Commit Graph

692 Commits

Author SHA1 Message Date
bnnm
b3c507b3ed Cleanup and renames 2019-07-28 15:11:17 +02:00
bnnm
22703957f5 Add .smk Smacker video [Starcraft (PC)] 2019-07-21 15:08:39 +02:00
bnnm
e9cfb8d617 Fix FFmpeg formats that can't seek 2019-07-21 14:41:17 +02:00
Simon Aarons
5734a84a23 Implement Traveller's Tales' RAD 2019-07-12 20:14:39 +10:00
bnnm
1d28e0f58e
Merge pull request #434 from bnnm/txth-xvag-scd
txth xvag scd
2019-06-29 20:42:41 +02:00
bnnm
c7aaabf573 Fix XVAG MPEG encoder delay/gapless looping 2019-06-29 13:24:53 +02:00
bxaimc
1d2e9793e5 Add preliminary BWAV support [Super Mario Maker 2 (Switch)] 2019-06-26 02:26:44 -04:00
bnnm
8ba1cf4575 Up the max sample rate to 192K [Dex (PS4)] 2019-04-07 01:43:59 +02:00
Naram Qashat
91ab2e75b6 Up the max sample rate to 128K.
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00
bnnm
57d724c2b2 Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)] 2019-03-30 02:15:22 +01:00
bnnm
9ac36892f6 Fix .sngw 5.1 channel order 2019-03-24 02:45:03 +01:00
bnnm
8739631792 Enable TXTP mixing 2019-03-24 01:21:09 +01:00
bnnm
50f8f53385 Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)] 2019-03-22 21:12:33 +01:00
bnnm
4defb55589 Add layer/segment mixing and main code (disabled) 2019-03-16 00:49:52 +01:00
bnnm
80ae4f2ed3 Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
a6e777d120 Update mixing code 2019-03-09 20:50:58 +01:00
bnnm
f0d3cadf3d Clean .dcs+wav [Evil Twin (DC)] 2019-03-04 20:08:33 +01:00
bnnm
8850ddacff Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09 Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)] 2019-03-02 21:12:00 +01:00
bnnm
051cad9462 Minor shadowing fixes and cleanup 2019-03-02 19:23:37 +01:00
bnnm
d9296c6693 Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar 2019-03-02 15:57:41 +01:00
bnnm
c99034cff8 Update mixing code 2019-02-25 00:38:35 +01:00
bnnm
40c23dc3f5 Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
bnnm
0725785824 Add some constants 2019-02-23 23:38:53 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
111c4dd97c Change some sample to sample_t 2019-02-23 02:54:23 +01:00
bnnm
dd31d1af33 Add Blitz IMA .str+wav [Zapper (PC)] 2019-02-23 00:12:58 +01:00
bnnm
4b3ec51667 Add .ds2 [Star Wars Bounty Hunter (GC)] 2019-02-17 23:17:14 +01:00
bnnm
fa4e56a6b1 Prepare parts for mixing 2019-02-17 20:28:27 +01:00
bnnm
98587ec8e7 Fix memory corruption when forcing loops and clean internals 2019-02-15 22:28:20 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
011fe56614 Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)] 2019-02-09 23:42:59 +01:00
bnnm
097f7b0285 Fix some SDF [Mr. Bean's Wacky World (Wii)] 2019-01-26 17:04:43 +01:00
bnnm
8f1ec86bda Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)] 2019-01-19 23:08:26 +01:00
bnnm
093fa28a2f Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)] 2019-01-12 13:02:08 +01:00
bnnm
d56bca12f8 Remove ps2_khv.c as it's now parsed in vag.c 2019-01-12 02:55:24 +01:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
NicknineTheEagle
5190b362a9 Added 4-bit PCM decoder 2019-01-09 22:30:15 +03:00
bnnm
78099c096b Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)] 2019-01-05 20:20:08 +01:00
bnnm
be9399b370 Redo Infernal Engine .smp [Ghostbusters (multi)] 2019-01-05 04:36:20 +01:00
bnnm
dd97d29f80 Add EA EACS banks [Need for Speed (PC)] 2019-01-02 17:17:14 +01:00
bnnm
e53740f27f Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)] 2018-12-27 16:14:59 +01:00
bnnm
aa970bbdef Adjust RedSpark case 2018-12-23 13:39:50 +01:00
bnnm
9245dc8a15 Add iNiS .IMC [Gitaroo Man (PS2)] 2018-12-23 13:38:18 +01:00
bnnm
c74da3884d Clean .vs naming 2018-12-22 20:09:01 +01:00
bnnm
47ab52f4f2 Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld] 2018-12-22 19:47:17 +01:00