diff --git a/README.md b/README.md index 77ca45f1..d77d2f04 100644 --- a/README.md +++ b/README.md @@ -26,10 +26,18 @@ In the case of the foobar2000 component they are all bundled for convenience, or you can get them here: https://github.com/kode54/vgmstream/tree/master/ext_libs (bundled here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest). -Put ```libvorbis.dll```, ```libmpg123-0.dll```, ```libg7221_decode.dll```, ```libg719_decode.dll```, -```avcodec-vgmstream-58.dll```, ```avformat-vgmstream-58.dll```, ```avutil-vgmstream-56.dll```, ```swresample-vgmstream-3.dll``` -and ```libatrac9.dll``` somewhere Windows can -find them. +Put the following files somewhere Windows can find them: +- `libvorbis.dll` +- `libmpg123-0.dll` +- `libg7221_decode.dll` +- `libg719_decode.dll` +- `avcodec-vgmstream-58.dll` +- `avformat-vgmstream-58.dll` +- `avutil-vgmstream-56.dll` +- `swresample-vgmstream-3.dll` +- `libatrac9.dll` +- `libcelt-0061.dll` +- `libcelt-0110.dll` For Winamp/XMPlay/command line this means in the directory with the main .exe, or in a system directory, or any other directory in the PATH variable. @@ -48,7 +56,7 @@ Options: -c: loop forever (continuously) -m: print metadata only, don't decode -x: decode and print adxencd command line to encode as ADX - -g: decode and print oggenc command line to encode as OGG +2 -g: decode and print oggenc command line to encode as OGG -b: decode and print batch variable commands -L: append a smpl chunk and create a looping wav -e: force end-to-end looping @@ -124,6 +132,7 @@ vgmstream (mainly to get looping in some cases). - .ac3 to .lac3 - .aif to .aiffl or .aifcl - .asf to .sng (EA formats) +- .flac to .lflac - .mp4 to .lmp4 - .ogg to .logg - .opus to .lopus @@ -192,16 +201,16 @@ are used in few games. - Nintendo AFC ADPCM - ITU-T G.721 - CD-ROM XA ADPCM -- Sony PSX ADPCM a.k.a VAG (standard, badflags, bmdx, configurable) +- Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable) - Sony HEVAG - Electronic Arts EA-XA (stereo, mono, Maxis) - Electronic Arts EA-XAS - DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc) -- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, etc) -- Microsoft MS ADPCM -- Westwood VBR ADPCM -- Yamaha AICA ADPCM -- Procyon Studio ADPCM +- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc) +- Microsoft MS ADPCM (standard, Cricket Audio) +- Westwood VBR ADPCM +- Yamaha AICA ADPCM +- Procyon Studio ADPCM - Level-5 0x555 ADPCM - Activision EXAKT SASSC DPCM - lsf ADPCM @@ -215,6 +224,8 @@ are used in few games. - CRI HCA - Electronic Arts MicroTalk a.k.a. UTK or UMT - FMOD FADPCM 4-bit ADPCM +- Konami XMD 4-bit ADPCM +- Argonaut ASF 4-bit ADPCM - Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights) - MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc) - ITU-T G.722.1 (Polycom Siren 7) @@ -230,6 +241,7 @@ are used in few games. - Bink - AC3/SPDIF - Xiph Opus (Ogg, Switch) +- Xiph CELT (FSB) - Musepack - FLAC - Others