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Update PS2 AST to handle additional variation from Binchou-Tan: Shiawasegoyomi.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@791 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -9,6 +9,7 @@ VGMSTREAM * init_vgmstream_ps2_ast(STREAMFILE *streamFile) {
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int loop_flag = 0;
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int channel_count;
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int variant_type;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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@ -18,27 +19,55 @@ VGMSTREAM * init_vgmstream_ps2_ast(STREAMFILE *streamFile) {
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if (read_32bitBE(0x00,streamFile) != 0x41535400) /* "AST\0" */
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goto fail;
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loop_flag = 0;
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/* determine variant */
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if (read_32bitBE(0x10,streamFile) == 0)
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{
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variant_type = 1;
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}
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else
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{
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variant_type = 2;
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}
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loop_flag = 0;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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if (variant_type == 1)
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{
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start_offset = 0x800;
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channel_count = 2;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x0C,streamFile)-start_offset)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
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vgmstream->num_samples = (read_32bitLE(0x0C,streamFile)-start_offset)*28/16/channel_count;
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vgmstream->interleave_block_size = read_32bitLE(0x08,streamFile);
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loop_flag = 1;
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}
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else if (variant_type == 2)
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{
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start_offset = 0x100;
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channel_count = read_32bitLE(0x0C,streamFile);
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
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vgmstream->num_samples = (read_32bitLE(0x04,streamFile)-start_offset)*28/16/channel_count;
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vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile);
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}
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if (loop_flag)
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{
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x0C,streamFile)-start_offset)*28/16/channel_count;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x08,streamFile);
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vgmstream->meta_type = meta_PS2_AST;
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vgmstream->layout_type = layout_interleave;
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vgmstream->coding_type = coding_PSX;
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vgmstream->meta_type = meta_PS2_AST;
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/* open the file for reading */
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{
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