Fix some AIFF

This commit is contained in:
bnnm 2022-01-22 22:56:20 +01:00
parent b13258402a
commit f565083502

View File

@ -68,7 +68,7 @@ static int is_str(const char* str, int len, off_t offset, STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_aifc(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset = 0, coef_offset = 0;
size_t file_size;
uint32_t aifx_size, file_size;
coding_t coding_type = 0;
int channels = 0, sample_count = 0, sample_size = 0, sample_rate = 0;
int interleave = 0;
@ -111,8 +111,7 @@ VGMSTREAM* init_vgmstream_aifc(STREAMFILE* sf) {
}
file_size = get_streamfile_size(sf);
if (read_u32be(0x04,sf) + 0x08 != file_size)
goto fail;
aifx_size = read_u32be(0x04,sf);
/* AIFF originally allowed only PCM (non-compressed) audio, so newer AIFC was added,
* though some AIFF with other codecs exist */
@ -128,6 +127,15 @@ VGMSTREAM* init_vgmstream_aifc(STREAMFILE* sf) {
goto fail;
}
/* some games have wonky sizes, selectively fix to catch bad rips and new mutations */
if (file_size != aifx_size + 0x08) {
if (is_aiff && file_size == aifx_size + 0x08 + 0x08)
aifx_size += 0x08; /* [Psychic Force Puzzle Taisen CD2 (PS1)] */
}
if (aifx_size + 0x08 != file_size)
goto fail;
/* read through chunks to verify format and find metadata */
{