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
goto fail;
}
/* read through chunks to verify format and find metadata */
{
uint32_t current_chunk = 0x0c; /* start with first chunk */
@ -501,8 +585,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
switch(chunk_id) {
case 0x666d7420: /* "fmt " */
if (FormatChunkFound) goto fail; /* only one per file */
FormatChunkFound = 1;
if (fmt_chunk_found)
goto fail; /* only one per file */
fmt_chunk_found = true;
if (!read_fmt(0, sf, current_chunk, &fmt))
goto fail;
@ -513,20 +598,19 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
break;
case 0x64617461: /* "data" */
if (DataChunkFound) goto fail; /* only one per file */
DataChunkFound = 1;
if (data_chunk_found)
goto fail; /* only one per file */
data_chunk_found = true;
start_offset = current_chunk + 0x08;
data_size = chunk_size;
break;
case 0x4C495354: /* "LIST" */
switch (read_32bitBE(current_chunk+0x08, sf)) {
switch (read_u32be(current_chunk+0x08, sf)) {
case 0x6164746C: /* "adtl" */
/* yay, atdl is its own little world */
parse_adtl(current_chunk + 0x8, chunk_size,
sf,
&loop_start_ms,&loop_end_ms,&loop_flag);
parse_adtl(current_chunk + 0x08, chunk_size, sf, &si);
break;
default:
break;
@ -534,57 +618,85 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
break;
case 0x736D706C: /* "smpl" (RIFFMIDISample + MIDILoop chunk) */
/* check loop count/loop info (most common) */
/* 0x00: manufacturer id, 0x04: product id, 0x08: sample period, 0x0c: unity node,
* 0x10: pitch fraction, 0x14: SMPTE format, 0x18: SMPTE offset, 0x1c: loop count, 0x20: sampler data */
if (read_32bitLE(current_chunk+0x08+0x1c, sf) == 1) { /* handle only one loop (could contain N MIDILoop) */
/* 0x24: cue point id, 0x28: type (0=forward, 1=alternating, 2=backward)
* 0x2c: start, 0x30: end, 0x34: fraction, 0x38: play count */
if (read_32bitLE(current_chunk+0x08+0x28, sf) == 0) { /* loop forward */
loop_flag = 1;
loop_start_smpl = read_32bitLE(current_chunk+0x08+0x2c, sf);
loop_end_smpl = read_32bitLE(current_chunk+0x08+0x30, sf) + 1; /* must add 1 as per spec (ok for standard WAV/AT3/AT9) */
}
/* check loop count/loop info (most fields are reserved for midi and null/irrelevant for RIFF) */
// 0x00: manufacturer id
// 0x04: product id
// 0x08: sample period
// 0x0c: unity node
// 0x10: pitch fraction
// 0x14: SMPTE format
// 0x18: SMPTE offset
// 0x1c: loop count (may contain N MIDILoop)
// 0x20: sampler data
// 0x24: per loop point:
// 0x00: cue point id
// 0x04: type (0=forward, 1=alternating, 2=backward)
// 0x08: loop start
// 0x0c: loop end
// 0x10: fraction
// 0x14: play count
if (read_u32le(current_chunk + 0x08 + 0x1c, sf) != 1) { /* handle only 1 loop */
VGM_LOG("RIFF: found multiple smpl loop points, ignoring\n");
break;
}
if (read_u32le(current_chunk + 0x08 + 0x24 + 0x04, sf) == 0) { /* loop forward */
si.loop_start_smpl = read_s32le(current_chunk + 0x08 + 0x24 + 0x08, sf);
si.loop_end_smpl = read_s32le(current_chunk + 0x08 + 0x24 + 0x0c, sf);
si.loop_smpl = true;
si.loop_flag = true;
}
break;
case 0x77736D70: /* "wsmp" (RIFFDLSSample + DLSLoop chunk) */
/* check loop count/info (found in some Xbox games: Halo (non-looping), Dynasty Warriors 3, Crimson Sea) */
/* 0x00: size, 0x04: unity note, 0x06: fine tune, 0x08: gain, 0x10: loop count */
if (chunk_size >= 0x24
&& read_32bitLE(current_chunk+0x08+0x00, sf) == 0x14
