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Add ADX/HCS keys
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@ -3,7 +3,9 @@
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/* Tests each start/mult/add vs derived key8/9 (if provided), as most where brute forced.
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* Mainly for debugging purposes (info from VGAudio / ADX_Decoder) */
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* Ie. uncommenting this and adding a new key8/key9 + compiling with VGM_DEBUG_OUTPUT
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* will print its derived key (useful as games often use the same key for hca and adx type 9).
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* Mainly for debugging purposes (info from VGAudio / ADX_Decoder). */
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//#define ADX_VERIFY_DERIVED_KEYS 1
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@ -199,6 +201,9 @@ static const adxkey_info adxkey9_list[] = {
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/* Yuuki Yuuna wa Yuusha de aru - Hanayui no Kirameki / Yuyuyui (iOS/Android) */
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{0x3f10,0x3651,0x6d31, NULL,4867249871962584729}, // 438BF1F883653699
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// Super Robot Wars X-Omega (voices) [iOS/Android]
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{0x5152,0x7979,0x152b, NULL,165521992944278}, // 0000968A97978A96
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};
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static const int adxkey8_list_count = sizeof(adxkey8_list) / sizeof(adxkey8_list[0]);
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@ -144,6 +144,9 @@ static const hcakey_info hcakey_list[] = {
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// Pro Evolution Soccer 2018 / Winning Eleven 2018 (Android)
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{14121473}, // 0000000000D77A01
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// Kirara Fantasia (Android/iOS)
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{51408295487268137}, // 00B6A3928706E529
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};
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