mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-28 08:20:54 +01:00
commit
eb643cf2c4
@ -495,7 +495,7 @@ id_check = @0x00 # 4ch only
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... #different settings for 4ch
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```
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As an interesting side-effect, you can use this to force load `.txth` in other paths. For example it can be useful if you have files in subdirs and want to point to a base `.txtp` in root.
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As an interesting side-effect, you can use this to force load `.txth` in other paths. For example it can be useful if you have files in subdirs and want to point to a base `.txth` in root.
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```
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multi_txth = ../.main.txth
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```
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@ -595,6 +595,7 @@ ffmpeg_codec_data* init_ffmpeg_switch_opus_config(STREAMFILE* sf, off_t start_of
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ffmpeg_codec_data* init_ffmpeg_switch_opus(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, int skip, int sample_rate);
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ffmpeg_codec_data* init_ffmpeg_ue4_opus(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, int skip, int sample_rate);
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ffmpeg_codec_data* init_ffmpeg_ea_opus(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, int skip, int sample_rate);
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ffmpeg_codec_data* init_ffmpeg_ea_opusm(STREAMFILE* sf, off_t data_offset, size_t data_size, opus_config* cfg);
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ffmpeg_codec_data* init_ffmpeg_x_opus(STREAMFILE* sf, off_t table_offset, int table_count, off_t data_offset, size_t data_size, int channels, int skip);
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ffmpeg_codec_data* init_ffmpeg_fsb_opus(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, int skip, int sample_rate);
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ffmpeg_codec_data* init_ffmpeg_wwise_opus(STREAMFILE* sf, off_t data_offset, size_t data_size, opus_config* cfg);
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@ -17,7 +17,7 @@
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* https://github.com/hcs64/ww2ogg
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*/
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typedef enum { OPUS_SWITCH, OPUS_UE4_v1, OPUS_UE4_v2, OPUS_EA, OPUS_X, OPUS_FSB, OPUS_WWISE, OPUS_FIXED } opus_type_t;
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typedef enum { OPUS_SWITCH, OPUS_UE4_v1, OPUS_UE4_v2, OPUS_EA, OPUS_EA_M, OPUS_X, OPUS_FSB, OPUS_WWISE, OPUS_FIXED } opus_type_t;
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static size_t make_oggs_first(uint8_t *buf, int buf_size, opus_config *cfg);
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static size_t make_oggs_page(uint8_t *buf, int buf_size, size_t data_size, int page_sequence, int granule);
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@ -128,6 +128,17 @@ static size_t opus_io_read(STREAMFILE* sf, uint8_t *dest, off_t offset, size_t l
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data_size = read_u16be(data->physical_offset, sf);
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skip_size = 0x02;
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break;
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case OPUS_EA_M: {
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uint8_t flag = read_u8(data->physical_offset + 0x00, sf);
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if (flag == 0x48) { /* should start on 0x44 though */
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data->physical_offset += read_u16be(data->physical_offset + 0x02, sf);
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flag = read_u8(data->physical_offset + 0x00, sf);
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}
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data_size = read_u16be(data->physical_offset + 0x02, sf);
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skip_size = (flag == 0x45) ? data_size : 0x08;
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data_size -= skip_size;
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break;
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}
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case OPUS_X:
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case OPUS_WWISE:
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data_size = get_table_frame_size(data, data->sequence - 2);
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@ -195,7 +206,7 @@ static size_t opus_io_read(STREAMFILE* sf, uint8_t *dest, off_t offset, size_t l
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static size_t opus_io_size(STREAMFILE* sf, opus_io_data* data) {
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off_t physical_offset, max_physical_offset;
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off_t offset, max_offset;
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size_t logical_size = 0;
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int packet = 0;
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@ -207,32 +218,43 @@ static size_t opus_io_size(STREAMFILE* sf, opus_io_data* data) {
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return 0;
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}
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physical_offset = data->stream_offset;
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max_physical_offset = data->stream_offset + data->stream_size;
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offset = data->stream_offset;
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max_offset = data->stream_offset + data->stream_size;
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logical_size = data->head_size;
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/* get size of the logical stream */
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while (physical_offset < max_physical_offset) {
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while (offset < max_offset) {
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size_t data_size, skip_size, oggs_size;