&& read_32bitLE(current_chunk+0x08+0x10, sf) > 0
&& read_32bitLE(current_chunk+0x08+0x14, sf) == 0x10) {
/* 0x14: size, 0x18: loop type (0=forward, 1=release), 0x1c: loop start, 0x20: loop length */
if (read_32bitLE(current_chunk+0x08+0x18, sf) == 0) { /* loop forward */
loop_flag = 1;
loop_start_wsmp = read_32bitLE(current_chunk+0x08+0x1c, sf);
loop_end_wsmp = read_32bitLE(current_chunk+0x08+0x20, sf); /* must not add 1 as per spec */
loop_end_wsmp += loop_start_wsmp;
}
/* check loop count/info (found in some Xbox games: Halo (non-looping), Dynasty Warriors 3/4/5, Crimson Sea) */
// 0x00: size
// 0x04: unity note
// 0x06: fine tune
// 0x08: gain
// 0x10: loop count
// 0x14: per loop:
// 0x00: size
// 0x04: loop type (0=forward, 1=release)
// 0x08: loop start
// 0x0c: loop length
if (chunk_size < 0x24
|| read_u32le(current_chunk + 0x08 + 0x00, sf) != 0x14
|| read_s32le(current_chunk + 0x08 + 0x10, sf) <= 0
|| read_u32le(current_chunk + 0x08 + 0x14, sf) != 0x10) {
VGM_LOG("RIFF: found incorrect wsmp loop points, ignoring\n");
break;
}
if (read_u32le(current_chunk + 0x08 + 0x14 + 0x04, sf) == 0) { /* loop forward */
si.loop_start_wsmp = read_s32le(current_chunk + 0x08 + 0x14 + 0x08, sf);
si.loop_end_wsmp = read_s32le(current_chunk + 0x08 + 0x14 + 0x0c, sf); /* must *not* add 1 as per spec (region) */
si.loop_end_wsmp += si.loop_start_wsmp;
si.loop_wsmp = true;
si.loop_flag = true;
}
break;
case 0x66616374: /* "fact" */
if (chunk_size == 0x04) { /* standard (usually for ADPCM, MS recommends setting for non-PCM codecs but optional) */
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
fact_sample_count = read_s32le(current_chunk+0x08, sf);
}
else if (chunk_size == 0x10 && is_id32be(current_chunk+0x08+0x04, sf, "LyN ")) {
goto fail; /* parsed elsewhere */
}
else if ((fmt.is_at3 || fmt.is_at3p) && chunk_size == 0x08) { /* early AT3 (mainly PSP games) */
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
fact_sample_skip = read_32bitLE(current_chunk+0x0c, sf); /* base skip samples */
fact_sample_count = read_s32le(current_chunk+0x08, sf);
fact_sample_skip = read_s32le(current_chunk+0x0c, sf); /* base skip samples */
}
else if ((fmt.is_at3 || fmt.is_at3p) && chunk_size == 0x0c) { /* late AT3 (mainly PS3 games and few PSP games) */
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
fact_sample_count = read_s32le(current_chunk+0x08, sf);
/* 0x0c: base skip samples, ignored by decoder */
fact_sample_skip = read_32bitLE(current_chunk+0x10, sf); /* skip samples with extra 184 */
fact_sample_skip = read_s32le(current_chunk+0x10, sf); /* skip samples with extra 184 */
}
else if (fmt.is_at9 && chunk_size == 0x0c) {
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
fact_sample_count = read_s32le(current_chunk+0x08, sf);
/* 0x0c: base skip samples (same as next field) */
fact_sample_skip = read_32bitLE(current_chunk+0x10, sf);
fact_sample_skip = read_s32le(current_chunk+0x10, sf);
}
break;
@ -596,44 +708,77 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
break;
case 0x6374726c: /* "ctrl" (.mwv extension) */
loop_flag = read_32bitLE(current_chunk+0x08, sf);
mwv_ctrl_offset = current_chunk;
si.loop_flag = read_s32le(current_chunk + 0x08 + 0x00, sf);
si.loop_start_ctrl = read_s32le(current_chunk + 0x08 + 0x04, sf);
si.loop_ctrl = true;
break;
