bnnm
|
111c4dd97c
|
Change some sample to sample_t
|
2019-02-23 02:54:23 +01:00 |
|
bnnm
|
5bdc575f29
|
Add sample_t for typedef sample to improve shadowing and clarity
|
2019-02-23 02:47:03 +01:00 |
|
bnnm
|
e3a76d35aa
|
Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage
|
2019-02-23 01:49:09 +01:00 |
|
bnnm
|
dd31d1af33
|
Add Blitz IMA .str+wav [Zapper (PC)]
|
2019-02-23 00:12:58 +01:00 |
|
bnnm
|
61b9e3743e
|
Add doc
|
2019-02-22 23:53:15 +01:00 |
|
bnnm
|
9bf0369abd
|
Fix rare .vag [Jak 3 (PS2)]
|
2019-02-22 23:53:05 +01:00 |
|
bnnm
|
dd5bbe531e
|
Tweak dump_streamfile
|
2019-02-22 23:52:39 +01:00 |
|
bnnm
|
5109219d85
|
Fix minor Ubi SB layer bug
|
2019-02-22 23:52:09 +01:00 |
|
bnnm
|
dc22b3d955
|
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
|
2019-02-22 23:51:40 +01:00 |
|
bnnm
|
7e6e8900c2
|
Fix EA-XMA segfault
|
2019-02-22 23:35:16 +01:00 |
|
bnnm
|
a2a43c2502
|
Fix multitrack .baf [James Bond 007 - Blood Stone (X360)]
|
2019-02-22 23:32:22 +01:00 |
|
bnnm
|
ce07e6af9e
|
Fix ds2 samples
|
2019-02-18 00:53:59 +01:00 |
|
bnnm
|
d938f60048
|
Clean loops for readable metadata
|
2019-02-17 23:53:37 +01:00 |
|
bnnm
|
4b3ec51667
|
Add .ds2 [Star Wars Bounty Hunter (GC)]
|
2019-02-17 23:17:14 +01:00 |
|
bnnm
|
a4d4e4a5b7
|
Fix minor Ubi SB issues
|
2019-02-17 20:53:30 +01:00 |
|
bnnm
|
8056ba37f4
|
Update doc
|
2019-02-17 20:53:02 +01:00 |
|
bnnm
|
fa214e6852
|
Add .dc2 TXTH extension [Star Wars Bounty Hunter (GC)]
|
2019-02-17 20:52:34 +01:00 |
|
bnnm
|
ab4805407a
|
Fix some .bnk [Manhunt 2 (PSP)]
|
2019-02-17 20:48:18 +01:00 |
|
bnnm
|
18593837ad
|
Add TXTP "#h(rate)" to force sample rate
|
2019-02-17 20:47:57 +01:00 |
|
bnnm
|
fa4e56a6b1
|
Prepare parts for mixing
|
2019-02-17 20:28:27 +01:00 |
|
bnnm
|
ed281e1c2e
|
Fix mpeg state not properly resetting in some cases
|
2019-02-16 01:23:43 +01:00 |
|
bnnm
|
ba0345ceb6
|
Show loop info even when disabling loops in plugin's config
|
2019-02-15 23:46:21 +01:00 |
|
bnnm
|
98587ec8e7
|
Fix memory corruption when forcing loops and clean internals
|
2019-02-15 22:28:20 +01:00 |
|
bnnm
|
0e379a4e28
|
Fix some more BAOs
|
2019-02-15 18:36:45 +01:00 |
|
bnnm
|
9e9495168c
|
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
|
2019-02-15 18:36:12 +01:00 |
|
bnnm
|
a49d9851a1
|
Fix some .baf [James Bond 007: Blood Stone (X360)]
|
2019-02-15 18:35:24 +01:00 |
|
bnnm
|
ff15eefe80
|
Fix minor Ubi SB stuff
|
2019-02-10 19:02:28 +01:00 |
|
bnnm
|
9a402fb797
|
Minor fixes
|
2019-02-10 18:43:24 +01:00 |
|
bnnm
|
7085b8ad1d
|
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
|
2019-02-10 18:02:10 +01:00 |
|
bnnm
|
802997b255
|
Adjust Yamaha ADPCM description
|
2019-02-10 01:39:49 +01:00 |
|
bnnm
|
a7979c51c2
|
Add .vgm TXTH extension [Maximo (PS2)]
|
2019-02-10 01:37:28 +01:00 |
|
bnnm
|
4c038cb0ea
|
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
|
2019-02-10 01:36:05 +01:00 |
|
bnnm
|
0dbe00d4b0
|
Add HCA keys
|
2019-02-09 23:44:57 +01:00 |
|
bnnm
|
ccca7ad949
|
Fix BAO layer/sequences and add .cpk and more games
|
2019-02-09 23:43:50 +01:00 |
|
bnnm
|
f4aa758d39
|
Fix .sfl loops in some cases
|
2019-02-09 23:43:28 +01:00 |
|
bnnm
|
011fe56614
|
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