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switch(data->type) {
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case OPUS_SWITCH:
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data_size = read_u32be(physical_offset, sf);
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data_size = read_u32be(offset, sf);
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skip_size = 0x08;
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break;
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case OPUS_UE4_v1:
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case OPUS_FSB:
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data_size = read_u16le(physical_offset, sf);
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data_size = read_u16le(offset, sf);
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skip_size = 0x02;
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break;
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case OPUS_UE4_v2:
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data_size = read_u16le(physical_offset, sf);
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data_size = read_u16le(offset, sf);
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skip_size = 0x02 + 0x02;
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break;
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case OPUS_EA:
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data_size = read_u16be(physical_offset, sf);
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data_size = read_u16be(offset, sf);
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skip_size = 0x02;
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break;
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case OPUS_EA_M: {
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uint8_t flag = read_u8(offset + 0x00, sf);
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if (flag == 0x48) {
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offset += read_u16be(offset + 0x02, sf);
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flag = read_u8(offset + 0x00, sf);
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}
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data_size = read_u16be(offset + 0x02, sf);
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skip_size = (flag == 0x45) ? data_size : 0x08;
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data_size -= skip_size;
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break;
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}
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case OPUS_X:
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case OPUS_WWISE:
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data_size = get_table_frame_size(data, packet);
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@ -247,24 +269,24 @@ static size_t opus_io_size(STREAMFILE* sf, opus_io_data* data) {
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}
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/* FSB pads data after end (total size without frame headers is given but not too useful here) */
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if (data->type == OPUS_FSB && data_size == 0) {
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if ((data->type == OPUS_FSB || data->type == OPUS_EA_M) && data_size == 0) {
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break;
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}
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if (data_size == 0) {
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VGM_LOG("OPUS: data_size is 0 at %x\n", (uint32_t)physical_offset);
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VGM_LOG("OPUS: data_size is 0 at %x\n", (uint32_t)offset);
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return 0; /* bad rip? or could 'break' and truck along */
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}
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oggs_size = 0x1b + (int)(data_size / 0xFF + 1); /* OggS page: base size + lacing values */
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physical_offset += data_size + skip_size;
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offset += data_size + skip_size;
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logical_size += oggs_size + data_size;
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packet++;
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}
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/* logical size can be bigger though */
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if (physical_offset > get_streamfile_size(sf)) {
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if (offset > get_streamfile_size(sf)) {
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VGM_LOG("OPUS: wrong size\n");
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return 0;
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}
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@ -485,6 +507,11 @@ static size_t make_opus_header(uint8_t* buf, int buf_size, opus_config *cfg) {
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header_size += 0x01+0x01+cfg->channels;
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}
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if (cfg->skip < 0) {
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VGM_LOG("OPUS: wrong skip %i\n", cfg->skip);
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cfg->skip = 0; /* ??? */
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}
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if (header_size > buf_size) {
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VGM_LOG("OPUS: buffer can't hold header\n");
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goto fail;
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@ -623,6 +650,12 @@ static size_t custom_opus_get_samples(off_t offset, size_t stream_size, STREAMFI
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data_size = read_u16be(offset, sf);
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skip_size = 0x02;
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break;
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#if 0
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case OPUS_EA_M:
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/* num_samples should exist on header */
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...