case 0x63756520: /* "cue " (used in Source Engine for storing loop points) */
if (fmt.coding_type == coding_PCM8_U ||
fmt.coding_type == coding_PCM16LE ||
fmt.coding_type == coding_MSADPCM) {
uint32_t num_cues = read_32bitLE(current_chunk + 0x08, sf);
case 0x63756520: { /* "cue " (used in Source Engine, also seen cue + adtl in Sound Forge) [Team Fortress 2 (PC)] */
if (!(fmt.coding_type == coding_PCM8_U || fmt.coding_type == coding_PCM16LE || fmt.coding_type == coding_MSADPCM))
break;
if (num_cues > 0) {
/* the second cue sets loop end point but it's not actually used by the engine */
loop_flag = 1;
loop_start_cue = read_32bitLE(current_chunk + 0x20, sf);
/* handle loop_start or start + end (more are possible but usually means custom regions);
* could have have other meanings but is often used for loops */
int num_cues = read_s32le(current_chunk + 0x08 + 0x00, sf);
if (num_cues <= 0 || num_cues > 2)
break;
uint32_t cue_offset = current_chunk + 0x08 + 0x04;
for (int i = 0; i < num_cues; i++) {
// 0x00: id (usually 0x01, 0x02 ... but may be unordered)
// 0x04: position (usually same as sample point)
// 0x08: fourcc type
// 0x0c: "chunk start", relative offset (null in practice)
// 0x10: "block start", relative offset (null in practice)
// 0x14: sample offset
uint32_t cue_id = read_s32le(cue_offset + 0x00, sf);
uint32_t cue_point = read_s32le(cue_offset + 0x14, sf);
cue_offset += 0x18;
switch (cue_id) {
case 1:
si.loop_start_cue = cue_point;
break;
case 2:
si.loop_end_cue = cue_point;
break;
}
}
// cues may be unordered so swap if needed
if (si.loop_end_cue > 0 && si.loop_start_cue > si.loop_end_cue) {
int32_t tmp = si.loop_start_cue;
si.loop_start_cue = si.loop_end_cue;
si.loop_end_cue = tmp;
}
si.loop_cue = true;
si.loop_flag = true;
/* assumes "cue" goes before "adtl" (has extra detection for some cases) */
break;
}
case 0x4E584246: /* "NXBF" (Namco NuSound v1) [R:Racing Evolution (Xbox)] */
/* very similar to NUS's NPSF, but not quite like Cstr */
/* 0x00: "NXBF" id */
/* 0x04: version? (0x00001000 = 1.00?) */
/* 0x08: data size */
/* 0x0c: channels */
/* 0x10: null */
loop_start_nxbf = read_32bitLE(current_chunk + 0x08 + 0x14, sf);
/* 0x18: sample rate */
/* 0x1c: volume? (0x3e8 = 1000 = max) */
/* 0x20: type/flags? */
/* 0x24: flag? */
/* 0x28: null */
/* 0x2c: null */
/* 0x30: always 0x40 */
loop_flag = (loop_start_nxbf >= 0);
// 0x00: "NXBF" id
// 0x04: version? (0x00001000 = 1.00?)
// 0x08: data size
// 0x0c: channels
// 0x10: null
si.loop_start_nxbf = read_s32le(current_chunk + 0x08 + 0x14, sf);
// 0x18: sample rate
// 0x1c: volume? (0x3e8 = 1000 = max)
// 0x20: type/flags?
// 0x24: flag?
// 0x28: null
// 0x2c: null
// 0x30: always 0x40
si.loop_nxbf = true;
si.loop_flag = (si.loop_start_nxbf >= 0);
break;
case 0x4A554E4B: /* "JUNK" */
JunkFound = 1;
junk_chunk_found = true;
break;
@ -654,23 +799,26 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
current_chunk += 0x08 + chunk_size;
}
if (!fmt_chunk_found || !data_chunk_found)
goto fail;
}
if (!FormatChunkFound || !DataChunkFound) goto fail;
//todo improve detection using fmt sizes/values as Wwise's don't match the RIFF standard
//todo improve detection using fmt sizes/values as Wwise's don't match the RIFF standard for some codecs
/* JUNK is an optional Wwise chunk, and Wwise hijacks the MSADPCM/MS_IMA/XBOX IMA ids (how nice).
