Add ADX/HCS keys

This commit is contained in:
bnnm 2017-12-17 16:40:16 +01:00
parent b65765a56e
commit ea7c37ef8a
2 changed files with 9 additions and 1 deletions

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@ -3,7 +3,9 @@
/* Tests each start/mult/add vs derived key8/9 (if provided), as most where brute forced.
* Mainly for debugging purposes (info from VGAudio / ADX_Decoder) */
* Ie. uncommenting this and adding a new key8/key9 + compiling with VGM_DEBUG_OUTPUT
* will print its derived key (useful as games often use the same key for hca and adx type 9).
* Mainly for debugging purposes (info from VGAudio / ADX_Decoder). */
//#define ADX_VERIFY_DERIVED_KEYS 1
@ -199,6 +201,9 @@ static const adxkey_info adxkey9_list[] = {
/* Yuuki Yuuna wa Yuusha de aru - Hanayui no Kirameki / Yuyuyui (iOS/Android) */
{0x3f10,0x3651,0x6d31, NULL,4867249871962584729}, // 438BF1F883653699
// Super Robot Wars X-Omega (voices) [iOS/Android]
{0x5152,0x7979,0x152b, NULL,165521992944278}, // 0000968A97978A96
};
static const int adxkey8_list_count = sizeof(adxkey8_list) / sizeof(adxkey8_list[0]);

View File

@ -144,6 +144,9 @@ static const hcakey_info hcakey_list[] = {
// Pro Evolution Soccer 2018 / Winning Eleven 2018 (Android)
{14121473}, // 0000000000D77A01
// Kirara Fantasia (Android/iOS)
{51408295487268137}, // 00B6A3928706E529
};