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break;
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#endif
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#if 0 //needs data*, num_samples should exist on header
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case OPUS_X:
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@ -673,6 +706,15 @@ static size_t custom_opus_get_encoder_delay(off_t offset, STREAMFILE* sf, opus_t
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case OPUS_EA:
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skip_size = 0x02;
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break;
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case OPUS_EA_M: {
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uint8_t flag = read_u8(offset + 0x00, sf);
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if (flag == 0x48) {
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offset += read_u16be(offset + 0x02, sf);
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flag = read_u8(offset + 0x00, sf);
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}
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skip_size = read_u16be(offset + 0x02, sf);
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break;
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}
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case OPUS_X:
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case OPUS_WWISE:
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skip_size = 0x00;
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@ -768,6 +810,9 @@ ffmpeg_codec_data* init_ffmpeg_ue4_opus(STREAMFILE* sf, off_t start_offset, size
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ffmpeg_codec_data* init_ffmpeg_ea_opus(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, int skip, int sample_rate) {
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return init_ffmpeg_custom_opus(sf, start_offset, data_size, channels, skip, sample_rate, OPUS_EA);
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}
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ffmpeg_codec_data* init_ffmpeg_ea_opusm(STREAMFILE* sf, off_t data_offset, size_t data_size, opus_config* cfg) {
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return init_ffmpeg_custom_opus_config(sf, data_offset, data_size, cfg, OPUS_EA_M);
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}
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ffmpeg_codec_data* init_ffmpeg_x_opus(STREAMFILE* sf, off_t table_offset, int table_count, off_t data_offset, size_t data_size, int channels, int skip) {
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return init_ffmpeg_custom_table_opus(sf, table_offset, table_count, data_offset, data_size, channels, skip, 0, OPUS_X);
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}
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@ -22,6 +22,9 @@
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#define EAAC_CODEC_EATRAX 0x0a
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#define EAAC_CODEC_EAMP3 0x0b
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#define EAAC_CODEC_EAOPUS 0x0c
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#define EAAC_CODEC_EAATRAC9 0x0d
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#define EAAC_CODEC_EAOPUSM 0x0e
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#define EAAC_CODEC_EAOPUSMU 0x0f
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#define EAAC_TYPE_RAM 0x00
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#define EAAC_TYPE_STREAM 0x01
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@ -34,12 +37,12 @@
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#define EAAC_BLOCKID1_DATA 0x44 /* 'D' */
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#define EAAC_BLOCKID1_END 0x45 /* 'E' */
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static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMFILE* sf_data, off_t header_offset, off_t start_offset, meta_t meta_type, int standalone);
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static VGMSTREAM *parse_s10a_header(STREAMFILE* sf, off_t offset, uint16_t target_index, off_t ast_offset);
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static VGMSTREAM* init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMFILE* sf_data, off_t header_offset, off_t start_offset, meta_t meta_type, int standalone);
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static VGMSTREAM* parse_s10a_header(STREAMFILE* sf, off_t offset, uint16_t target_index, off_t ast_offset);
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/* .SNR+SNS - from EA latest games (~2005-2010), v0 header */
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VGMSTREAM * init_vgmstream_ea_snr_sns(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_ea_snr_sns(STREAMFILE* sf) {
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/* check extension, case insensitive */
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if (!check_extensions(sf,"snr"))