* To ensure their stuff is parsed in wwise.c we reject their JUNK, which they put almost always.
* As JUNK is legal (if unusual) we only reject those codecs.
* (ex. Cave PC games have PCM16LE + JUNK + smpl created by "Samplitude software") */
if (JunkFound
if (junk_chunk_found
&& (fmt.coding_type == coding_MSADPCM || fmt.coding_type == coding_XBOX_IMA /*|| fmt.coding_type==coding_MS_IMA*/)
&& check_extensions(sf,"wav,lwav") /* for some .MED IMA */
&& (fmt.coding_type==coding_MSADPCM /*|| fmt.coding_type==coding_MS_IMA*/ || fmt.coding_type==coding_XBOX_IMA))
)
goto fail;
/* ignore Beyond Good & Evil HD PS3 evil reuse of PCM codec */
if (fmt.coding_type == coding_PCM16LE &&
read_u32be(start_offset+0x00, sf) == 0x4D534643 && /* "MSF\43" */
read_u32be(start_offset+0x00, sf) == get_id32be("MSF\x43") &&
read_u32be(start_offset+0x34, sf) == 0xFFFFFFFF && /* always */
read_u32be(start_offset+0x38, sf) == 0xFFFFFFFF &&
read_u32be(start_offset+0x3c, sf) == 0xFFFFFFFF)
@ -681,13 +829,13 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
goto fail;
/* ignore Gitaroo Man Live! (PSP) multi-RIFF (to allow chunked TXTH) */
if (fmt.is_at3 && get_streamfile_size(sf) > 0x2800 && read_32bitBE(0x2800, sf) == 0x52494646) { /* "RIFF" */
if (fmt.is_at3 && get_streamfile_size(sf) > 0x2800 && read_u32be(0x2800, sf) == get_id32be("RIFF")) {
goto fail;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(fmt.channels,loop_flag);
vgmstream = allocate_vgmstream(fmt.channels, si.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = fmt.sample_rate;
@ -739,30 +887,28 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
vgmstream->num_samples = pcm_bytes_to_samples(data_size, fmt.channels, fmt.bps);
break;
case coding_LEVEL5:
case coding_LEVEL5: {
vgmstream->num_samples = data_size / 0x12 / fmt.channels * 32;
/* coefs */
{
int i, ch;
const int filter_order = 3;
int filter_count = read_32bitLE(mwv_pflt_offset+0x0c, sf);
if (filter_count > 0x20) goto fail;
const int filter_order = 3;
int filter_count = read_s32le(mwv_pflt_offset+0x0c, sf);
if (filter_count > 0x20) goto fail;
if (!mwv_pflt_offset ||
read_32bitLE(mwv_pflt_offset+0x08, sf) != filter_order ||
read_32bitLE(mwv_pflt_offset+0x04, sf) < 8 + filter_count * 4 * filter_order)
goto fail;
if (!mwv_pflt_offset ||
read_s32le(mwv_pflt_offset+0x08, sf) != filter_order ||
read_s32le(mwv_pflt_offset+0x04, sf) < 8 + filter_count * 4 * filter_order)
goto fail;
for (ch = 0; ch < fmt.channels; ch++) {
for (i = 0; i < filter_count * filter_order; i++) {
int coef = read_32bitLE(mwv_pflt_offset+0x10+i*0x04, sf);
vgmstream->ch[ch].adpcm_coef_3by32[i] = coef;
}
for (int ch = 0; ch < fmt.channels; ch++) {
for (int i = 0; i < filter_count * filter_order; i++) {
int coef = read_s32le(mwv_pflt_offset+0x10+i*0x04, sf);
vgmstream->ch[ch].adpcm_coef_3by32[i] = coef;
}
}
break;
}
case coding_MSADPCM:
vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, fmt.block_size, fmt.channels);
@ -800,14 +946,14 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
if (!vgmstream->codec_data) goto fail;
vgmstream->num_samples = fact_sample_count;
if (loop_flag) {
if (si.loop_flag) {
/* adjust RIFF loop/sample absolute values (with skip samples) */
loop_start_smpl -= fact_sample_skip;
loop_end_smpl -= fact_sample_skip;
si.loop_start_smpl -= fact_sample_skip;
si.loop_end_smpl -= fact_sample_skip;
/* happens with official tools when "fact" is not found */
if (vgmstream->num_samples == 0)
vgmstream->num_samples = loop_end_smpl;
