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Fix some custom/buggy .dsp
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0709ad1d87
commit
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@ -1,11 +1,12 @@
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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/* If these variables are packed properly in the struct (one after another)
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* then this is actually how they are laid out in the file, albeit big-endian */
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struct dsp_header {
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typedef struct {
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uint32_t sample_count; /* 0x00 */
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uint32_t nibble_count; /* 0x04 (includes frame headers) */
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uint32_t sample_rate; /* 0x08 (generally 22/32/44/48kz but games like Wario World set 32028hz to adjust for GC's rate) */
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@ -26,13 +27,13 @@ struct dsp_header {
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uint16_t block_size; /* 0x4c */
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/* padding/reserved up to 0x60, DSPADPCM.exe from GC adds garbage here (uninitialized MSVC memory?)
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* [ex. Batallion Wars (GC), Timesplitters 2 (GC)], 0xcccc...cccc with DSPADPCMD */
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};
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} dsp_header_t;
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/* read and do basic validations to the above struct */
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static bool read_dsp_header_endian(struct dsp_header *header, off_t offset, STREAMFILE* sf, int big_endian) {
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uint32_t (*get_u32)(const uint8_t*) = big_endian ? get_u32be : get_u32le;
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uint16_t (*get_u16)(const uint8_t*) = big_endian ? get_u16be : get_u16le;
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int16_t (*get_s16)(const uint8_t*) = big_endian ? get_s16be : get_s16le;
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static bool read_dsp_header_endian(dsp_header_t* header, off_t offset, STREAMFILE* sf, bool big_endian) {
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get_u32_t get_u32 = big_endian ? get_u32be : get_u32le;
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get_u16_t get_u16 = big_endian ? get_u16be : get_u16le;
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get_s16_t get_s16 = big_endian ? get_s16be : get_s16le;
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uint8_t buf[0x60];
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int zero_coefs;
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@ -71,9 +72,11 @@ static bool read_dsp_header_endian(struct dsp_header *header, off_t offset, STRE
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header->loop_start_offset = get_u32(buf+0x10);
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header->loop_end_offset = get_u32(buf+0x14);
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//TODO: test if games react to changed initial offset
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/* Dr. Muto uses 0, and some custom Metroid Prime loop start, so probably ignored by the hardware */
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header->initial_offset = get_u32(buf+0x18);
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if (header->initial_offset != 2 && header->initial_offset != 0)
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goto fail; /* Dr. Muto uses 0 */
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if (header->initial_offset != 2 && header->initial_offset != 0 && header->initial_offset != header->loop_start_offset)
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goto fail;
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zero_coefs = 0;
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for (int i = 0; i < 16; i++) {
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@ -110,10 +113,10 @@ static bool read_dsp_header_endian(struct dsp_header *header, off_t offset, STRE
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fail:
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return false;
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}
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static int read_dsp_header_be(struct dsp_header *header, off_t offset, STREAMFILE* file) {
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static int read_dsp_header_be(dsp_header_t *header, off_t offset, STREAMFILE* file) {
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return read_dsp_header_endian(header, offset, file, 1);
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}
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static int read_dsp_header_le(struct dsp_header *header, off_t offset, STREAMFILE* file) {
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static int read_dsp_header_le(dsp_header_t *header, off_t offset, STREAMFILE* file) {
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return read_dsp_header_endian(header, offset, file, 0);
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}
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@ -154,7 +157,7 @@ static VGMSTREAM* init_vgmstream_dsp_common(STREAMFILE* sf, dsp_meta* dspm) {
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VGMSTREAM* vgmstream = NULL;
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int i, j;
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int loop_flag;
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struct dsp_header ch_header[COMMON_DSP_MAX_CHANNELS];
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dsp_header_t ch_header[COMMON_DSP_MAX_CHANNELS];
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if (dspm->channels > dspm->max_channels)
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@ -306,7 +309,7 @@ fail:
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/* .dsp - standard mono dsp as generated by DSPADPCM.exe */
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VGMSTREAM* init_vgmstream_ngc_dsp_std(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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struct dsp_header header;
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dsp_header_t header;
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const size_t header_size = 0x60;
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off_t start_offset;
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int i, channels;
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@ -338,7 +341,7 @@ VGMSTREAM* init_vgmstream_ngc_dsp_std(STREAMFILE* sf) {
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// (but .dsp is the common case, so it'd be slower)
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{
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int ko;
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struct dsp_header header2;
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dsp_header_t header2;
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/* ignore headers one after another */
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ko = !read_dsp_header_be(&header2, header_size, sf);
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@ -427,7 +430,7 @@ fail:
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/* .dsp - little endian dsp, possibly main Switch .dsp [LEGO Worlds (Switch)] */
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VGMSTREAM* init_vgmstream_ngc_dsp_std_le(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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struct dsp_header header;
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dsp_header_t header;
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const size_t header_size = 0x60;
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off_t start_offset;
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int i, channels;
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@ -450,7 +453,7 @@ VGMSTREAM* init_vgmstream_ngc_dsp_std_le(STREAMFILE* sf) {
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* In many cases these will pass all the other checks, including the
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* predictor/scale check if the first byte is 0 */
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{
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struct dsp_header header2;
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dsp_header_t header2;
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int ko;
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ko = !read_dsp_header_le(&header2, header_size, sf);
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@ -510,7 +513,7 @@ fail:
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/* .dsp - standard multi-channel dsp as generated by DSPADPCM.exe (later revisions) */
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VGMSTREAM* init_vgmstream_ngc_mdsp_std(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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struct dsp_header header;
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dsp_header_t header;
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const size_t header_size = 0x60;
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off_t start_offset;
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int i, c, channels;
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