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Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
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@ -1092,6 +1092,7 @@ static const meta_info meta_info_list[] = {
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{meta_DERF, "Xilam DERF header"},
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{meta_UTK, "Maxis UTK header"},
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{meta_NXA, "Entergram NXA header"},
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{meta_ADPCM_CAPCOM, "Capcom .ADPCM header"},
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};
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@ -332,6 +332,10 @@
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RelativePath=".\meta\acm.c"
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>
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</File>
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<File
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RelativePath=".\meta\adpcm_capcom.c"
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>
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</File>
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<File
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RelativePath=".\meta\ads.c"
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>
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@ -204,6 +204,7 @@
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<ClCompile Include="meta\xau_konami.c" />
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<ClCompile Include="meta\aax.c" />
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<ClCompile Include="meta\acm.c" />
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<ClCompile Include="meta\adpcm_capcom.c" />
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<ClCompile Include="meta\ads.c" />
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<ClCompile Include="meta\adx.c" />
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<ClCompile Include="meta\afc.c" />
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@ -211,6 +211,9 @@
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<ClCompile Include="meta\acm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\adpcm_capcom.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ads.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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49
src/meta/adpcm_capcom.c
Normal file
49
src/meta/adpcm_capcom.c
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@ -0,0 +1,49 @@
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../util.h"
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/* .ADX - from Capcom games [Resident Evil: Revelations (Switch), Monster Hunter XX (Switch)] */
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VGMSTREAM * init_vgmstream_adpcm_capcom(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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/* checks */
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if (!check_extensions(streamFile,"adpcm"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x02000000)
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goto fail;
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channel_count = read_16bitLE(0x04, streamFile);
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if (channel_count > 2) goto fail; /* header size seems fixed for mono/stereo */
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/* 0x08: channel size */
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/* 0x0c-14: some config/id? (may be shared between files) */
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loop_flag = read_16bitLE(0x68, streamFile);
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start_offset = 0xd8; /* also fixed for mono/stereo */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_ADPCM_CAPCOM;
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vgmstream->sample_rate = read_32bitLE(0x64,streamFile); /* from first headerm repeated at +0x60 */
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vgmstream->num_samples = read_32bitLE(0x60, streamFile);
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vgmstream->loop_start_sample = read_32bitLE(0x6c, streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x70, streamFile) + 1;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_16bitLE(0x06, streamFile);
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dsp_read_coefs_le(vgmstream,streamFile, 0x18, 0x60);
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if (!vgmstream_open_stream(vgmstream,streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -789,4 +789,6 @@ VGMSTREAM * init_vgmstream_derf(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_utk(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_adpcm_capcom(STREAMFILE *streamFile);
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#endif /*_META_H*/
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@ -439,6 +439,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_xau_konami,
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init_vgmstream_derf,
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init_vgmstream_utk,
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init_vgmstream_adpcm_capcom,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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@ -704,6 +704,7 @@ typedef enum {
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meta_DERF, /* Stupid Invaders (PC) */
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meta_UTK,
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meta_NXA,
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meta_ADPCM_CAPCOM,
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} meta_t;
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