Add Capcom .adpcm [Resident Evil: Revelations (Switch)]

This commit is contained in:
bnnm 2018-09-22 17:45:02 +02:00
parent 0e4ee632b9
commit f29012edb7
8 changed files with 62 additions and 0 deletions

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@ -1092,6 +1092,7 @@ static const meta_info meta_info_list[] = {
{meta_DERF, "Xilam DERF header"},
{meta_UTK, "Maxis UTK header"},
{meta_NXA, "Entergram NXA header"},
{meta_ADPCM_CAPCOM, "Capcom .ADPCM header"},
};

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@ -332,6 +332,10 @@
RelativePath=".\meta\acm.c"
>
</File>
<File
RelativePath=".\meta\adpcm_capcom.c"
>
</File>
<File
RelativePath=".\meta\ads.c"
>

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@ -204,6 +204,7 @@
<ClCompile Include="meta\xau_konami.c" />
<ClCompile Include="meta\aax.c" />
<ClCompile Include="meta\acm.c" />
<ClCompile Include="meta\adpcm_capcom.c" />
<ClCompile Include="meta\ads.c" />
<ClCompile Include="meta\adx.c" />
<ClCompile Include="meta\afc.c" />

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@ -211,6 +211,9 @@
<ClCompile Include="meta\acm.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\adpcm_capcom.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ads.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

49
src/meta/adpcm_capcom.c Normal file
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@ -0,0 +1,49 @@
#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* .ADX - from Capcom games [Resident Evil: Revelations (Switch), Monster Hunter XX (Switch)] */
VGMSTREAM * init_vgmstream_adpcm_capcom(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile,"adpcm"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x02000000)
goto fail;
channel_count = read_16bitLE(0x04, streamFile);
if (channel_count > 2) goto fail; /* header size seems fixed for mono/stereo */
/* 0x08: channel size */
/* 0x0c-14: some config/id? (may be shared between files) */
loop_flag = read_16bitLE(0x68, streamFile);
start_offset = 0xd8; /* also fixed for mono/stereo */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_ADPCM_CAPCOM;
vgmstream->sample_rate = read_32bitLE(0x64,streamFile); /* from first headerm repeated at +0x60 */
vgmstream->num_samples = read_32bitLE(0x60, streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x6c, streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x70, streamFile) + 1;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_16bitLE(0x06, streamFile);
dsp_read_coefs_le(vgmstream,streamFile, 0x18, 0x60);
if (!vgmstream_open_stream(vgmstream,streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -789,4 +789,6 @@ VGMSTREAM * init_vgmstream_derf(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_utk(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_adpcm_capcom(STREAMFILE *streamFile);
#endif /*_META_H*/

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@ -439,6 +439,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_xau_konami,
init_vgmstream_derf,
init_vgmstream_utk,
init_vgmstream_adpcm_capcom,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */

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@ -704,6 +704,7 @@ typedef enum {
meta_DERF, /* Stupid Invaders (PC) */
meta_UTK,
meta_NXA,
meta_ADPCM_CAPCOM,
} meta_t;