Fix tri-Ace codec joint stereo output

Codec should now be accurate (thanks Nisto for figuring out all this)
This commit is contained in:
bnnm 2021-03-04 20:04:45 +01:00
parent cbb8211022
commit f064086d5e
3 changed files with 47 additions and 28 deletions

View File

@ -25,14 +25,14 @@
* Codec returns float samples then converted to PCM16. Output samples are +-1 vs Nisto's/PCSX2's * Codec returns float samples then converted to PCM16. Output samples are +-1 vs Nisto's/PCSX2's
* results, due to various quirks: * results, due to various quirks:
* - simplified PS2 float handling (PS2 VU floats don't map 1:1 to PC IEEE floats), can be re-enabled (slow) * - simplified PS2 float handling (PS2 VU floats don't map 1:1 to PC IEEE floats), can be re-enabled (slow)
* - various heisenbugs (PC 80b register floats <> 32b memory floats conversions, see transform). * - various heisenbugs (PC 80b register floats <> 32b memory floats conversions, see transform()).
* *
* Files are divided into blocks (size 0x4E000). At file start is a simple header and huffman codebook * Files are divided into blocks (size 0x4E000). At file start is a simple header and huffman codebook
* then N VBR frames (of size around 0x200~300) containing huffman codes of spectral data. A frame has * then N VBR frames (of size around 0x200~300) containing huffman codes of spectral data. A frame has
* codes for 2 channels, decoded separatedly (first all L then all R). Spectrum coefs are processeed, * codes for 2 channels, decoded separatedly (first all L then all R), then handle joint stereo.
* then MDCT(?) + window overlap to get final samples. When a "block end frame" is found, handler must * Channel spectrum coefs are processeed, then MDCT(?) + window overlap to get final samples. When a
* get next block and resume decoding (blocks may be pre/post padded, for looping porposes). Game reads * "block end frame" is found, handler must get next block and resume decoding (blocks may be pre/post
* a couple of blocks at once though. * padded, for looping porposes). Game reads a couple of blocks at once though.
*/ */
/**********************************************************************************/ /**********************************************************************************/
@ -884,17 +884,6 @@ static void process(REG_VF* wave, REG_VF* hist) {
} }
/* Fix joint stereo files that only encode diffs in R (assumed, double check) */
static void parse_joint_stereo(REG_VF* resultL, REG_VF* resultR) {
int i;
/* Combine OG L sample + R diff. For pseudo-mono files R is all 0s
* (R only saves 28 huffman codes, signalling no coefs per 1+27 bands) */
for (i = 0; i < TAC_TOTAL_POINTS * 8; i++) {
ADD (_xyzw, &resultR[i], &resultL[i], &resultR[i]);
}
}
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
/* main decoding in the VU1 coprocessor */ /* main decoding in the VU1 coprocessor */
@ -910,11 +899,35 @@ static void decode_vu1(tac_handle_t* h) {
} }
/* Decoded data is originally stored in VUMem1 as clamped ints, though final step /* Decoded data is originally stored in VUMem1 as clamped ints, though final step
* seems may be done done externally (StFlushWriteBuffer/StMakeFinalOut?) */ * seems may be done done externally (StMakeFinalOut/StFlushWriteBuffer) */
}
/* Create final output samples */
// StMakeFinalOut
static void finalize_output(tac_handle_t* h) {
int i;
/* original code copies + clamps to PCM buffer here instead of modifying wave,
* but we do it later to potentially allow float output. It also sets total output:
* - type 1 (at loop frame): start_sample = loop_discard, frame_samples = 1024 - loop_discard
* - type 2 (at last frame): start_sample = 0, frame_samples = frame_last + 1
* - other: start_sample = 0, frame_samples = 1024
* (only copies or does joint stereo from start_sample) */
/* this step may be outside VU1 code */
if (h->header.joint_stereo) { if (h->header.joint_stereo) {
parse_joint_stereo(h->wave[0], h->wave[1]); REG_VF* wave_l = h->wave[0];
REG_VF* wave_r = h->wave[1];
/* Combine joint stereo channels that encode diffs in L/R. In pseudo-mono files R has */
/* all samples as 0 (R only saves 28 huffman codes, signalling no coefs per 1+27 bands) */
for (i = 0; i < TAC_TOTAL_POINTS * 8; i++) {
REG_VF samples_l, samples_r;
ADD (_xyzw, &samples_l, &wave_l[i], &wave_r[i]); /* L = L + R */
SUB (_xyzw, &samples_r, &wave_l[i], &wave_r[i]); /* R = L - R */
MOVE (_xyzw, &wave_l[i], &samples_l);
MOVE (_xyzw, &wave_r[i], &samples_r);
}
} }
} }
@ -1041,7 +1054,7 @@ static int init_header(tac_header_t* header, const uint8_t* buf) {
header->loop_frame = get_u16le(buf+0x08); header->loop_frame = get_u16le(buf+0x08);
header->loop_discard = get_u16le(buf+0x0A); header->loop_discard = get_u16le(buf+0x0A);
header->frame_count = get_u16le(buf+0x0C); header->frame_count = get_u16le(buf+0x0C);
header->frame_discard = get_u16le(buf+0x0E); header->frame_last = get_u16le(buf+0x0E);
header->loop_offset = get_u32le(buf+0x10); header->loop_offset = get_u32le(buf+0x10);
header->file_size = get_u32le(buf+0x14); header->file_size = get_u32le(buf+0x14);
header->joint_stereo = get_u32le(buf+0x18); header->joint_stereo = get_u32le(buf+0x18);
@ -1053,8 +1066,8 @@ static int init_header(tac_header_t* header, const uint8_t* buf) {
/* header size ia block-aligned (but actual size can be smaller, ex. VP 00000715) */ /* header size ia block-aligned (but actual size can be smaller, ex. VP 00000715) */
if (header->file_size % TAC_BLOCK_SIZE != 0) if (header->file_size % TAC_BLOCK_SIZE != 0)
return TAC_PROCESS_HEADER_ERROR; return TAC_PROCESS_HEADER_ERROR;
/* loop_discard over max makes game crash, while frame_discard seems to ignore it */ /* loop_discard over max makes game crash, while frame_last seems to ignore it */
if (header->loop_discard > TAC_FRAME_SAMPLES || header->frame_discard > TAC_FRAME_SAMPLES) if (header->loop_discard > TAC_FRAME_SAMPLES || header->frame_last + 1 > TAC_FRAME_SAMPLES)
return TAC_PROCESS_HEADER_ERROR; return TAC_PROCESS_HEADER_ERROR;
/* looping makes sense */ /* looping makes sense */
if (header->loop_frame > header->frame_count || header->loop_offset > header->file_size) if (header->loop_frame > header->frame_count || header->loop_offset > header->file_size)
@ -1213,7 +1226,7 @@ int tac_decode_frame(tac_handle_t* handle, const uint8_t* block) {
if (pos + 0x08 + frame_size > TAC_BLOCK_SIZE) if (pos + 0x08 + frame_size > TAC_BLOCK_SIZE)
return TAC_PROCESS_ERROR_SIZE; return TAC_PROCESS_ERROR_SIZE;
/* from tests seems CRC errors cause current frame to be skipped */ /* from tests seems CRC errors cause current frame to be skipped, so change values before validations */
handle->frame_number++; handle->frame_number++;
handle->frame_offset += 0x08 + frame_size; handle->frame_offset += 0x08 + frame_size;
@ -1228,6 +1241,9 @@ int tac_decode_frame(tac_handle_t* handle, const uint8_t* block) {
/* main decode */ /* main decode */
decode_vu1(handle); decode_vu1(handle);
/* post process */
finalize_output(handle);
} }
/* current frame decoded and samples can be requested */ /* current frame decoded and samples can be requested */