|
2019-02-09 23:42:59 +01:00 |
|
bnnm
|
54cf775dca
|
Fix truncated MULs
|
2019-02-09 23:39:03 +01:00 |
|
Christopher Snowhill
|
c9d997f355
|
Merge pull request #360 from bnnm/bao
bao
|
2019-02-02 17:10:00 -08:00 |
|
bnnm
|
493e207c40
|
Add atomic BAO [Assassin's Creed (PS3/PC)]
|
2019-02-03 01:47:59 +01:00 |
|
bnnm
|
6742a3e0ef
|
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
|
2019-02-03 01:47:44 +01:00 |
|
bnnm
|
b2f3c860d5
|
Improve slightly guess_endianness
|
2019-02-03 01:46:05 +01:00 |
|
Michael
|
d880fd3c1c
|
Add Dragalia subkeys up to Skyborne Spectacle raid event
|
2019-02-01 19:28:19 -08:00 |
|
NicknineTheEagle
|
56dfa62a75
|
Should use vgmstream->num_samples here for loop segments
|
2019-01-28 17:11:31 +03:00 |
|
NicknineTheEagle
|
3249617238
|
Fixed doc
|
2019-01-28 09:47:24 +03:00 |
|
NicknineTheEagle
|
70ffbb1194
|
Use header values instead of vgmstream values in some places
|
2019-01-28 09:38:11 +03:00 |
|
NicknineTheEagle
|
ba30c79d59
|
Merge remote-tracking branch 'upstream/master' into ea-ubi
# Conflicts:
# src/meta/ubi_sb.c
|
2019-01-28 09:27:45 +03:00 |
|
bnnm
|
fc8911b68a
|
Prepare BAO layers/sequences
|
2019-01-27 23:42:42 +01:00 |
|
bnnm
|
b81f8a6eed
|
Minor fixes
|
2019-01-27 23:40:50 +01:00 |
|
bnnm
|
4a6df9b3b9
|
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
|
2019-01-27 23:40:40 +01:00 |
|
bnnm
|
097f7b0285
|
Fix some SDF [Mr. Bean's Wacky World (Wii)]
|
2019-01-26 17:04:43 +01:00 |
|
bnnm
|
aecd7da55e
|
Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)]
|
2019-01-26 16:34:25 +01:00 |
|
bnnm
|
f806f287f2
|
Fix most Ubi SB stuff and yet more games
|
2019-01-26 16:30:36 +01:00 |
|
bnnm
|
a37afdee66
|
Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)]
|
2019-01-26 16:16:40 +01:00 |
|
bnnm
|
1d491526ca
|
Add extensionless RIFF [Myst III (Xbox)]
|
2019-01-26 16:14:50 +01:00 |
|
NicknineTheEagle
|
27a2960e31
|
Ubi SB: Added more games
|
2019-01-26 13:31:50 +03:00 |
|
NicknineTheEagle
|
519659fd3e
|
EAAC: Properly calculate stream size for bitrate
|
2019-01-23 06:40:42 +03:00 |
|
NicknineTheEagle
|
8a00c7cd66
|
Minor fixes and tweaks
|
2019-01-22 00:42:34 +03:00 |
|
bnnm
|
b3867b0260
|
Handle Ubi SB sequence loops properly
|
2019-01-20 17:16:44 +01:00 |
|
bnnm
|
4c24b03951
|
Remove debug crap
|
2019-01-20 00:57:09 +01:00 |
|
bnnm
|
fb8d453c94
|
Add .lasf (.asf) for consistency
|
2019-01-20 00:50:39 +01:00 |
|
bnnm
|
3a9273538f
|
Fix type 04 .xnb [Scare Me (XBLIG)]
|
2019-01-20 00:42:05 +01:00 |
|
bnnm
|
37df2cb18c
|
Show layers/segments in description
|
2019-01-20 00:39:32 +01:00 |
|
bnnm
|
29bed4b1e0
|
Add TXTH/GENH interleave_last option
|
2019-01-20 00:17:06 +01:00 |
|
bnnm
|
8f1ec86bda
|
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
|
2019-01-19 23:08:26 +01:00 |
|
bnnm
|
da9f9a5572
|
Fix non-initialized var
|
2019-01-19 20:04:38 +01:00 |
|
bnnm
|
26e464ef2c
|
Add Ubi .sb/smX layers and sequences, more games
|
2019-01-19 20:03:48 +01:00 |
|
bnnm
|
0c40610f7f
|
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
|
2019-01-19 20:01:34 +01:00 |
|
NicknineTheEagle
|
6487d310cb
|
Formatting fixes
|
2019-01-16 23:29:51 +03:00 |
|
NicknineTheEagle
|
9c9da8fa1b
|
EAAC: Fixed looping for RAM sounds