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goto fail;
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@ -51,7 +54,7 @@ fail:
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}
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/* .SPS - from EA latest games (~2010~present), v1 header */
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VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_ea_sps(STREAMFILE* sf) {
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/* check extension, case insensitive */
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if (!check_extensions(sf,"sps"))
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goto fail;
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@ -63,8 +66,8 @@ fail:
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}
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/* .SNU - from EA Redwood Shores/Visceral games (Dead Space, Dante's Inferno, The Godfather 2), v0 header */
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VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE *sf) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM* init_vgmstream_ea_snu(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, header_offset;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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@ -102,7 +105,7 @@ fail:
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}
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/* EA ABK - ABK header seems to be same as in the old games but the sound table is different and it contains SNR/SNS sounds instead */
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VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_ea_abk_eaac(STREAMFILE* sf) {
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int is_dupe, total_sounds = 0, target_stream = sf->stream_index;
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off_t bnk_offset, modules_table, module_data, player_offset, samples_table, entry_offset, ast_offset;
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off_t cfg_num_players_off, cfg_module_data_off, cfg_module_entry_size, cfg_samples_table_off;
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@ -110,7 +113,7 @@ VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE* sf) {
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uint16_t num_modules, bnk_index, bnk_target_index;
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uint8_t num_players;
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off_t sample_tables[0x400];
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VGMSTREAM *vgmstream;
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VGMSTREAM* vgmstream;
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int32_t(*read_32bit)(off_t, STREAMFILE*);
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int16_t(*read_16bit)(off_t, STREAMFILE*);
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@ -226,11 +229,11 @@ fail:
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}
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/* EA S10A header - seen inside new ABK files. Putting it here in case it's encountered stand-alone. */
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static VGMSTREAM * parse_s10a_header(STREAMFILE* sf, off_t offset, uint16_t target_index, off_t sns_offset) {
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static VGMSTREAM* parse_s10a_header(STREAMFILE* sf, off_t offset, uint16_t target_index, off_t sns_offset) {
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uint32_t num_sounds;
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off_t snr_offset;
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STREAMFILE *astFile = NULL;
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VGMSTREAM *vgmstream;
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VGMSTREAM* vgmstream;
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/* header is always big endian */
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/* 0x00: header magic */
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@ -279,12 +282,12 @@ fail:
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}
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/* EA SBR/SBS - used in older 7th gen games for storing SFX */
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VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_ea_sbr(STREAMFILE* sf) {
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uint32_t i, num_sounds, type_desc;
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uint16_t num_metas, meta_type;
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off_t table_offset, types_offset, entry_offset, metas_offset, data_offset, snr_offset, sns_offset;
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STREAMFILE *sbsFile = NULL;
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VGMSTREAM *vgmstream = NULL;
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VGMSTREAM* vgmstream = NULL;
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int target_stream = sf->stream_index;
