halleyscometsw
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b058236064
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Add get_realname() to streamfile, so that we can get the plain name of the file even if the file names handled by the streamfile are encoded somehow. Needed for nwa.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@306 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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2008-07-11 08:29:04 +00:00 |
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halleyscometsw
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144e23ddd5
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support Gameexe.ini for nwa loops as well
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@304 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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2008-07-11 06:34:09 +00:00 |
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halleyscometsw
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9fcf65eb86
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oops, hardcoding channel count is a bug
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@303 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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2008-07-11 03:29:34 +00:00 |
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halleyscometsw
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0b97cf01a8
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NWAINFO.INI reading for .nwa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@302 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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2008-07-11 01:43:15 +00:00 |
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halleyscometsw
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8a528c3548
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.nwa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@301 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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2008-07-11 00:41:21 +00:00 |
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