|
2019-01-16 23:05:19 +03:00 |
|
NicknineTheEagle
|
3f0ba31a43
|
EA SCHl: Implemented looping for streamed sounds in ABK
|
2019-01-16 23:05:09 +03:00 |
|
Christopher Snowhill
|
c6280d85b3
|
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
|
2019-01-14 18:04:58 -08:00 |
|
NicknineTheEagle
|
ba02ab8f66
|
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
|
2019-01-14 04:01:57 +03:00 |
|
bnnm
|
fd2984f798
|
Prepare Ubi SB for other types and add more games
|
2019-01-13 23:27:29 +01:00 |
|
bnnm
|
f5462aad63
|
Use loop flag in bnk
|
2019-01-13 23:26:57 +01:00 |
|
bnnm
|
697e5329c9
|
Minor doc
|
2019-01-13 23:26:39 +01:00 |
|
bnnm
|
62813ec4d2
|
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
|
2019-01-13 23:26:04 +01:00 |
|
bnnm
|
368212bbf8
|
Fix some looping .sps [FIFA 18 (PC)]
|
2019-01-13 23:25:29 +01:00 |
|
NicknineTheEagle
|
4c118b28b4
|
EAAC: Added SBR/SBS format from EA Sports games
|
2019-01-13 21:53:57 +03:00 |
|
NicknineTheEagle
|
3fc7439ba6
|
Minor fixes
|
2019-01-13 21:50:58 +03:00 |
|
NicknineTheEagle
|
b472b6a01f
|
Renamed some parsers for clarity
|
2019-01-13 05:15:18 +03:00 |
|
NicknineTheEagle
|
2a88b6bc11
|
EAAC: Added SBR/SBS format
|
2019-01-13 02:42:54 +03:00 |
|
bnnm
|
7b9d50e62b
|
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
|
2019-01-12 18:01:19 +01:00 |
|
bnnm
|
093fa28a2f
|
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
|
2019-01-12 13:02:08 +01:00 |
|
bnnm
|
1f44c2d2de
|
Rename pcfx_decoder.c to oki_decoder.c
|
2019-01-12 11:38:20 +01:00 |
|
bnnm
|
d56bca12f8
|
Remove ps2_khv.c as it's now parsed in vag.c
|
2019-01-12 02:55:24 +01:00 |
|
bnnm
|
2e68217af2
|
Add .vas VAGp [Kingdom Hearts II (PS2)]
|
2019-01-12 02:51:37 +01:00 |
|
bnnm
|
5d610be086
|
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
|
2019-01-12 02:26:38 +01:00 |
|
bnnm
|
f90d9c1e5d
|
Fix .fag sample rate
|
2019-01-12 01:02:10 +01:00 |
|
bnnm
|
13643e8c3d
|
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
|
2019-01-12 01:02:01 +01:00 |
|
bnnm
|
c9500056a6
|
Fix some .ads looping [Gofun-go no Sekai (PS2)]
|
2019-01-12 01:00:24 +01:00 |
|
bnnm
|
07abb4692d
|
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
|
2019-01-12 01:00:07 +01:00 |
|
Christopher Snowhill
|
699e1092a0
|
Merge pull request #351 from NicknineTheEagle/pcm4
Added 4-bit PCM decoder
|
2019-01-10 00:21:48 -08:00 |
|
NicknineTheEagle
|
c47ae9632a
|
Changed decode_pcm4 functions to use int16_t instead of uint16_t
|
2019-01-10 02:54:52 +03:00 |
|
NicknineTheEagle
|
5190b362a9
|
Added 4-bit PCM decoder
|
2019-01-09 22:30:15 +03:00 |
|
bxaimc
|
27b26e2d49
|
formatting....thanks Visual Studio
|
2019-01-08 00:52:22 -05:00 |
|
bxaimc
|
38993f6b1e
|
SD9 meta cleanup and modify loop flag for newer BMIIDX games
|
2019-01-08 00:44:10 -05:00 |
|
bnnm
|
6505854983
|
Fix some Ubi SB XMA
|
2019-01-07 23:31:18 +01:00 |
|
bnnm
|
75143d5f6b
|
Remove Ubi SB hacks now that it's correctly parsed, fixes
|
2019-01-07 22:10:48 +01:00 |
|
bnnm
|
8f3544d901
|
Fix many Ubi SB bugs, add looping and more games
|
2019-01-07 18:03:47 +01:00 |
|
Christopher Snowhill
|
0638ba6142
|
Merge pull request #348 from NicknineTheEagle/ea-mpf
Ea mpf
|
2019-01-06 17:47:22 -08:00 |
|