add support for Wii fsb from Metroid Prime 2, required a new layout type

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@316 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
halleyscometsw 2008-07-14 13:30:26 +00:00
parent 149b7a1bab
commit ec94c0d3c5
10 changed files with 165 additions and 10 deletions

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@ -23,7 +23,8 @@ LAYOUT_OBJS=layout/ast_blocked.o \
layout/ea_block.o \
layout/wsi_blocked.o \
layout/str_snds_blocked.o \
layout/ws_aud_blocked.o
layout/ws_aud_blocked.o \
layout/interleave_byte.o
META_OBJS=meta/adx_header.o \
meta/afc_header.o \

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@ -16,6 +16,7 @@ void decode_ima(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing,
void decode_ngc_afc(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ngc_dsp(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
void decode_ngc_dsp_mem(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, uint8_t * mem);
int32_t dsp_nibbles_to_samples(int32_t nibbles);

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@ -41,6 +41,47 @@ void decode_ngc_dsp(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspaci
stream->adpcm_history2_16 = hist2;
}
/* read from memory rather than a file */
void decode_ngc_dsp_mem(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, uint8_t * mem) {
int i=first_sample;
int32_t sample_count;
int framesin = first_sample/14;
int8_t header = mem[framesin*8];
int32_t scale = 1 << (header & 0xf);
int coef_index = (header >> 4) & 0xf;
int32_t hist1 = stream->adpcm_history1_16;
int32_t hist2 = stream->adpcm_history2_16;
int coef1 = stream->adpcm_coef[coef_index*2];
int coef2 = stream->adpcm_coef[coef_index*2+1];
first_sample = first_sample%14;
for (i=first_sample,sample_count=0; i<first_sample+samples_to_do; i++,sample_count+=channelspacing) {
int sample_byte = mem[framesin*8+1+i/2];
#ifdef DEBUG
if (hist1==stream->loop_history1 && hist2==stream->loop_history2) fprintf(stderr,"yo! %#x (start %#x) %d\n",stream->offset+framesin*8+i/2,stream->channel_start_offset,stream->samples_done);
stream->samples_done++;
#endif
outbuf[sample_count] = clamp16((
(((i&1?
get_low_nibble_signed(sample_byte):
get_high_nibble_signed(sample_byte)
) * scale)<<11) + 1024 +
(coef1 * hist1 + coef2 * hist2))>>11
);
hist2 = hist1;
hist1 = outbuf[sample_count];
}
stream->adpcm_history1_16 = hist1;
stream->adpcm_history2_16 = hist2;
}
/*
* The original DSP spec uses nibble counts for loop points, and some
* variants don't have a proper sample count, so we (who are interested

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@ -4,6 +4,6 @@ AM_CFLAGS = -Wall @CFLAGS@ -I$(top_builddir) -I$(top_srcdir)
AM_MAKEFLAGS=-f Makefile.unix
liblayout_la_LDFLAGS =
liblayout_la_SOURCES = ast_blocked.c blocked.c caf_blocked.c ea_block.c halpst_blocked.c interleave.c nolayout.c xa_blocked.c wsi_blocked.c str_snds_blocked.c ws_aud_blocked.c
liblayout_la_SOURCES = ast_blocked.c blocked.c caf_blocked.c ea_block.c halpst_blocked.c interleave.c nolayout.c xa_blocked.c wsi_blocked.c str_snds_blocked.c ws_aud_blocked.c interleave_byte.c
EXTRA_DIST = layout.h