vgmstream->num_samples = si.loop_end_smpl + 1;
}
break;
@ -818,7 +964,7 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
cfg.config_data = read_32bitBE(fmt.offset+0x08+0x2c,sf);
cfg.config_data = read_u32be(fmt.offset+0x08+0x2c,sf);
cfg.encoder_delay = fact_sample_skip;
vgmstream->codec_data = init_atrac9(&cfg);
@ -826,9 +972,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
vgmstream->num_samples = fact_sample_count;
/* RIFF loop/sample values are absolute (with skip samples), adjust */
if (loop_flag) {
loop_start_smpl -= fact_sample_skip;
loop_end_smpl -= fact_sample_skip;
if (si.loop_flag) {
si.loop_start_smpl -= fact_sample_skip;
si.loop_end_smpl -= fact_sample_skip;
}
break;
@ -893,39 +1039,57 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
/* meta, loops */
vgmstream->meta_type = meta_RIFF_WAVE;
if (loop_flag) {
if (loop_start_ms >= 0) {
vgmstream->loop_start_sample = (long long)loop_start_ms*fmt.sample_rate/1000;
vgmstream->loop_end_sample = (long long)loop_end_ms*fmt.sample_rate/1000;
vgmstream->meta_type = meta_RIFF_WAVE_labl;
}
else if (loop_start_smpl >= 0) {
vgmstream->loop_start_sample = loop_start_smpl;
vgmstream->loop_end_sample = loop_end_smpl;
/* end must add +1, but check in case of faulty tools */
if (si.loop_flag) {
/* order matters as tools may rarely include multiple chunks (like smpl + cue/adtl) [Redline (PC)] */
if (si.loop_smpl) { /* most common */
vgmstream->loop_start_sample = si.loop_start_smpl;
vgmstream->loop_end_sample = si.loop_end_smpl + 1;
vgmstream->meta_type = meta_RIFF_WAVE_smpl;
// end adds +1 as per spec, but check in case of faulty tools
if (vgmstream->loop_end_sample - 1 == vgmstream->num_samples)
vgmstream->loop_end_sample--;
vgmstream->meta_type = meta_RIFF_WAVE_smpl;
}
else if (loop_start_wsmp >= 0) {
vgmstream->loop_start_sample = loop_start_wsmp;
vgmstream->loop_end_sample = loop_end_wsmp;
else if (si.loop_cue && si.loop_labl) { /* [Advanced Power Dolls 2 (PC)] */
/* favor cues as labels are valid but converted samples are slightly off */
vgmstream->loop_start_sample = si.loop_start_cue;
vgmstream->loop_end_sample = si.loop_end_cue + 1;
vgmstream->meta_type = meta_RIFF_WAVE_cue;
// end adds +1 as per spec, but check in case of faulty tools
if (vgmstream->loop_end_sample - 1 == vgmstream->num_samples)
vgmstream->loop_end_sample--;
}
else if (si.loop_cue && si.loop_rgn) { /* [Touhou Suimusou (PC)] */
vgmstream->loop_start_sample = si.loop_start_cue;
vgmstream->loop_end_sample = si.loop_end_cue;
vgmstream->meta_type = meta_RIFF_WAVE_cue;
}
else if (si.loop_labl && si.loop_start_ms >= 0) { /* possible without cue? */
vgmstream->loop_start_sample = (long long)si.loop_start_ms * fmt.sample_rate / 1000;
vgmstream->loop_end_sample = (long long)si.loop_end_ms * fmt.sample_rate / 1000;
vgmstream->meta_type = meta_RIFF_WAVE_labl;
}
else if (si.loop_cue) { /* [Team Fortress 2 (PC), Portal (PC)] */
/* in Source engine ignores the loop end cue; usually doesn't set labl/ltxt (seen "loop" label in Portal) */
vgmstream->loop_start_sample = si.loop_start_cue;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_RIFF_WAVE_cue;
}
else if (si.loop_ctrl && fmt.coding_type == coding_LEVEL5) {
vgmstream->loop_start_sample = si.loop_start_ctrl;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_RIFF_WAVE_ctrl;
}
else if (si.loop_wsmp) {
vgmstream->loop_start_sample = si.loop_start_wsmp;
vgmstream->loop_end_sample = si.loop_end_wsmp;
vgmstream->meta_type = meta_RIFF_WAVE_wsmp;
