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https://github.com/vgmstream/vgmstream.git
synced 2025-02-18 03:26:57 +01:00
Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)]
This commit is contained in:
parent
627fbe2f4e
commit
f61b746861
@ -23,6 +23,7 @@ static size_t deblock_io_read(STREAMFILE* sf, uint8_t* dest, off_t offset, size_
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data->block_size = 0;
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data->data_size = 0;
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data->skip_size = 0;
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data->chunk_size = 0;
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data->step_count = data->cfg.step_start;
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//data->read_count = data->cfg.read_count;
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@ -49,6 +49,7 @@ struct deblock_io_data {
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off_t block_size; /* current block (added to physical offset) */
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off_t skip_size; /* data to skip from block start to reach data (like a header) */
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off_t data_size; /* usable data in a block (added to logical offset) */
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off_t chunk_size; /* current super-block size (for complex blocks, handled manually) */
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int step_count; /* number of blocks to step over */
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//int read_count; /* number of blocks to read */
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133
src/meta/mul.c
133
src/meta/mul.c
@ -3,15 +3,15 @@
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#include "../coding/coding.h"
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#include "mul_streamfile.h"
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typedef enum { PSX, DSP, IMA, XMA1 } mul_codec;
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typedef enum { PSX, DSP, IMA, XMA1, FSB4 } mul_codec;
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static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec* p_codec, off_t* p_extra_offset);
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static layered_layout_data* build_layered_mul(STREAMFILE *sf_data, int big_endian, VGMSTREAM* vgmstream);
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static off_t get_start_offset(STREAMFILE* sf);
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static int guess_codec(STREAMFILE* sf, off_t start_offset, int big_endian, int channels, mul_codec* p_codec, off_t* p_extra_offset);
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static layered_layout_data* build_layered_mul(STREAMFILE* sf, off_t offset, int big_endian, VGMSTREAM* vgmstream, mul_codec codec);
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/* .MUL - from Crystal Dynamics games [Legacy of Kain: Defiance (PS2), Tomb Raider Underworld (multi)] */
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VGMSTREAM * init_vgmstream_mul(STREAMFILE *sf) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM* init_vgmstream_mul(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset, coefs_offset = 0;
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int loop_flag, channel_count, sample_rate, num_samples, loop_start;
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int big_endian;
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@ -48,21 +48,23 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE *sf) {
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/* 0x34: id? */
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/* 0x38+: channel config until ~0x100? (multiple 0x3F800000 / 1.0f depending on the number of channels) */
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/* test known versions (later versions start from 0x24 instead of 0x20) */
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if (!(read_u32(0x38,sf) == 0x3F800000 ||
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/* test known "version" (some float) later versions start from 0x24 instead of 0x20 */
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if (!((read_u32(0x38,sf) == 0x3F800000 && read_u32(0x38,sf) != 0x4530F000) || /* Avengers */
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read_u32(0x3c,sf) == 0x3F800000)) /* Tomb Raider Underworld */
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goto fail;
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loop_flag = (loop_start >= 0); /* 0xFFFFFFFF when not looping */
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start_offset = 0x800;
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start_offset = get_start_offset(sf);
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if (!start_offset) goto fail;
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/* format is pretty limited so we need to guess codec */
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if (!guess_codec(sf, big_endian, channel_count, &codec, &coefs_offset))
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if (!guess_codec(sf, start_offset, big_endian, channel_count, &codec, &coefs_offset))
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MUL;
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@ -91,16 +93,13 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE *sf) {
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vgmstream->layout_type = layout_blocked_mul;
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break;
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#ifdef VGM_USE_FFMPEG
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case XMA1: {
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vgmstream->layout_data = build_layered_mul(sf, big_endian, vgmstream);
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case XMA1:
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case FSB4:
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vgmstream->layout_data = build_layered_mul(sf, start_offset, big_endian, vgmstream, codec);
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if (!vgmstream->layout_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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//vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_layered;
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break;
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}
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#endif
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default:
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goto fail;
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@ -115,7 +114,19 @@ fail:
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return NULL;
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}
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static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec* p_codec, off_t* p_extra_offset) {
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static off_t get_start_offset(STREAMFILE* sf) {
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/* find first block with header info */
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if (read_u32be(0x0800,sf) != 0 || read_u32be(0x0804,sf) != 0) /* earlier games */
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return 0x800;
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if (read_u32be(0x2000,sf) != 0 || read_u32be(0x2004,sf) != 0) /* later games */
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return 0x2000;
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return 0;
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}
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static int guess_codec(STREAMFILE* sf, off_t start_offset, int big_endian, int channels, mul_codec* p_codec, off_t* p_extra_offset) {
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uint32_t (*read_u32)(off_t,STREAMFILE*);
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read_u32 = big_endian ? read_u32be : read_u32le;
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@ -141,14 +152,11 @@ static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec*
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else { //if (ps_check_format(sf, 0x820, 0x100)) {
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/* may be PS3/X360, tested below [Tomb Raider 7 (PS3)] */
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}
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// todo test XMA1 (X360): N mono streams (layered), each block has 1 sub-blocks of 0x800 packet per channel
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}
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{
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int i;
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off_t offset = 0x800;
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off_t offset = start_offset;
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size_t file_size = get_streamfile_size(sf);