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@ -0,0 +1,62 @@
#include "layout.h"
#include "../vgmstream.h"
/* for formats where the interleave is smaller than a frame, so we need to
* deinterleave in memory before passing it along to a specialized decoder which
* reads from memory
*/
/* just do one frame at a time */
void render_vgmstream_interleave_byte(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
/* frame sizes are much smaller than this */
uint8_t sample_data[0x400];
int samples_written=0;
int frame_size = get_vgmstream_frame_size(vgmstream);
int samples_per_frame = get_vgmstream_samples_per_frame(vgmstream);
int samples_this_block;
samples_this_block = samples_per_frame;
while (samples_written<sample_count) {
int samples_to_do;
if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
continue;
}
samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
if (samples_written+samples_to_do > sample_count)
samples_to_do=sample_count-samples_written;
{
int i,j;
for (j=0;j<vgmstream->channels;j++) {
for (i=0;i<frame_size;i++) {
sample_data[i] = read_8bit(vgmstream->ch[j].offset+
i/vgmstream->interleave_block_size*
vgmstream->interleave_block_size*
vgmstream->channels+
i%vgmstream->interleave_block_size,
vgmstream->ch[j].streamfile);
}
decode_vgmstream_mem(vgmstream, samples_written,
samples_to_do, buffer, sample_data, j);
}
}
samples_written += samples_to_do;
vgmstream->current_sample += samples_to_do;
vgmstream->samples_into_block+=samples_to_do;
if (vgmstream->samples_into_block==samples_this_block) {
int chan;
for (chan=0;chan<vgmstream->channels;chan++)
vgmstream->ch[chan].offset+=frame_size*vgmstream->channels;
vgmstream->samples_into_block=0;
}
}
}

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@ -26,4 +26,6 @@ void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREA
void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
void render_vgmstream_interleave_byte(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
#endif

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@ -530,6 +530,10 @@
RelativePath=".\layout\interleave.c"
>
</File>
<File
RelativePath=".\layout\interleave_byte.c"
>
</File>
<File
RelativePath=".\layout\nolayout.c"
>

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@ -20,7 +20,11 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
if (read_32bitBE(0x00,streamFile) != 0x46534233) /* "FSB3\0" */
goto fail;
loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */
if (read_32bitBE(0x48,streamFile) == 0x02000806) {
loop_flag = 1;
} else {
loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */
}
channel_count = 2;
/* build the VGMSTREAM */
@ -33,6 +37,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
case 0x40008800: /* PS2 (Agent Hugo, Flat Out 2) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
@ -42,6 +47,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
case 0x41008800: /* PS2 (Flat Out) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
@ -50,32 +56,49 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
break;
case 0x02000806: /* WII (Metroid Prime) */
case 0x01000806: /* WII (Metroid Prime) */
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*14/8/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile);
}
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave_byte;
vgmstream->interleave_block_size = 2;
break;
case 0x40000802: /* WII () */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile));
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitLE(0x0C,streamFile));
vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile);
}
break;
default:
goto fail;
}
/* fill in the vital statistics */
start_offset = (read_32bitLE(0x08,streamFile))+fsb3_headerlen;
start_offset = (read_32bitLE(0x08,streamFile))+fsb3_headerlen;
vgmstream->channels = read_16bitLE(0x56,streamFile);
vgmstream->sample_rate = read_32bitLE(0x4C,streamFile);
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_FSB;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x68+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x96+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;

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@ -326,6 +326,9 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
case layout_ws_aud_blocked:
render_vgmstream_blocked(buffer,sample_count,vgmstream);
break;
case layout_interleave_byte:
render_vgmstream_interleave_byte(buffer,sample_count,vgmstream);
break;
}
}
@ -438,6 +441,20 @@ int get_vgmstream_shortframe_size(VGMSTREAM * vgmstream) {
}
}
void decode_vgmstream_mem(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer, uint8_t * data, int channel) {
switch (vgmstream->coding_type) {
case coding_NGC_DSP:
decode_ngc_dsp_mem(&vgmstream->ch[channel],
buffer+samples_written*vgmstream->channels+channel,
vgmstream->channels,vgmstream->samples_into_block,
samples_to_do, data);
break;
default:
break;
}
}
void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer) {
int chan;

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@ -349,6 +349,10 @@ int get_vgmstream_shortframe_size(VGMSTREAM * vgmstream);
* samples ahead of us. Decode those samples into the buffer. */
void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer);
/* Assume additionally that we have samples_to_do consecutive samples in "data",
* and this this is for channel number "channel" */
void decode_vgmstream_mem(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer, uint8_t * data, int channel);
/* calculate number of consecutive samples to do (taking into account stopping for loop start and end) */
int vgmstream_samples_to_do(int samples_this_block, int samples_per_frame, VGMSTREAM * vgmstream);