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properly check aiff playMode before deciding to use it for loop
this loop support may never be useful, bah git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@269 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -230,10 +230,11 @@ VGMSTREAM * init_vgmstream_aifc(STREAMFILE *streamFile) {
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int start_marker;
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int start_marker;
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int end_marker;
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int end_marker;
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/* use the sustain loop */
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/* use the sustain loop */
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/* if playMode=ForwardLooping */
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if (read_16bitBE(InstrumentChunkOffset+16,streamFile) == 1) {
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start_marker = read_16bitBE(InstrumentChunkOffset+18,streamFile);
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start_marker = read_16bitBE(InstrumentChunkOffset+18,streamFile);
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end_marker = read_16bitBE(InstrumentChunkOffset+20,streamFile);
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end_marker = read_16bitBE(InstrumentChunkOffset+20,streamFile);
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/* check for sustain markers != 0 (invalid marker no) */
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/* check for sustain markers != 0 (invalid marker no) */
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/* There is a PlayMode flag, but 3DO games don't seem to use it */
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if (start_marker && end_marker) {
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if (start_marker && end_marker) {
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/* find start marker */
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/* find start marker */
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loop_start = find_marker(streamFile,MarkerChunkOffset,start_marker);
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loop_start = find_marker(streamFile,MarkerChunkOffset,start_marker);
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@ -250,6 +251,7 @@ VGMSTREAM * init_vgmstream_aifc(STREAMFILE *streamFile) {
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if (loop_start==loop_end) loop_flag = 0;
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if (loop_start==loop_end) loop_flag = 0;
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}
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}
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}
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}
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}
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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