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if (!check_extensions(sf, "sbr"))
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@ -372,14 +375,14 @@ fail:
|
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}
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|
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/* EA HDR/STH/DAT - seen in older 7th gen games, used for storing speech */
|
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VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE* sf) {
|
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VGMSTREAM* init_vgmstream_ea_hdr_sth_dat(STREAMFILE* sf) {
|
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int target_stream = sf->stream_index;
|
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uint32_t snr_offset, sns_offset, block_size;
|
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uint16_t sth_offset, sth_offset2;
|
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uint8_t userdata_size, total_sounds, block_id;
|
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size_t dat_size;
|
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STREAMFILE *sf_dat = NULL, *sf_sth = NULL;
|
||||
VGMSTREAM *vgmstream;
|
||||
VGMSTREAM* vgmstream;
|
||||
uint32_t(*read_u32)(off_t, STREAMFILE*);
|
||||
|
||||
/* 0x00: ID */
|
||||
@ -606,13 +609,13 @@ static STREAMFILE *open_mapfile_pair(STREAMFILE* sf, int track, int num_tracks)
|
||||
}
|
||||
|
||||
/* EA MPF/MUS combo - used in older 7th gen games for storing interactive music */
|
||||
VGMSTREAM * init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
|
||||
VGMSTREAM* init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) {
|
||||
uint32_t num_tracks, track_start, track_checksum = 0, mus_sounds, mus_stream = 0;
|
||||
uint32_t tracks_table, samples_table, eof_offset, table_offset, entry_offset, snr_offset, sns_offset;
|
||||
uint16_t num_subbanks;
|
||||
uint8_t version, sub_version;
|
||||
STREAMFILE *musFile = NULL;
|
||||
VGMSTREAM *vgmstream = NULL;
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
int i;
|
||||
int target_stream = sf->stream_index, total_streams, is_ram = 0;
|
||||
uint32_t(*read_u32)(off_t, STREAMFILE *);
|
||||
@ -749,10 +752,10 @@ fail:
|
||||
}
|
||||
|
||||
/* EA TMX - used for engine sounds in NFS games (2007-2011) */
|
||||
VGMSTREAM * init_vgmstream_ea_tmx(STREAMFILE* sf) {
|
||||
VGMSTREAM* init_vgmstream_ea_tmx(STREAMFILE* sf) {
|
||||
uint32_t num_sounds, sound_type, table_offset, data_offset, entry_offset, sound_offset;
|
||||
VGMSTREAM *vgmstream = NULL;
|
||||
STREAMFILE *temp_sf = NULL;
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
STREAMFILE* temp_sf = NULL;
|
||||
int target_stream = sf->stream_index;
|
||||
uint32_t(*read_u32)(off_t, STREAMFILE *);
|
||||
|
||||
@ -805,7 +808,7 @@ fail:
|
||||
}
|
||||
|
||||
/* EA Harmony Sample Bank - used in 8th gen EA Sports games */
|
||||
VGMSTREAM * init_vgmstream_ea_sbr_harmony(STREAMFILE *sf) {
|
||||
VGMSTREAM* init_vgmstream_ea_sbr_harmony(STREAMFILE* sf) {
|
||||
uint64_t set_sounds, base_offset, sound_offset;
|
||||
uint32_t chunk_id, data_offset, table_offset, dset_offset, sound_table_offset;
|
||||
uint16_t num_dsets;
|
||||
@ -813,7 +816,7 @@ VGMSTREAM * init_vgmstream_ea_sbr_harmony(STREAMFILE *sf) {
|
||||
uint32_t i, j;
|
||||
char sound_name[STREAM_NAME_SIZE];
|
||||
STREAMFILE *sf_sbs = NULL, *sf_data = NULL;
|
||||
VGMSTREAM *vgmstream = NULL;
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
int target_stream = sf->stream_index, total_sounds, local_target, is_streamed = 0;
|
||||
uint64_t(*read_u64)(off_t, STREAMFILE *);
|
||||
uint32_t(*read_u32)(off_t, STREAMFILE*);
|
||||
@ -1031,8 +1034,8 @@ static size_t calculate_eaac_size(STREAMFILE* sf, eaac_header *ea, uint32_t num_
|
||||
* Audio "assets" come in separate RAM headers (.SNR/SPH) and raw blocked streams (.SNS/SPS),
|
||||
* or together in pseudoformats (.SNU, .SBR+.SBS banks, .AEMS, .MUS, etc).
|
||||
* Some .SNR include stream data, while .SPS have headers so .SPH is optional. */
|
||||
static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMFILE* sf_data, off_t header_offset, off_t start_offset, meta_t meta_type, int standalone) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
static VGMSTREAM* init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMFILE* sf_data, off_t header_offset, off_t start_offset, meta_t meta_type, int standalone) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
STREAMFILE *temp_sf = NULL, *sf = NULL, *snsFile = NULL;
|
||||
uint32_t header1, header2, header_block_size = 0, header_size;
|
||||
uint8_t header_block_id;
|
||||
@ -1294,6 +1297,23 @@ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAM
|
||||
/* DSP coefs are read in the blocks */
|
||||
break;
|
||||
|
||||
#ifdef VGM_USE_SPEEX
|
||||
case EAAC_CODEC_EASPEEX: { /* "Esp0": EASpeex (libspeex variant, base versions vary: 1.0.5, 1.2beta3) [FIFA 14 (PS4), FIFA 2020 (Switch)] */
|
||||
/* EASpeex looks normal but simplify with custom IO to avoid worrying about blocks.