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size_t frame_size;
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@ -163,6 +171,12 @@ static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec*
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continue; /* not audio */
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}
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/* test FSB4 header */
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if (read_u32be(offset + 0x10, sf) == 0x46534234 || read_u32be(offset + 0x20, sf) == 0x46534234) {
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*p_codec = FSB4;
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return 1;
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}
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/* test XMA1 (X360): has sub-blocks of 0x800 per channel */
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if (block_size == 0x810 * channels) {
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for (i = 0; i < channels; i++) {
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@ -207,8 +221,8 @@ static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec*
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}
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/* MUL contain one XMA1 streams per channel so we need the usual voodoo */
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static layered_layout_data* build_layered_mul(STREAMFILE *sf_data, int big_endian, VGMSTREAM* vgmstream) {
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/* MUL contain one XMA1/FSB streams per channel so we need the usual voodoo */
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static layered_layout_data* build_layered_mul(STREAMFILE* sf, off_t offset, int big_endian, VGMSTREAM* vgmstream, mul_codec codec) {
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layered_layout_data* data = NULL;
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STREAMFILE* temp_sf = NULL;
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int i, layers = vgmstream->channels;
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@ -219,47 +233,60 @@ static layered_layout_data* build_layered_mul(STREAMFILE *sf_data, int big_endia
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if (!data) goto fail;
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for (i = 0; i < layers; i++) {
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int layer_channels = 1;
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/* build the layer VGMSTREAM */
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data->layers[i] = allocate_vgmstream(layer_channels, 0);
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if (!data->layers[i]) goto fail;
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data->layers[i]->sample_rate = vgmstream->sample_rate;
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data->layers[i]->num_samples = vgmstream->num_samples;
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switch(codec) {
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#ifdef VGM_USE_FFMPEG
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{
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uint8_t buf[0x100];
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int bytes;
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size_t stream_size;
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case XMA1: {
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uint8_t buf[0x100];
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int bytes;
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size_t stream_size;
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int layer_channels = 1;
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temp_sf = setup_mul_streamfile(sf_data, big_endian, i, layers);
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if (!temp_sf) goto fail;
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temp_sf = setup_mul_streamfile(sf, offset, big_endian, i, layers, NULL);
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if (!temp_sf) goto fail;
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stream_size = get_streamfile_size(temp_sf);
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stream_size = get_streamfile_size(temp_sf);
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bytes = ffmpeg_make_riff_xma1(buf, 0x100, data->layers[i]->num_samples, stream_size, data->layers[i]->channels, data->layers[i]->sample_rate, 0);
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data->layers[i]->codec_data = init_ffmpeg_header_offset(temp_sf, buf,bytes, 0x00, stream_size);
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if (!data->layers[i]->codec_data) goto fail;
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/* build the layer VGMSTREAM */
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data->layers[i] = allocate_vgmstream(layer_channels, 0);
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if (!data->layers[i]) goto fail;
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data->layers[i]->coding_type = coding_FFmpeg;
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data->layers[i]->layout_type = layout_none;
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data->layers[i]->stream_size = stream_size;
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data->layers[i]->sample_rate = vgmstream->sample_rate;
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data->layers[i]->num_samples = vgmstream->num_samples;
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xma_fix_raw_samples(data->layers[i], temp_sf, 0x00,stream_size, 0, 0,0); /* ? */
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bytes = ffmpeg_make_riff_xma1(buf, 0x100, data->layers[i]->num_samples, stream_size, data->layers[i]->channels, data->layers[i]->sample_rate, 0);
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data->layers[i]->codec_data = init_ffmpeg_header_offset(temp_sf, buf,bytes, 0x00, stream_size);
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if (!data->layers[i]->codec_data) goto fail;
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close_streamfile(temp_sf);
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temp_sf = NULL;
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}
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#else
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goto fail;
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data->layers[i]->coding_type = coding_FFmpeg;
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data->layers[i]->layout_type = layout_none;
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data->layers[i]->stream_size = stream_size;
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xma_fix_raw_samples(data->layers[i], temp_sf, 0x00,stream_size, 0, 0,0); /* ? */
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break;
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}
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#endif
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case FSB4: { /* FSB4 w/ mono MP3 [Tomb Raider 8 (PS3), Avengers (PC)] */
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temp_sf = setup_mul_streamfile(sf, offset, big_endian, i, layers, "fsb");
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if (!temp_sf) goto fail;
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data->layers[i] = init_vgmstream_fsb(temp_sf);
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if (!data->layers[i]) goto fail;
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break;
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}
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default:
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goto fail;
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}
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close_streamfile(temp_sf);
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temp_sf = NULL;
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}
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if (!setup_layout_layered(data))
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goto fail;
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vgmstream->coding_type = data->layers[0]->coding_type;
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return data;
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fail:
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@ -2,56 +2,71 @@
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#define _MUL_STREAMFILE_H_
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#include "deblock_streamfile.h"
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static void block_callback(STREAMFILE* sf, deblock_io_data* data) {
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uint32_t block_type;
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size_t block_size;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = data->cfg.big_endian ? read_u32be : read_u32le;
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/* Blocks have base header + sub-blocks with track sub-header.
