mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-02-17 19:19:16 +01:00
Fix .CSMP loops [Metroid Prime Trilogy (Wii)]
This commit is contained in:
parent
3f1a5e94a8
commit
f3a9c3bdd3
@ -2,7 +2,7 @@
|
||||
#include "../coding/coding.h"
|
||||
|
||||
|
||||
/* CSMP - Retro Studios sample [Metroid Prime 3 (Wii), Donkey Kong Country Returns (Wii)] */
|
||||
/* CSMP - Retro Studios sample [Metroid Prime 3 (Wii)-sfx, Donkey Kong Country Returns (Wii)-sfx] */
|
||||
VGMSTREAM* init_vgmstream_csmp(STREAMFILE* sf) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
off_t start_offset, first_offset = 0x08, chunk_offset;
|
||||
@ -10,21 +10,20 @@ VGMSTREAM* init_vgmstream_csmp(STREAMFILE* sf) {
|
||||
|
||||
|
||||
/* checks */
|
||||
if (!check_extensions(sf, "csmp"))
|
||||
goto fail;
|
||||
if (!is_id32be(0x00, sf, "CSMP"))
|
||||
goto fail;
|
||||
if (read_u32be(0x04, sf) != 1)
|
||||
if (!check_extensions(sf, "csmp"))
|
||||
goto fail;
|
||||
if (read_u32be(0x04, sf) != 1) /* version? */
|
||||
goto fail;
|
||||
|
||||
if (!find_chunk(sf, 0x44415441,first_offset,0, &chunk_offset,NULL, 1, 0)) /*"DATA"*/
|
||||
/* INFO > PAD > DATA */
|
||||
if (!find_chunk(sf, get_id32be("DATA"),first_offset,0, &chunk_offset,NULL, 1, 0))
|
||||
goto fail;
|
||||
|
||||
/* contains standard DSP header, but somehow some validations (start/loop ps)
|
||||
* don't seem to work, so no point to handle as standard DSP */
|
||||
|
||||
channels = 1;
|
||||
loop_flag = read_s16be(chunk_offset+0x0c,sf);
|
||||
/* contains a not quite standard DSP header */
|
||||
channels = 1; /* also at INFO + 0x00? (in practice uses dual stereo in separate files) */
|
||||
loop_flag = read_s16be(chunk_offset+0x0c,sf); /* also at INFO + 0x01 */
|
||||
start_offset = chunk_offset + 0x60;
|
||||
|
||||
|
||||
@ -35,10 +34,8 @@ VGMSTREAM* init_vgmstream_csmp(STREAMFILE* sf) {
|
||||
vgmstream->meta_type = meta_CSMP;
|
||||
vgmstream->sample_rate = read_s32be(chunk_offset+0x08,sf);
|
||||
vgmstream->num_samples = read_s32be(chunk_offset+0x00,sf);
|
||||
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_u32be(chunk_offset+0x10,sf));
|
||||
vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_u32be(chunk_offset+0x14,sf)) + 1;
|
||||
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
vgmstream->loop_start_sample = read_s32be(chunk_offset+0x10,sf); /* unlike regular DSP's nibbles */
|
||||
vgmstream->loop_end_sample = read_s32be(chunk_offset+0x14,sf) + 1;
|
||||
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
Loading…
x
Reference in New Issue
Block a user