|
||||
* First block samples count frames' samples subtracting encoder delay. */
|
||||
|
||||
vgmstream->codec_data = init_speex_ea(eaac.channels);
|
||||
if (!vgmstream->codec_data) goto fail;
|
||||
vgmstream->coding_type = coding_SPEEX;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
||||
temp_sf = setup_eaac_audio_streamfile(sf, eaac.version, eaac.codec, eaac.streamed,0,0, 0x00);
|
||||
if (!temp_sf) goto fail;
|
||||
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VGM_USE_ATRAC9
|
||||
case EAAC_CODEC_EATRAX: { /* EATrax (unknown FourCC) [Need for Speed: Most Wanted (Vita)] */
|
||||
atrac9_config cfg = {0};
|
||||
@ -1320,7 +1340,7 @@ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAM
|
||||
|
||||
|
||||
#ifdef VGM_USE_MPEG
|
||||
case EAAC_CODEC_EAMP3: { /* "EM30"?: EAMP3 [Need for Speed 2015 (PS4)] */
|
||||
case EAAC_CODEC_EAMP3: { /* "EM30": EA-MP3 [Need for Speed 2015 (PS4)] */
|
||||
mpeg_custom_config cfg = {0};
|
||||
|
||||
temp_sf = setup_eaac_audio_streamfile(sf, eaac.version, eaac.codec, eaac.streamed,0,0, 0x00);
|
||||
@ -1335,7 +1355,7 @@ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAM
|
||||
#endif
|
||||
|
||||
#ifdef VGM_USE_FFMPEG
|
||||
case EAAC_CODEC_EAOPUS: { /* "Eop0"? : EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]*/
|
||||
case EAAC_CODEC_EAOPUS: { /* "Eop0": EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]*/
|
||||
vgmstream->layout_data = build_layered_eaaudiocore(sf, &eaac, 0x00);
|
||||
if (!vgmstream->layout_data) goto fail;
|
||||
vgmstream->coding_type = coding_FFmpeg;
|
||||
@ -1343,24 +1363,57 @@ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAM
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
#ifdef VGM_USE_FFMPEG
|
||||
//case EAAC_CODEC_EAOPUSMU: /* "MSU0": Multi-Stream Opus Uncoupled (not seen) */
|
||||
case EAAC_CODEC_EAOPUSM: { /* "MSO0": Multi-Stream Opus */
|
||||
off_t offset = 0x00; // eaac.stream_offset;
|
||||
off_t data_size = get_streamfile_size(sf);
|
||||
opus_config cfg = {0};
|
||||
|
||||
#ifdef VGM_USE_SPEEX
|
||||
case EAAC_CODEC_EASPEEX: { /* "Esp0"?: EASpeex (libspeex variant, base versions vary: 1.0.5, 1.2beta3) [FIFA 14 (PS4), FIFA 2020 (Switch)] */
|
||||
/* EASpeex looks normal but simplify with custom IO to avoid worrying about blocks.
|
||||
* First block samples count frames' samples subtracting encoder delay. */
|
||||
cfg.channels = eaac.channels;
|
||||
{
|
||||
uint32_t block_size = read_u32be(offset + 0x00, sf) & 0x00FFFFFF;
|
||||
uint32_t curr_samples = read_u32be(offset + 0x04, sf);
|
||||
uint32_t next_samples = read_u32be(offset + block_size + 0x04, sf);
|
||||
|
||||
vgmstream->codec_data = init_speex_ea(eaac.channels);
|
||||
cfg.skip = next_samples - curr_samples;
|
||||
/* maybe should check if next block exists, but files of single packet? */
|
||||
}
|
||||
|
||||
/* find coupled OPUS streams (internal streams using 2ch) */
|
||||
if (eaac.codec == EAAC_CODEC_EAOPUSMU) {
|
||||
cfg.coupled_count = 0;
|
||||
}
|
||||
else {
|
||||
switch(eaac.channels) {
|
||||
//case 8: cfg.coupled_count = 3; break; /* 2ch+2ch+2ch+1ch+1ch, 5 streams */
|
||||
//case 6: /* 2ch+2ch+1ch+1ch, 4 streams */
|
||||
case 4: cfg.coupled_count = 2; break; /* 2ch+2ch, 2 streams */
|
||||
//case 3: /* 2ch+1ch, 2 streams */
|
||||
case 2: cfg.coupled_count = 1; break; /* 2ch, 1 stream */
|
||||
//case 1: cfg.coupled_count = 0; break; /* 1ch, 1 stream */
|
||||
default: goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
/* total number internal OPUS streams (should be >0) */
|
||||
cfg.stream_count = cfg.channels - cfg.coupled_count;
|
||||
|
||||
/* We *don't* remove EA blocks b/c in Multi Opus 1 block = 1 Opus packet
|
||||
* Regular EAOPUS uses layers to fake multichannel, this is normal multichannel Opus.
