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Added fake .x360audio extension
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@ -595,6 +595,7 @@ static const char* extension_list[] = {
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"wvx",
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"x",
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"x360audio", //fake extension for Unreal Engine 3 XMA (real extension unknown)
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"xa",
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"xa2",
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"xa30",
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@ -12,7 +12,8 @@ VGMSTREAM* init_vgmstream_xma_ue3(STREAMFILE *sf) {
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/* checks */
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/* .xma: assumed */
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if (!check_extensions(sf, "xma,"))
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/* .x360audio: fake produced by UE Viewer */
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if (!check_extensions(sf, "xma,x360audio,"))
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goto fail;
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/* UE3 uses class-like chunks called "SoundNodeWave" to store info and (rarely multi) raw audio data. Other
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