}
else if (fmt.coding_type == coding_LEVEL5 && mwv_ctrl_offset) {
vgmstream->loop_start_sample = read_s32le(mwv_ctrl_offset + 0x0c, sf);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_RIFF_WAVE_MWV;
}
else if (loop_start_cue != -1) {
vgmstream->loop_start_sample = loop_start_cue;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
else if (loop_start_nxbf != -1) {
else if (si.loop_nxbf) {
switch (fmt.coding_type) {
case coding_PCM16LE:
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start_nxbf, vgmstream->channels, 16);
vgmstream->loop_start_sample = pcm16_bytes_to_samples(si.loop_start_nxbf, vgmstream->channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
default:
@ -936,7 +1100,6 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
@ -1117,8 +1280,8 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
off_t current_chunk = 0xc; /* start with first chunk */
while (current_chunk < file_size && current_chunk < riff_size+8) {
uint32_t chunk_type = read_32bitBE(current_chunk,sf);
off_t chunk_size = read_32bitBE(current_chunk+4,sf);
uint32_t chunk_type = read_u32be(current_chunk,sf);
off_t chunk_size = read_u32be(current_chunk+4,sf);
if (current_chunk+8+chunk_size > file_size) goto fail;
@ -1142,11 +1305,11 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
break;
case 0x736D706C: /* smpl */
/* check loop count and loop info */
if (read_32bitBE(current_chunk+0x24, sf)==1) {
if (read_32bitBE(current_chunk+0x2c+4, sf)==0) {
if (read_u32be(current_chunk+0x24, sf)==1) {
if (read_u32be(current_chunk+0x2c+4, sf)==0) {
loop_flag = 1;
loop_start_offset = read_32bitBE(current_chunk+0x2c+8, sf);
loop_end_offset = read_32bitBE(current_chunk+0x2c+0xc,sf) + 1;
loop_start_offset = read_u32be(current_chunk+0x2c+8, sf);
loop_end_offset = read_u32be(current_chunk+0x2c+0xc,sf) + 1;
}
}
break;
@ -1205,7 +1368,6 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;

View File

@ -854,7 +854,7 @@ static int add_entry(txtp_header_t* txtp, char* filename, int is_default) {
txtp_entry_t entry = {0};
//;VGM_LOG("TXTP: filename=%s\n", filename);
;VGM_LOG("TXTP: input filename=%s\n", filename);
/* parse filename: file.ext#(commands) */
{
@ -864,19 +864,43 @@ static int add_entry(txtp_header_t* txtp, char* filename, int is_default) {
params = filename; /* multiple commands without filename */
}
else {
/* find settings start after filenames (filenames can also contain dots and #,
* so this may be fooled by certain patterns) */
params = strchr(filename, '.'); /* first dot (may be a false positive) */
if (!params) /* extensionless */
// Find settings after filename (basically find extension then first #).
// Filenames may contain dots and # though, so this may be fooled by certain patterns
// (like with extensionless files with a # inside or dirs with . in the name)
// Find first dot which is usually the extension; may be a false positive but hard to handle every case
// (can't use "last dot" because some commands allow it like '#I 1.0 20.0')
params = strchr(filename, '.');
if (!params) // extensionless = reset to line start
params = filename;
params = strchr(params, '#'); /* next should be actual settings */
// Skip relative path like ./../stuff/../ and maybe "01 blah... blah.adx"
while (params[1] == '.' || params[1] == '/') {
char* params_tmp = strchr(params + 1, '.');
if (!params_tmp) //???
break;
params = params_tmp;
}
// Rarely filenames may be "01. blah (#blah).ext #i", where the first # is ambiguous.
