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Fix some Moon Diver PS3 looping/sample issues
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@ -75,33 +75,30 @@ VGMSTREAM * init_vgmstream_vawx(STREAMFILE *streamFile) {
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}
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case 7: { /* ATRAC3 */
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ffmpeg_codec_data *ffmpeg_data = NULL;
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uint8_t buf[FAKE_RIFF_BUFFER_SIZE];
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int32_t bytes, block_size, encoder_delay, joint_stereo, max_samples;
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datasize = read_32bitBE(0x54,streamFile);
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block_size = 0x98 * vgmstream->channels;
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joint_stereo = 0;
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max_samples = (datasize / block_size) * 1024;
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encoder_delay = 0x0; /* not used by FFmpeg */
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if (vgmstream->num_samples > max_samples) {
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vgmstream->num_samples = max_samples;
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/*encoder_delay = ?; */ /* todo some tracks need it to skip garbage but not sure how to calculate it */
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}
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max_samples = atrac3_bytes_to_samples(datasize, block_size);
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encoder_delay = 0x0; //max_samples - vgmstream->num_samples; /* todo not correct */
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vgmstream->num_samples = max_samples; /* use calc samples since loop points are too, breaks looping in some files otherwise */
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/* make a fake riff so FFmpeg can parse the ATRAC3 */
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bytes = ffmpeg_make_riff_atrac3(buf, FAKE_RIFF_BUFFER_SIZE, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
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if (bytes <= 0)
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goto fail;
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ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize);
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if ( !ffmpeg_data ) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->loop_start_sample = (read_32bitBE(0x44,streamFile) / ffmpeg_data->blockAlign) * ffmpeg_data->frameSize;
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vgmstream->loop_end_sample = (read_32bitBE(0x48,streamFile) / ffmpeg_data->blockAlign) * ffmpeg_data->frameSize;
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vgmstream->loop_start_sample = atrac3_bytes_to_samples(read_32bitBE(0x44,streamFile), block_size);
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vgmstream->loop_end_sample = atrac3_bytes_to_samples(read_32bitBE(0x48,streamFile), block_size);
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//vgmstream->loop_start_sample -= encoder_delay;
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//vgmstream->loop_end_sample -= encoder_delay;
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break;
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}
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