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WAA/WAC/WAD/WAM version for wii first attempts in making them play.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@722 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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32cac29937
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@ -1,11 +1,44 @@
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#include "meta.h"
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#include "meta.h"
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#include "../util.h"
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#include "../util.h"
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/*
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const short wad_coef[16][2] =
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{
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{0x4002,0x2003},
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{0x2016,0xc600},
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{0xC600,0x98ab},
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{0x96bf,0x29c5},
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{0x2003,0x0081},
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{0x0e00,0x2004},
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{0x8e01,0xc500},
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{0x70bf,0x8128},
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{0x288e,0xc600},
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{0x016e,0x0e5b},
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{0xbe20,0x2003},
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{0x03c6,0xc600},
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{0x0048,0xe85a},
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{0xbe28,0x28c6},
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{0xc600,0x00F6},
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{0xbeab,0x5520}
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};*/
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const short wad_coef[16] =
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{
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0x04ab, 0xfced,
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0x0789, 0xfedf,
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0x09a2, 0xfae5,
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0x0c90, 0xfac1,
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0x084d, 0xfaa4,
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0x0982, 0xfdf7,
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0x0af6, 0xfafa,
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0x0be6, 0xfbf5
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};
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/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2) */
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/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2) */
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/* Note: A "Flat Layout" has no interleave */
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/* Note: A "Flat Layout" has no interleave */
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VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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char filename[260];
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int i;
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off_t start_offset;
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off_t start_offset;
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int loop_flag;
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int loop_flag;
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int channel_count;
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int channel_count;
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@ -42,7 +75,6 @@ VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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/* Check what encoder is needed */
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/* Check what encoder is needed */
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//FIXME: //PC version uses pcm, but which encoder?
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//FIXME: //PC version uses pcm, but which encoder?
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//FIXME: //Rayman Ravin Rabid Games on the wii use it with an unknown encoder yet
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vgmstream->channels = channel_count;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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@ -69,7 +101,7 @@ VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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}
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}
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second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+start_offset;
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second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+start_offset;
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break;
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break;
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case 0xFFFE: // GameCube DSP
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case 0xFFFE: // GameCube/WII DSP
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start_offset = 0x5C;
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start_offset = 0x5C;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
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@ -79,21 +111,31 @@ VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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}
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}
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if(read_16bitLE(0x24,streamFile)==0x00)//is a wii file with no coeff table
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if(read_16bitLE(0x24,streamFile)==0x00)//is a wii file with no coeff table
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{
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{
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//FIXME: WII version of WAM/WAD/WAC need some coeff table from somewhere
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for (i=0;i<16;i++)
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vgmstream->ch[0].adpcm_coef[i] = wad_coef[i];
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if (channel_count == 2) {
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for (i=0;i<16;i++)
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vgmstream->ch[1].adpcm_coef[i] = wad_coef[i];
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}
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goto fail;
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goto fail;
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}
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}
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second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+0x8A;
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else
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/* Retrieveing the coef tables */
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{
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coef1_start = 0x2E;
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second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+0x8A;
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coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
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/* Retrieveing the coef tables */
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coef1_start = 0x2E;
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coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
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{
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{
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int i;
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int i;
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for (i=0;i<16;i++)
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for (i=0;i<16;i++)
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vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
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vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
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if (channel_count == 2) {
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if (channel_count == 2) {
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for (i=0;i<16;i++)
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for (i=0;i<16;i++)
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vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
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vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
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}
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}
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}
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}
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}
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break;
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break;
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default:
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default:
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