// Detect the space after dot (always a track number) and search dot again.
if (params[1] == ' ') {
params = strchr(params + 1, '.');
if (!params) /* extensionless */
params = filename;
}
// first # after dot should be actual .txtp settings
params = strchr(params, '#');
if (!params)
params = NULL;
}
;VGM_LOG("TXTP: params=%s\n", params);
parse_params(&entry, params);
}
;VGM_LOG("TXTP: output filename=%s\n", filename);
clean_filename(filename);
//;VGM_LOG("TXTP: clean filename='%s'\n", filename);

View File

@ -136,13 +136,16 @@ void setup_vgmstream(VGMSTREAM* vgmstream) {
vgmstream->loop_end_sample = 0;
}
}
#if 0
//TODO: this removes loop info after disabling loops externally (this must be called), though this is not very useful
/* clean as loops are readable metadata but loop fields may contain garbage
* (done *after* dual stereo as it needs loop fields to match) */
if (!vgmstream->loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = 0;
}
#endif
/* save start things so we can restart when seeking */
memcpy(vgmstream->start_ch, vgmstream->ch, sizeof(VGMSTREAMCHANNEL)*vgmstream->channels);
@ -220,7 +223,12 @@ VGMSTREAM* allocate_vgmstream(int channels, int loop_flag) {
vgmstream->loop_flag = loop_flag;
vgmstream->mixer = mixer_init(vgmstream->channels); /* pre-init */
//if (!vgmstream->mixer) goto fail;
if (!vgmstream->mixer) goto fail;
#if VGM_TEST_DECODER
vgmstream->decode_state = decode_init();
if (!vgmstream->decode_state) goto fail;
#endif
//TODO: improve/init later to minimize memory
/* garbage buffer for seeking/discarding (local bufs may cause stack overflows with segments/layers)
@ -412,6 +420,9 @@ static bool merge_vgmstream(VGMSTREAM* opened_vgmstream, VGMSTREAM* new_vgmstrea
opened_vgmstream->layout_type = layout_none; /* fixes some odd cases */
/* discard the second VGMSTREAM */
#if VGM_TEST_DECODER
decode_free(new_vgmstream);
#endif
mixer_free(new_vgmstream->mixer);
free(new_vgmstream->tmpbuf);
free(new_vgmstream->start_vgmstream);

View File

@ -242,6 +242,9 @@ typedef struct {
void* tmpbuf; /* garbage buffer used for seeking/trimming */
size_t tmpbuf_size; /* for all channels (samples = tmpbuf_size / channels / sample_size) */
#if VGM_TEST_DECODER
void* decode_state; /* for some decoders (TO-DO: to be mover around) */
#endif
} VGMSTREAM;

View File

@ -408,10 +408,11 @@ typedef enum {
meta_WS_AUD,
meta_RIFF_WAVE, /* RIFF, for WAVs */
meta_RIFF_WAVE_POS, /* .wav + .pos for looping (Ys Complete PC) */
meta_RIFF_WAVE_labl, /* RIFF w/ loop Markers in LIST-adtl-labl */
meta_RIFF_WAVE_smpl, /* RIFF w/ loop data in smpl chunk */
meta_RIFF_WAVE_wsmp, /* RIFF w/ loop data in wsmp chunk */
meta_RIFF_WAVE_MWV, /* .mwv RIFF w/ loop data in ctrl chunk pflt */
meta_RIFF_WAVE_labl,
meta_RIFF_WAVE_smpl,
meta_RIFF_WAVE_wsmp,
meta_RIFF_WAVE_ctrl,
meta_RIFF_WAVE_cue,
meta_RIFX_WAVE, /* RIFX, for big-endian WAVs */
meta_RIFX_WAVE_smpl, /* RIFX w/ loop data in smpl chunk */
meta_XNB, /* XNA Game Studio 4.0 */