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support for looping and v2 format (GANTZ)
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e449722e93
commit
fd5f3d7efe
@ -1,63 +1,96 @@
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#include "meta.h"
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#include "../util.h"
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/* 2PFS
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- Mahoromatic: Moetto - KiraKira Maid-San (PS2)
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/* 2PFS (Konami)
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- Mahoromatic: Moetto - KiraKira Maid-San (PS2) [.2pfs (V1, 2003)]
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- GANTZ The Game (PS2) [.sap (V2, 2005)]
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There are two versions of the format, though they use different extensions.
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Implemented both versions here in case there are .2pfs with the V2 header out there.
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Both loop correctly AFAIK (there is a truncated Mahoromatic rip around, beware).
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*/
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VGMSTREAM * init_vgmstream_ps2_2pfs(STREAMFILE *streamFile)
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{
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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off_t start_offset = 0x800;
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int interleave = 0x1000;
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int loop_flag = 0;
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int loop_flag;
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int channel_count;
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int version; /* v1=1, v2=2 */
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int loop_start_block; /* block number where the loop starts */
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int loop_end_block; /* usually the last block */
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int loop_start_sample_adjust; /* loops start/end a few samples into the start/end block */
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int loop_end_sample_adjust;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("2pfs",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x32504653)
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if ( strcasecmp("2pfs",filename_extension(filename))
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&& strcasecmp("sap",filename_extension(filename)) )
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goto fail;
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// channel count
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channel_count = read_8bit(0x40,streamFile);
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/* check header ("2PFS") */
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if (read_32bitBE(0x00,streamFile) != 0x32504653)
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goto fail;
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// header size
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start_offset = 0x800;
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// loop flag
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//if ((read_32bitLE(0x38, streamFile) != 0 ||
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// (read_32bitLE(0x34, streamFile) != 0)))
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//{
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// loop_flag = 1;
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//}
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version = read_16bitLE(0x04,streamFile);
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if ( version!=0x01 && version!=0x02 )
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goto fail;
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// Loop info unknown right now
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//if (loop_flag)
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//{
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// vgmstream->loop_start_sample = read_32bitLE(0x38,streamFile)*28/16/channel_count;
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// vgmstream->loop_end_sample = read_32bitLE(0x34,streamFile)*28/16/channel_count;
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//}
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/* build the VGMSTREAM */
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channel_count = read_8bit(0x40,streamFile);
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loop_flag = read_8bit(0x41,streamFile);
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/* other header values
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* 0x06 (4): unknown, v1=0x0004 v2=0x0001
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* 0x08 (32): unique file id
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* 0x0c (32): base header size (v1=0x50, v2=0x60) + datasize (without the 0x800 full header size)
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* 0x10-0x30: unknown (v1 differs from v2)
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* 0x38-0x40: unknown (v1 same as v2)
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* 0x4c (32) in V2: unknown, some kind of total samples?
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*/
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x44,streamFile);
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x0C,streamFile)*28/16/channel_count;
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vgmstream->num_samples = read_32bitLE(0x34,streamFile) * 28 / 16 / channel_count;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x1000;
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vgmstream->interleave_block_size = interleave;
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vgmstream->meta_type = meta_PS2_2PFS;
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if ( version==0x01 ) {
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vgmstream->sample_rate = read_32bitLE(0x44,streamFile);
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loop_start_sample_adjust = read_16bitLE(0x42,streamFile);
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loop_start_block = read_32bitLE(0x48,streamFile);
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loop_end_block = read_32bitLE(0x4c,streamFile);
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} else {
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vgmstream->sample_rate = read_32bitLE(0x48,streamFile);
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loop_start_sample_adjust = read_32bitLE(0x44,streamFile);
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loop_start_block = read_32bitLE(0x50,streamFile);
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loop_end_block = read_32bitLE(0x54,streamFile);
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}
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loop_end_sample_adjust = interleave; /* loops end after all samples in the end_block AFAIK */
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if ( loop_flag ) {
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/* block to offset > offset to sample + adjust (number of samples into the block) */
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vgmstream->loop_start_sample = ((loop_start_block * channel_count * interleave)
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* 28 / 16 / channel_count)
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+ (loop_start_sample_adjust * 28 / 16);
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vgmstream->loop_end_sample = ((loop_end_block * channel_count * interleave)
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* 28 / 16 / channel_count)
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+ (loop_end_sample_adjust * 28 / 16);
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}
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/* open the file for reading */
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{
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int i;
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@ -69,11 +102,10 @@ VGMSTREAM * init_vgmstream_ps2_2pfs(STREAMFILE *streamFile)
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{
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset + (vgmstream->interleave_block_size * i);
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vgmstream->ch[i].channel_start_offset =
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vgmstream->ch[i].offset =
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start_offset + (vgmstream->interleave_block_size * i);
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}
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}
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return vgmstream;
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