Fix some .vsf issues

This commit is contained in:
bnnm 2019-12-15 01:37:56 +01:00
parent 227f4b5950
commit f98372ab2f
5 changed files with 34 additions and 30 deletions

View File

@ -1000,7 +1000,7 @@ static const meta_info meta_info_list[] = {
{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
{meta_SAT_BAKA, "BAKA header from Crypt Killer"},
{meta_NDS_SWAV, "SWAV Header"},
{meta_PS2_VSF, "Musashi: Samurai Legend VSF Header"},
{meta_VSF, "Square-Enix VSF header"},
{meta_NDS_RRDS, "Ridger Racer DS Header"},
{meta_PS2_TK5, "Tekken 5 Stream Header"},
{meta_PS2_SND, "Might and Magic SSND Header"},

View File

@ -366,7 +366,7 @@ VGMSTREAM * init_vgmstream_sat_baka(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nds_swav(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_vsf(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_vsf(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nds_rrds(STREAMFILE *streamFile);

View File

@ -1,53 +1,57 @@
#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* VSF (from many Square Enix games released on the PS2 between 2004-2006) */
VGMSTREAM * init_vgmstream_ps2_vsf(STREAMFILE *streamFile) {
/* VSF - from Square Enix PS2 games between 2004-2006 [Musashi: Samurai Legend (PS2), Front Mission 5 (PS2)] */
VGMSTREAM * init_vgmstream_vsf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, pitch;
int loop_flag, channel_count, flags, pitch;
size_t channel_size, loop_start;
/* checks */
/* .vsf - header id and actual extension (Code Age Commanders [PS2]) */
/* .vsf: header id and actual extension [Code Age Commanders (PS2)] */
if (!check_extensions(streamFile, "vsf"))
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x56534600) /* "VSF" */
if (read_32bitBE(0x00,streamFile) != 0x56534600) /* "VSF\0" */
goto fail;
loop_flag = (read_32bitLE(0x1c,streamFile)==0x13);
if(read_8bit(0x1C,streamFile)==0x0)
channel_count = 1;
else
channel_count = 2;
/* 0x04: data size */
/* 0x08: file number? */
/* 0x0c: version? (always 0x00010000) */
channel_size = read_32bitLE(0x10,streamFile) * 0x10;
/* 0x14: frame size */
loop_start = read_32bitLE(0x18,streamFile) * 0x10; /* also in channel size */
flags = read_32bitLE(0x1c,streamFile);
pitch = read_32bitLE(0x20,streamFile);
/* 0x24: volume? */
/* 0x28: ? (may be 0) */
/* rest is 0xFF */
/* build the VGMSTREAM */
channel_count = (flags & (1<<0)) ? 2 : 1;
loop_flag = (flags & (1<<1));
start_offset = (flags & (1<<8)) ? 0x80 : 0x800;
/* flag (1<<4) is common but no apparent differences, no other flags known */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = round10((48000 * pitch) / 4096);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x10,streamFile)*28;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile)*28;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, 1);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x400;
vgmstream->meta_type = meta_PS2_VSF;
vgmstream->meta_type = meta_VSF;
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
/* clean up anything we may have opened */
fail:
close_vgmstream(vgmstream);
return NULL;

View File

@ -188,7 +188,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ngc_ffcc_str,
init_vgmstream_sat_baka,
init_vgmstream_nds_swav,
init_vgmstream_ps2_vsf,
init_vgmstream_vsf,
init_vgmstream_nds_rrds,
init_vgmstream_ps2_tk5,
init_vgmstream_ps2_vsf_tta,

View File

@ -436,7 +436,7 @@ typedef enum {
meta_WII_SNG, /* Excite Trucks */
meta_MUL,
meta_SAT_BAKA, /* Crypt Killer */
meta_PS2_VSF, /* Musashi: Samurai Legend */
meta_VSF,
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
meta_ADS, /* Gauntlet Dark Legends (GC) */
meta_PS2_SPS, /* Ape Escape 2 */