|
||||
* This can be used for stereo too, so probably replaces EAOPUS. */
|
||||
//temp_sf = setup_eaac_audio_streamfile(sf_data, eaac->version, eaac->codec, eaac->streamed,0,0, 0x00);
|
||||
//if (!temp_sf) goto fail;
|
||||
|
||||
vgmstream->codec_data = init_ffmpeg_ea_opusm(sf, offset, data_size, &cfg);
|
||||
if (!vgmstream->codec_data) goto fail;
|
||||
vgmstream->coding_type = coding_SPEEX;
|
||||
vgmstream->coding_type = coding_FFmpeg;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
||||
temp_sf = setup_eaac_audio_streamfile(sf, eaac.version, eaac.codec, eaac.streamed,0,0, 0x00);
|
||||
if (!temp_sf) goto fail;
|
||||
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
case EAAC_CODEC_EAATRAC9: /* "AT90" (possibly ATRAC9 with a saner layout than EATRAX) */
|
||||
default:
|
||||
VGM_LOG("EA EAAC: unknown codec 0x%02x\n", eaac.codec);
|
||||
goto fail;
|
||||
@ -1696,7 +1749,7 @@ static layered_layout_data* build_layered_eaaudiocore(STREAMFILE *sf_data, eaac_
|
||||
goto fail;
|
||||
#endif
|
||||
|
||||
if ( !vgmstream_open_stream(data->layers[i], temp_sf, 0x00) ) {
|
||||
if (!vgmstream_open_stream(data->layers[i], temp_sf, 0x00)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
|
@ -360,12 +360,12 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
}
|
||||
|
||||
/* check header */
|
||||
if (read_32bitBE(0x00,sf) != 0x52494646) /* "RIFF" */
|
||||
if (!is_id32be(0x00,sf,"RIFF"))
|
||||
goto fail;
|
||||
if (read_32bitBE(0x08,sf) != 0x57415645) /* "WAVE" */
|
||||
if (!is_id32be(0x08,sf, "WAVE"))
|
||||
goto fail;
|
||||
|
||||
riff_size = read_32bitLE(0x04,sf);
|
||||
riff_size = read_u32le(0x04,sf);
|
||||
file_size = get_streamfile_size(sf);
|
||||
|
||||
/* some games have wonky sizes, selectively fix to catch bad rips and new mutations */
|
||||
@ -417,6 +417,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
else if (codec == 0xFFFE && riff_size + 0x08 + 0x30 == file_size)
|
||||
riff_size += 0x30; /* [E.X. Troopers (PS3)] (adds "ver /eBIT/tIME/mrkr" empty chunks but RIFF size wasn't updated) */
|
||||
|
||||
else if (codec == 0xFFFE && riff_size + 0x08 + 0x38 == file_size)
|
||||
riff_size += 0x38; /* [Sengoku Basara 4 (PS3)] (adds "ver /eBIT/tIME/mrkr" chunks but RIFF size wasn't updated) */
|
||||
|
||||
else if (codec == 0x0002 && riff_size + 0x08 + 0x1c == file_size)
|
||||
riff_size += 0x1c; /* [Mega Man X Legacy Collection (PC)] (adds "ver /tIME/ver " chunks but RIFF size wasn't updated) */
|
||||
}
|
||||
@ -982,16 +985,16 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
|
||||
|
||||
|
||||
/* check extension, case insensitive */
|
||||
if ( !check_extensions(sf, "wav,lwav") )
|
||||
if (!check_extensions(sf, "wav,lwav"))
|
||||
goto fail;
|
||||
|
||||
/* check header */
|
||||
if (read_32bitBE(0x00,sf) != 0x52494658) /* "RIFX" */
|
||||
if (!is_id32be(0x00,sf, "RIFX"))
|
||||
goto fail;
|
||||
if (read_32bitBE(0x08,sf) != 0x57415645) /* "WAVE" */
|
||||
if (!is_id32be(0x08,sf, "WAVE"))
|
||||
goto fail;
|
||||
|
||||
riff_size = read_32bitBE(0x04,sf);
|
||||
riff_size = read_u32be(0x04,sf);
|
||||
file_size = get_streamfile_size(sf);
|
||||
|
||||
/* check for truncated RIFF */
|
||||
|
Loading…
Reference in New Issue
Block a user