View File

@ -28,7 +28,7 @@ typedef struct {
uint16_t loop_frame; /* aligned to block start */ uint16_t loop_frame; /* aligned to block start */
uint16_t loop_discard; /* discarded start samples in loop frame (lower = outputs more) */ uint16_t loop_discard; /* discarded start samples in loop frame (lower = outputs more) */
uint16_t frame_count; /* number of valid frames ("block end" frames not included) */ uint16_t frame_count; /* number of valid frames ("block end" frames not included) */
uint16_t frame_discard; /* discarded end samples in final frame (lower = outputs less), even for non-looped files */ uint16_t frame_last; /* valid samples in final frame - 1 (lower = outputs less, 0 = outputs 1), even for non-looped files */
uint32_t loop_offset; /* points to a block; file size if not looped */ uint32_t loop_offset; /* points to a block; file size if not looped */
uint32_t file_size; /* block aligned; actual file size can be a bit smaller if last block is truncated */ uint32_t file_size; /* block aligned; actual file size can be a bit smaller if last block is truncated */
uint32_t joint_stereo; /* usually 0 and rarely 1 */ uint32_t joint_stereo; /* usually 0 and rarely 1 */

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@ -5,7 +5,7 @@
VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf) { VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL; VGMSTREAM* vgmstream = NULL;
int loop_flag, channel_count; int loop_flag, channel_count;
uint16_t loop_frame, frame_count, loop_discard, frame_discard; uint16_t loop_frame, frame_count, loop_discard, frame_last;
uint32_t info_offset, loop_offset, stream_size, file_size; uint32_t info_offset, loop_offset, stream_size, file_size;
off_t start_offset; off_t start_offset;
@ -16,14 +16,14 @@ VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf) {
* .pk3/.20: extremely ugly fake extensions randomly given by an old extractor, *DON'T* */ * .pk3/.20: extremely ugly fake extensions randomly given by an old extractor, *DON'T* */
if (!check_extensions(sf, ",aac,laac")) if (!check_extensions(sf, ",aac,laac"))
goto fail; goto fail;
/* file is validated on decoder init, early catch of simple errors (see decoder for full header) */ /* file is validated on decoder init, early catch of simple errors (see tac_decoder_lib.h for full header) */
info_offset = read_u32le(0x00,sf); info_offset = read_u32le(0x00,sf);
if (info_offset > 0x4E000 || info_offset < 0x20) /* offset points to value inside first "block" */ if (info_offset > 0x4E000 || info_offset < 0x20) /* offset points to value inside first "block" */
goto fail; goto fail;
loop_frame = read_u16le(0x08,sf); loop_frame = read_u16le(0x08,sf);
loop_discard = read_u16le(0x0a,sf); loop_discard = read_u16le(0x0a,sf);
frame_count = read_u16le(0x0c,sf); frame_count = read_u16le(0x0c,sf);
frame_discard = read_u16le(0x0e,sf); frame_last = read_u16le(0x0e,sf);
loop_offset = read_u32le(0x10,sf); loop_offset = read_u32le(0x10,sf);
stream_size = read_u32le(0x14,sf); stream_size = read_u32le(0x14,sf);
if (stream_size % 0x4E000 != 0) /* multiple of blocks */ if (stream_size % 0x4E000 != 0) /* multiple of blocks */
@ -45,7 +45,10 @@ VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf) {
vgmstream->meta_type = meta_TAC; vgmstream->meta_type = meta_TAC;
vgmstream->sample_rate = 48000; vgmstream->sample_rate = 48000;
vgmstream->num_samples = frame_count * 1024 - (1024 - frame_discard);
/* Frame at count/loop outputs less than full 1024 samples (thus loop or count-1 + extra).
* A few files may pop when looping, but this seems to match game/emulator. */
vgmstream->num_samples = (frame_count - 1) * 1024 + (frame_last + 1);
vgmstream->loop_start_sample = (loop_frame - 1) * 1024 + loop_discard; vgmstream->loop_start_sample = (loop_frame - 1) * 1024 + loop_discard;
vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->loop_end_sample = vgmstream->num_samples;