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Formatting tweaks
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@ -159,7 +159,7 @@ void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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flush_ea_mt(vgmstream);
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break;
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#ifdef VGM_USE_MPEG
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#ifdef VGM_USE_MPEG
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/* id, size, samples, offsets, unknown (null for MP2, some size/config for EALayer3; only if not >2ch) */
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case coding_MPEG_custom:
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case coding_MPEG_layer1:
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@ -179,7 +179,7 @@ void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
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vgmstream->ch[i].offset = block_offset + 0x0C + (0x04*vgmstream->channels) + channel_start;
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}
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break;
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#endif
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#endif
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/* id, size, samples, offsets-per-channel, interleaved data (w/ optional hist per channel) */
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default:
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for (i = 0; i < vgmstream->channels; i++) {
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@ -59,7 +59,7 @@ VGMSTREAM* init_vgmstream_wbk(STREAMFILE* sf) {
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* 0x1c: sound offset
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* 0x20: sample rate
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* 0x24: always 0?
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*
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*
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* struct slightly changed in Call of Duty 2 but still compatible
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*/
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entry_offset = table_offset + (target_subsong - 1) * 0x28;
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@ -254,7 +254,7 @@ VGMSTREAM* init_vgmstream_wbk_nslb(STREAMFILE* sf) {
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break;
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}
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case 0x25: /* FSB IMA */ {
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case 0x25: { /* FSB IMA */
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VGMSTREAM* fsb_vgmstream;
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STREAMFILE* temp_sf;
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