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https://github.com/vgmstream/vgmstream.git
synced 2024-12-01 09:37:21 +01:00
Move wsi to its own file, since it's not very standard
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d94485e89e
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f2a5b5954f
@ -6,6 +6,7 @@ void block_update_wsi(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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int i;
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off_t channel_block_size;
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//int is_first_offset =
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/* assume that all channels have the same size for this block */
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@ -18,4 +19,14 @@ void block_update_wsi(off_t block_offset, VGMSTREAM * vgmstream) {
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + channel_block_size*i + 0x10;
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}
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/* first block has DSP header, remove */
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if (block_offset == vgmstream->ch[0].channel_start_offset) {
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int i;
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vgmstream->current_block_size -= 0x60;
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset += 0x60;
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}
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}
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}
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@ -1446,6 +1446,10 @@
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RelativePath=".\meta\ws_aud.c"
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>
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</File>
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<File
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RelativePath=".\meta\wsi.c"
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>
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</File>
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<File
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RelativePath=".\meta\wv6.c"
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>
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@ -437,6 +437,7 @@
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<ClCompile Include="meta\wii_sng.c" />
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<ClCompile Include="meta\wii_sts.c" />
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<ClCompile Include="meta\ws_aud.c" />
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<ClCompile Include="meta\wsi.c" />
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<ClCompile Include="meta\wv6.c" />
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<ClCompile Include="meta\wvs.c" />
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<ClCompile Include="meta\wwise.c" />
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@ -883,6 +883,9 @@
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<ClCompile Include="meta\ws_aud.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\wsi.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\wv6.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -93,9 +93,9 @@ static int dsp_load_header_endian(struct dsp_header* ch_header, int channels, ST
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fail:
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return 0;
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}
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static int dsp_load_header(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t spacing) {
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return dsp_load_header_endian(ch_header, channels, streamFile, offset, spacing, 1);
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}
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//static int dsp_load_header(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t spacing) {
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// return dsp_load_header_endian(ch_header, channels, streamFile, offset, spacing, 1);
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//}
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//static int dsp_load_header_le(struct dsp_header* ch_header, int channels, STREAMFILE *streamFile, off_t offset, size_t spacing) {
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// return dsp_load_header_endian(ch_header, channels, streamFile, offset, spacing, 0);
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//}
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@ -715,107 +715,6 @@ fail:
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return NULL;
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}
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#define WSI_MAX_CHANNELS 2
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/* .wsi - blocked dsp [Alone in the Dark (Wii)] */
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VGMSTREAM * init_vgmstream_wsi(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, header_offset;
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size_t header_spacing;
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struct dsp_header ch_header[WSI_MAX_CHANNELS];
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int channel_count;
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/* checks */
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if (!check_extensions(streamFile, "wsi"))
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goto fail;
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/* I don't know if this is actually the channel count, or a block type
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* for the first block. Won't know until I see a mono .wsi */
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channel_count = read_32bitBE(0x04,streamFile);
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if (channel_count != 2) goto fail;
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/* check for consistent block headers */
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{
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off_t block_offset;
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off_t block_size_has_been;
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int i;
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block_offset = read_32bitBE(0x00,streamFile);
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if (block_offset < 0x08) goto fail;
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block_size_has_been = block_offset;
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/* check 4 blocks, to get an idea */
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for (i = 0; i < 4*channel_count; i++) {
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off_t block_size = read_32bitBE(block_offset,streamFile);
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if (block_size < 0x10)
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goto fail; /* expect at least the block header */
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if (i%channel_count+1 != read_32bitBE(block_offset+0x08,streamFile))
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goto fail; /* expect the channel numbers to alternate */
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if (i%channel_count==0)
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block_size_has_been = block_size;
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else if (block_size != block_size_has_been)
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goto fail; /* expect every block in a set of channels to have the same size */
