bnnm
dfeb1da3ef
Add .stx STHD [Kakuto Chojin (Xbox)]
2018-03-29 17:01:46 +02:00
bnnm
6ce4580683
Add .msv extension [Fight Club (PS2)]
2018-03-29 16:09:32 +02:00
bnnm
c052848e26
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
2018-03-29 15:39:33 +02:00
bnnm
ae999b6769
Add .vis extension [AirForce Delta Strike (PS2)]
2018-03-29 01:21:50 +02:00
bnnm
16ca520ae0
Add .adp ADX extension [Headhunter (DC)]
2018-03-28 22:58:49 +02:00
bnnm
d7a2f0fe45
Add RIFF AICA [Dreamcast games]
2018-03-28 22:58:37 +02:00
bnnm
ad755b85c6
Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)]
2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57
Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)]
2018-03-28 00:30:59 +02:00
bnnm
93c26cfef0
Rename coding_AICA to coding_AICA_int since it only does mono data
2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63
Remove PCM16-XOR decoder and use decryption streamfile instead
...
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7
Remove BMDX decoder and use decryption streamfile instead
...
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1
Tweak VDS/VDM num_samples
2018-03-27 22:20:20 +02:00
Christopher Snowhill
16423580a2
Merge pull request #207 from bnnm/yamaha-layouts-fixes
...
Yamaha, layouts, fixes
2018-03-25 15:48:45 -07:00
bnnm
2f4f73e67a
Add XWB internal name reading (rare)
2018-03-25 20:01:45 +02:00
bnnm
382ce74821
Minor filename reading cleanup
2018-03-25 20:01:28 +02:00
bnnm
69da9d5f4d
Clean iadp and add missing .adp extension
2018-03-25 20:00:57 +02:00
bnnm
a2acd045bf
Fix missing nxap
2018-03-25 19:59:58 +02:00
bnnm
848238a1c6
Fix reading .ATX filename in plugins
2018-03-25 19:59:12 +02:00
bnnm
c72ff8dd46
Clean ngc_bo2
...
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
Christopher Snowhill
3ff69d191d
Update rsd.c
...
Fix failure case for compiling without FFmpeg.
2018-03-24 16:22:52 -07:00
bnnm
1d656026e5
Add .L/R extension [Crash Nitro Kart (PS2)]
2018-03-24 19:43:17 +01:00
bnnm
5d9c5c4ff7
Adjust interleave last block description
2018-03-24 19:30:35 +01:00
bnnm
eca9b83208
Simplify last block interleave
...
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
91e62e1a43
Remove tabs
2018-03-24 16:58:43 +01:00
bnnm
6c10b3136a
Fix comment
2018-03-24 15:40:41 +01:00
bnnm
af639fc92e
Use libvorbis over FFmpeg for AKB Ogg
2018-03-24 15:40:01 +01:00
bnnm
8534006035
Fix AKB2 subsongs [Mobius Final Fantasy (PC)]
2018-03-24 14:22:37 +01:00
bnnm
eb4168f9b9
Rename aica_decoder.c to yamaha_decoder.c for clarity
...
AICA ADPCM is not really exclusive to Dreamcast as Yamaha used it in
their sound chips before.
2018-03-24 12:20:22 +01:00
bnnm
f132c11764
Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)]
2018-03-24 12:17:04 +01:00
bnnm
6a5ef288ff
Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]
2018-03-24 12:13:40 +01:00
bnnm
d821ecb117
Improve Dreamcast AICA decoding (not very noticeable)
...
On decoding start step_size was 0, but Yamaha ADPCM is supposed to start
at 127 so there was some deviation, usually minor as most files start in
silence.
2018-03-24 12:13:04 +01:00
bnnm
fbd8e94e41
Add Yamaha/NXAP ADPCM decoder
2018-03-24 12:08:16 +01:00
bnnm
13a5322e26
Add .smv [Cho Aniki Zero (PSP)]
2018-03-23 22:41:42 +01:00
bnnm
08875e9a95
Fix true multichannel RSD6XADP [Scarface (Xbox)]
2018-03-23 21:21:56 +01:00
bnnm
49331423e2
Add true multichannel XBOX-IMA
2018-03-23 21:21:44 +01:00
bnnm
a53712d495
Add RSD6WMA [Scarface (Xbox)]
2018-03-23 18:54:20 +01:00
bnnm
bd684f7680
Rename wsi_blocked.c to blocked_wsi.c
2018-03-23 18:35:53 +01:00
bnnm
8bb9fa5f4a
Clean .WSI
2018-03-23 18:34:37 +01:00
bnnm
7b1fed0720
Move dsp_str to its own file for clarity (not using standard DSP header)
2018-03-23 17:34:40 +01:00
bnnm
6145cd3ddc
Fix repeated subsongs in ATSL
2018-03-23 17:20:24 +01:00
bnnm
e2a3590158
Remove layout_ogg and cleanup
...
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
ea72cb6f7b
Fix some .wem [UFC Undisputed 2009 (PS3)]
2018-03-23 16:00:23 +01:00
bnnm
ca169e75ae
Fix .caf regression
2018-03-23 15:59:39 +01:00
Christopher Snowhill
3822391cf2
Oops. That's better.
2018-03-20 20:48:57 -07:00
Christopher Snowhill
948cd89c24
Updated FFmpeg.
2018-03-20 20:47:04 -07:00
bxaimc
ceaa776f83
Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4).
2018-03-19 15:19:30 -04:00
Christopher Snowhill
4c8d6cffbc
Update appveyor.yml
...
Remove TLS 1.2 fix, as it appears to be integrated into AppVeyor now.
2018-03-17 14:06:49 -07:00
Christopher Snowhill
ee26f6ca53
Merge pull request #204 from bnnm/acm-caff
...
ACM, CAFF
2018-03-17 14:06:14 -07:00
bnnm
79194a0178
Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)]
2018-03-17 19:57:54 +01:00
bnnm
522ea6ab2b
Add MUSX .sfx extension [Batman Begins (GC)]
2018-03-16 22:57:46 +01:00