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EA SCHl: Added missing defines
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@ -22,8 +22,15 @@
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#define EA_PLATFORM_GENERIC 0x08 /* typically Wii/X360/PS3/videos */
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#define EA_PLATFORM_X360 0x09
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#define EA_PLATFORM_PSP 0x0A
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//#define EA_PLATFORM_PC_EAAC 0x0B /* not used (sx.exe internal defs) */
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//#define EA_PLATFORM_X360_EAAC 0x0C /* not used (sx.exe internal defs) */
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//#define EA_PLATFORM_PSP_EAAC 0x0D /* not used (sx.exe internal defs) */
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#define EA_PLATFORM_PS3 0x0E /* very rare [Need for Speed: Carbon (PS3)] */
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//#define EA_PLATFORM_PS3_EAAC 0x0F
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#define EA_PLATFORM_WII 0x10 /* not seen so far (sx.exe samples ok) */
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//#define EA_PLATFORM_WII_EAAC 0x11 /* not used (sx.exe internal defs) */
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//#define EA_PLATFORM_PC64_EAAC 0x12 /* not used (sx.exe internal defs) */
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//#define EA_PLATFORM_MOBILE_EAAC 0x13 /* not used (sx.exe internal defs) */
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#define EA_PLATFORM_3DS 0x14
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/* codec constants (undefined are probably reserved, ie.- sx.exe encodes PCM24/DVI but no platform decodes them) */
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@ -50,7 +57,7 @@
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#define EA_CODEC2_EAXA 0x0A
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//#define EA_CODEC2_U8_INT 0x0B /* not used (sx.exe internal defs) */
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//#define EA_CODEC2_CDXA 0x0C /* not used (sx.exe internal defs) */
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//#define EA_CODEC2_IMA 0x0D /* not used (sx.exe internal defs) */
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//#define EA_CODEC2_IMA_INT 0x0D /* not used (sx.exe internal defs) */
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//#define EA_CODEC2_LAYER1 0x0E /* not used (sx.exe internal defs) */
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#define EA_CODEC2_LAYER2 0x0F
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#define EA_CODEC2_LAYER3 0x10 /* not seen so far but may be used somewhere */
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@ -60,8 +67,11 @@
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//#define EA_CODEC2_S24BE_INT 0x15 /* not used (sx.exe internal defs) */
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#define EA_CODEC2_MT5 0x16
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#define EA_CODEC2_EALAYER3 0x17
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//#define EA_CODEC2_XAS0_INT 0x18 /* not used (sx.exe internal defs) */
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//#define EA_CODEC2_EALAYER3_INT 0x19 /* not used (sx.exe internal defs) */
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#define EA_CODEC2_ATRAC3 0x1A /* not seen so far (sx.exe samples ok) */
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#define EA_CODEC2_ATRAC3PLUS 0x1B
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/* EAAC (SND10) codecs begin after this point */
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/* Block headers, SCxy - where x is block ID and y is endianness flag (always 'l'?) */
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#define EA_BLOCKID_HEADER 0x5343486C /* "SCHl" */
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