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block_offset += block_size;
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}
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}
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start_offset = read_32bitBE(0x00, streamFile);
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header_offset = start_offset + 0x10;
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header_spacing = read_32bitBE(start_offset,streamFile);
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/* read dsp */
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if (!dsp_load_header(ch_header, channel_count, streamFile,header_offset,header_spacing)) goto fail;
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if (!check_dsp_format(ch_header, channel_count)) goto fail;
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if (!check_dsp_samples(ch_header, channel_count)) goto fail;
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//if (!check_dsp_initial_ps(ch_header, channel_count, streamFile,start_offset,interleave)) goto fail;
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//if (!check_dsp_loop_ps(ch_header, channel_count, streamFile,start_offset,interleave)) goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,ch_header[0].loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = ch_header[0].sample_rate;
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vgmstream->num_samples = ch_header[0].sample_count / 14 * 14; /* remove incomplete last frame */
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vgmstream->loop_start_sample = dsp_nibbles_to_samples(ch_header[0].loop_start_offset);
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vgmstream->loop_end_sample = dsp_nibbles_to_samples(ch_header[0].loop_end_offset)+1;
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if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen*/
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_DSP_WSI;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_blocked_wsi;
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setup_vgmstream_dsp(vgmstream, ch_header);
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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block_update_wsi(start_offset,vgmstream);
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/* first block has DSP header */
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{
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int i;
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vgmstream->current_block_size -= 0x60;
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset += 0x60;
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}
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}
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* SWD - PSF chunks + interleaved dsps [Conflict: Desert Storm 1 & 2] */
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VGMSTREAM * init_vgmstream_ngc_swd(STREAMFILE *streamFile) {
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dsp_meta dspm = {0};
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83
src/meta/wsi.c
Normal file
83
src/meta/wsi.c
Normal file
@ -0,0 +1,83 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .wsi - blocked dsp [Alone in the Dark (Wii)] */
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VGMSTREAM * init_vgmstream_wsi(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, header_offset;
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size_t header_spacing;
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int loop_flag, channel_count;
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/* checks */
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if (!check_extensions(streamFile, "wsi"))
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goto fail;
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channel_count = read_32bitBE(0x04,streamFile);
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if (channel_count != 2) goto fail; /* assumed */
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/* check for consistent block headers */
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{
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off_t block_offset;
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off_t block_size_has_been;
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int i;
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block_offset = read_32bitBE(0x00,streamFile);
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if (block_offset < 0x08) goto fail;
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block_size_has_been = block_offset;
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/* check 4 blocks, to get an idea */
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for (i = 0; i < 4*channel_count; i++) {
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off_t block_size = read_32bitBE(block_offset,streamFile);
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if (block_size < 0x10)
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goto fail; /* expect at least the block header */
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if (i%channel_count+1 != read_32bitBE(block_offset+0x08,streamFile))
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goto fail; /* expect the channel numbers to alternate */
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if (i%channel_count==0)
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block_size_has_been = block_size;
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else if (block_size != block_size_has_been)
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goto fail; /* expect every block in a set of channels to have the same size */
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block_offset += block_size;
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}
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}
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start_offset = read_32bitBE(0x00, streamFile);
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header_offset = start_offset + 0x10;
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header_spacing = read_32bitBE(start_offset,streamFile);
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/* contains standard DSP header, but since it's blocked validations (start/loop ps, etc)
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* will fail, so no point to handle as standard DSP */
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loop_flag = read_16bitBE(header_offset+0x0c,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_DSP_WSI;
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vgmstream->sample_rate = read_32bitBE(header_offset+0x08,streamFile);
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vgmstream->num_samples = read_32bitBE(header_offset+0x00,streamFile) / 14 * 14; /* remove incomplete last frame */
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vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bitBE(header_offset+0x10,streamFile));
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vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bitBE(header_offset+0x14,streamFile))+1;
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if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_blocked_wsi;
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dsp_read_coefs_be(vgmstream, streamFile, header_offset+0x1c, header_spacing);
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dsp_read_hist_be(vgmstream, streamFile, header_offset+0x40, header_spacing);
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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