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* Some blocks don't contain all channels (instead they begin next block). */
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if (data->physical_offset == 0) {
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data->block_size = 0x800;
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if (data->chunk_size && data->chunk_size < 0x10) {
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/* padding after all sub-blocks */
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data->block_size = data->chunk_size;
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data->data_size = 0;
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data->skip_size = 0;
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return;
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data->chunk_size = 0;
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}
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else if (data->chunk_size) {
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/* audio block sub-headers, ignore data for other tracks */
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uint32_t track_size = read_u32(data->physical_offset + 0x00, sf);
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uint32_t track_number = read_u32(data->physical_offset + 0x04, sf);
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/* 0x08: dummy (may contain un-init'd data) */
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/* 0x0c: dummy (may contain un-init'd data) */
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block_type = read_u32(data->physical_offset + 0x00, sf);
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block_size = read_u32(data->physical_offset + 0x04, sf); /* not including main header */
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/* some blocks only contain half of data (continues in next block) so use track numbers */
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if (block_type == 0x00 && block_size != 0) {
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/* header block */
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data->block_size = 0x10;
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data->block_size = 0x10 + track_size;
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data->data_size = 0;
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data->skip_size = 0;
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}
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else if (block_type == 0x00000800) {
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data->block_size = 0x810;
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/* actually sub-block with size + number, kinda half-assed but meh... */
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if (block_size == data->cfg.track_number) {
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data->data_size = 0x800;
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if (track_number == data->cfg.track_number) {
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data->data_size = track_size;
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data->skip_size = 0x10;
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}
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else{
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data->data_size = 0;
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data->skip_size = 0;
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}
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data->chunk_size -= data->block_size;
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}
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else {
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/* non-audio block */
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data->block_size = block_size + 0x10;
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/* base block header */
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uint32_t block_type = read_u32(data->physical_offset + 0x00, sf);
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uint32_t block_size = read_u32(data->physical_offset + 0x04, sf);
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/* 0x08: dummy */
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/* 0x0c: dummy */
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/* blocks are padded after all sub-blocks */
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if (block_size % 0x10) {
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block_size = block_size + 0x10 - (block_size % 0x10);
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}
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data->data_size = 0;
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data->skip_size = 0;
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if (block_type == 0x00 && block_size != 0) {
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/* audio block */
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data->block_size = 0x10;
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data->chunk_size = block_size;
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}
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else {
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/* non-audio block (or empty audio block) */
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data->block_size = block_size + 0x10;
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}
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}
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}
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/* Deinterleaves MUL streams */
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static STREAMFILE* setup_mul_streamfile(STREAMFILE* sf, int big_endian, int track_number, int track_count) {
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static STREAMFILE* setup_mul_streamfile(STREAMFILE* sf, off_t offset, int big_endian, int track_number, int track_count, const char* extension) {
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STREAMFILE *new_sf = NULL;
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deblock_config_t cfg = {0};
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cfg.stream_start = offset;
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cfg.big_endian = big_endian;
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cfg.track_number = track_number;
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cfg.track_count = track_count;
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@ -59,6 +74,8 @@ static STREAMFILE* setup_mul_streamfile(STREAMFILE* sf, int big_endian, int trac
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new_sf = open_wrap_streamfile(sf);
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new_sf = open_io_deblock_streamfile_f(new_sf, &cfg);
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if (extension)
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new_sf = open_fakename_streamfile_f(new_sf, NULL, extension);
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return new_sf;
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}
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