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https://github.com/vgmstream/vgmstream.git
synced 2025-01-21 08:43:40 +01:00
Fix some decoding edge cases
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parent
295e187452
commit
fbab0c0905
@ -5,7 +5,7 @@
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/* Decodes samples for flat streams.
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* Data forms a single stream, and the decoder may internally skip chunks and move offsets as needed. */
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void render_vgmstream_flat(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream) {
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void render_vgmstream_flat(sample_t* outbuf, int32_t sample_count, VGMSTREAM* vgmstream) {
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int samples_written = 0;
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int samples_per_frame, samples_this_block;
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@ -25,17 +25,19 @@ void render_vgmstream_flat(sample_t* buffer, int32_t sample_count, VGMSTREAM* vg
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if (samples_to_do > sample_count - samples_written)
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samples_to_do = sample_count - samples_written;
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if (samples_to_do == 0) {
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VGM_LOG("layout_flat: wrong samples_to_do 0 found\n"); /* could happen when calling render at EOF? */
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//VGM_LOG("layout_flat: tb=%i sib=%i, spf=%i\n", samples_this_block, vgmstream->samples_into_block, samples_per_frame);
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memset(buffer + samples_written*vgmstream->channels, 0, (sample_count - samples_written) * vgmstream->channels * sizeof(sample_t));
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break;
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if (samples_to_do == 0) { /* when decoding more than num_samples */
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VGM_LOG("FLAT: samples_to_do 0\n");
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goto decode_fail;
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}
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decode_vgmstream(vgmstream, samples_written, samples_to_do, buffer);
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decode_vgmstream(vgmstream, samples_written, samples_to_do, outbuf);
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samples_written += samples_to_do;
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vgmstream->current_sample += samples_to_do;
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vgmstream->samples_into_block += samples_to_do;
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}
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return;
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decode_fail:
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memset(outbuf + samples_written * vgmstream->channels, 0, (sample_count - samples_written) * vgmstream->channels * sizeof(sample_t));
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}
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@ -34,6 +34,10 @@ void render_vgmstream_layered(sample_t* outbuf, int32_t sample_count, VGMSTREAM*
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if (samples_to_do > sample_count - samples_written)
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samples_to_do = sample_count - samples_written;
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if (samples_to_do <= 0) { /* when decoding more than num_samples */
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VGM_LOG("LAYERED: samples_to_do 0\n");
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goto decode_fail;
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}
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/* decode all layers */
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ch = 0;
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@ -65,6 +69,10 @@ void render_vgmstream_layered(sample_t* outbuf, int32_t sample_count, VGMSTREAM*
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vgmstream->current_sample += samples_to_do;
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vgmstream->samples_into_block += samples_to_do;
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}
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return;
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decode_fail:
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memset(outbuf + samples_written * data->output_channels, 0, (sample_count - samples_written) * data->output_channels * sizeof(sample_t));
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}
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@ -23,7 +23,7 @@ void render_vgmstream_segmented(sample_t* outbuf, int32_t sample_count, VGMSTREA
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if (data->current_segment >= data->segment_count) {
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VGM_LOG("SEGMENT: wrong current segment\n");
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return;
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goto decode_fail;
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}
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samples_this_block = vgmstream_get_samples(data->segments[data->current_segment]);
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@ -41,10 +41,9 @@ void render_vgmstream_segmented(sample_t* outbuf, int32_t sample_count, VGMSTREA
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if (vgmstream->samples_into_block >= samples_this_block) {
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data->current_segment++;
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/* could happen on last segment trying to decode more samples */
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if (data->current_segment >= data->segment_count) {
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VGM_LOG("SEGMENTED: wrong next segment\n");
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break;
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if (data->current_segment >= data->segment_count) { /* when decoding more than num_samples */
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VGM_LOG("SEGMENTED: reached last segment\n");
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goto decode_fail;
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}
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/* in case of looping spanning multiple segments */
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@ -62,9 +61,9 @@ void render_vgmstream_segmented(sample_t* outbuf, int32_t sample_count, VGMSTREA
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if (samples_to_do > VGMSTREAM_SEGMENT_SAMPLE_BUFFER /*&& use_internal_buffer*/) /* always for fade/etc mixes */
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samples_to_do = VGMSTREAM_SEGMENT_SAMPLE_BUFFER;
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if (samples_to_do < 0) { /* ? */
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if (samples_to_do < 0) { /* 0 is ok? */
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VGM_LOG("SEGMENTED: wrong samples_to_do %i found\n", samples_to_do);
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break;
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goto decode_fail;
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}
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render_vgmstream(
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@ -84,6 +83,10 @@ void render_vgmstream_segmented(sample_t* outbuf, int32_t sample_count, VGMSTREA
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vgmstream->current_sample += samples_to_do;
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vgmstream->samples_into_block += samples_to_do;
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}
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return;
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decode_fail:
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memset(outbuf + samples_written * data->output_channels, 0, (sample_count - samples_written) * data->output_channels * sizeof(sample_t));
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}
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void loop_layout_segmented(VGMSTREAM* vgmstream, int32_t loop_sample) {
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@ -248,6 +248,7 @@ static int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstre
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/* current_sample goes between loop points (if looped) or up to max samples,
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* must detect beyond that decoders would encounter garbage data */
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/* not ">=" to allow layouts to loop in some cases when == happens */
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if (vgmstream->current_sample > vgmstream->num_samples) {
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int channels = vgmstream->channels;
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