Arne Morten Kvarving
e3666934c1
fixed: move #endif into proper position
2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb
Fix for compiling without FFmpeg.
2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95
Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream
2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28
Merge branch 'dbzdokkan_key' into 'master'
...
Add Dragon Ball Z: Dokkan Battle ADX key
See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da
Undo an erroneous change to MP4 and HCA meta handlers that could crash.
2016-06-30 15:34:40 -07:00
Chris Moeller
5200ed4a91
Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes.
2016-06-28 19:27:30 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Adam Gashlin
d3b3b9623d
Add Dragon Ball Z: Dokkan Battle ADX key
2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b
Accept 0x00010102 in header for CWAV
...
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
961e57d8d0
Updated to reflect actual mp4v2 API
2015-08-01 05:45:19 +00:00
Chris Moeller
833a7a20a5
Fix inline array declaration for MSVC
2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd
Merge pull request #20 from soneek/master
...
Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1
Fix typo
2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269
Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms
2015-07-07 15:46:08 -07:00
smt
e101fc8dc8
Add new ADX key.
2015-07-06 09:06:41 -07:00
Joseph Gibbs
51dfc3339a
Added support for Xenoblade Chronicles 3D adx
2015-05-16 15:30:15 -07:00
Chris Moeller
f6367fb0a8
Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files.
2015-04-10 13:00:08 -07:00
Chris Moeller
64be1ead91
Crash fix for random files passing into this function and attempting to allocate negative channel count arrays
2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
Chris Moeller
a4f8a09541
Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA)
2015-01-21 17:50:27 -08:00
Chris Moeller
758615222f
Removed C99-isms for old compilers
2015-01-21 17:31:44 -08:00
soneek
b015ae9982
Merge branch 'master' of github.com:soneek/vgmstream
2015-01-21 19:29:12 -05:00
soneek
46f21d977b
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d
Fixed bug making SSB4 music unopenable
2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3
Sign extension bad! Fixed BFSTM format support.
2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f
Update IDSP for Super Smash Bros. Wii U from patch by crediar
2014-12-13 17:04:33 -08:00
soneek
709c727401
Update bfstm for any header size
2014-12-11 20:31:01 -05:00
zeromus
52728a82d3
fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 02:58:33 -05:00
soneek
f1c571ca05
Fixed BFWAV interleave
2014-10-19 19:34:03 -04:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
115da3222f
Fix byte order for 16-bit bfstm
2014-10-18 20:28:25 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
c83eb6c1fe
fix FSB MPEG broken in r1034
...
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Brandon
673107726a
Fixed linking issue due to undefined references
2014-08-10 12:19:27 -07:00
Brandon
4c05726e28
Seems there is a missing file required to link test
2014-08-05 01:33:27 -07:00
Chris Moeller
4a573f48a4
Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings
2014-08-02 20:51:21 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1
Merge pull request #4 from soneek/master
...
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91
clean up some warning-causing ugliness
2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97
Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
...
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right
Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.
This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.
Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian
I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
927077b348
Update RedSpark for M&L Dream Team
2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9
Add back path limit for BCSTM filename
2014-05-23 17:09:13 -04:00
soneek
0932405b54
Update for Paper Mario Sticker Star PCM BCSTM
2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1
Bumped path limit on new FSB5 meta handler
2014-04-23 22:12:33 -07:00
manakoat
842c064b3b
FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now
2014-04-23 21:36:06 -07:00
manakoat
b533969527
Fixed DSP stuff n FSB5
2014-04-23 21:35:08 -07:00
manakoat
3be505428a
FSB5 DSP added, still WIP
2014-04-23 21:34:08 -07:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6
Test commit, sorry
2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389
remove nonsense (thanks kode)
2014-04-23 21:25:30 -07:00
Chris Moeller
b2c8e5cbac
Another Drag-On Dragoon 3weird samplerate (40999)
...
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a
another update from soneek for IMA support in BCSTM
2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545
replacing meta for bcstm with revision from soneek
2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed
.XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999
2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
bd5cdb35de
Epic Mickey 2 Wii ADPCM
2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6
Fixed path limit for new Ubisoft CKD handler
2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0
fix interleaved msf (PS ADPCM in particular)
2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112
more ADX keys
2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd
Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3).
2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba
new! Slotter Mania P - Mach Go Go Go III (PSP) key!
2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5
more keys!
2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc
more adx keys
2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce
Added support for Orcs Must Die (PC)
...
Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47
- Calculate start offset from data length field
...
- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
bd85ad76e8
Fixed mono AT3 decoding, and simplified n-channel decoding
2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50
Fixed THP for SSBB movie files and possibly others
2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4
Fixed a serious bug in THP init function
2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
Chris Moeller
b54d0be218
Fixed two crash bugs
2012-12-30 12:38:35 -08:00
Chris Moeller
5ec0ec0d34
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
c8266b2b8b
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
84dfcb3d5a
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
d44b9be5c5
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
0e52bf94d2
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
1550f90139
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
4dfd36b5ab
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
275e4e9c61
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:25 +00:00
snakemeat
76694bec58
Added ADX key for StormLover Kai!! (PSP).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1004 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-14 04:57:21 +00:00
halleyscometsw
a73fad53f5
weird broken loop from Metal Gear Rising - Revengeance Demo
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1003 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-03 13:06:04 +00:00
halleyscometsw
30e33d70a2
fix .sns broken with r987
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1002 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-10-02 03:37:47 +00:00
halleyscometsw
bcb7d5dad9
another magic special case for de Blob 2 (6 channels)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1001 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-17 04:21:58 +00:00
bxaimc
f227e3fe47
Tossing nonsense out the window. Hello r1000! :D
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1000 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:47:35 +00:00
halleyscometsw
55b50601b4
Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c
Added RSD6OOGV support for Scarface: The World is Yours (PC)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
504d3df98f
CWAV uses straight up sample counts, not nibbles
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@994 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:40:46 +00:00
halleyscometsw
bed971faf8
CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
...
Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
c6d3e4d343
a little cleanup for xvag mp3
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@991 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 16:43:33 +00:00