bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
78d1af6f35
Fix RIFF even-sized chunks, PCM GUID and add channel layout
2019-03-02 16:16:02 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
312eb4ed76
Fix BAO sample rate in some cases [Assassin's Creed]
2019-02-25 19:45:10 +01:00
bnnm
a590ce650b
Merge branch 'master' of https://github.com/kode54/vgmstream into tmp
2019-02-25 00:43:28 +01:00
bnnm
05119fdceb
Improve TXTP parsing, ignore spaces and add mask ranges
2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
6351432d76
Move mp4.c FFDL code to ffdl.c
2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
cb93647cdd
Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)]
2019-02-23 17:12:20 +01:00
bnnm
6bd23fe948
Change AIX to use custom io and layered+segmented layout
...
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
niemand-deu
0e645a4fd9
Update baf.c
...
Added a two liner in the vein of cca30df28d
to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0
Fix minor shadowing issues
2019-02-23 03:15:49 +01:00
bnnm
e3a76d35aa
Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage
2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e
Add doc
2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd
Fix rare .vag [Jak 3 (PS2)]
2019-02-22 23:53:05 +01:00
bnnm
5109219d85
Fix minor Ubi SB layer bug
2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2
Fix EA-XMA segfault
2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502
Fix multitrack .baf [James Bond 007 - Blood Stone (X360)]
2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e
Fix ds2 samples
2019-02-18 00:53:59 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7
Fix minor Ubi SB issues
2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4
Update doc
2019-02-17 20:53:02 +01:00
bnnm
ab4805407a
Fix some .bnk [Manhunt 2 (PSP)]
2019-02-17 20:48:18 +01:00
bnnm
18593837ad
Add TXTP "#h(rate)" to force sample rate
2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28
Fix some more BAOs
2019-02-15 18:36:45 +01:00
bnnm
9e9495168c
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1
Fix some .baf [James Bond 007: Blood Stone (X360)]
2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80
Fix minor Ubi SB stuff
2019-02-10 19:02:28 +01:00
bnnm
7085b8ad1d
Add TXTP global "commands = #(...)" and allow per-segment masking/mixing
2019-02-10 18:02:10 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0
Add HCA keys
2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39
Fix .sfl loops in some cases
2019-02-09 23:43:28 +01:00
bnnm
011fe56614
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
2019-02-09 23:42:59 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
...
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef
Fix some Ubi SB [Rainbow Six Vegas 2 (X360)]
2019-02-03 01:47:44 +01:00
Michael
d880fd3c1c
Add Dragalia subkeys up to Skyborne Spectacle raid event
2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75
Should use vgmstream->num_samples here for loop segments
2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238
Fixed doc
2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194
Use header values instead of vgmstream values in some places
2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
4a6df9b3b9
Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)]
2019-01-27 23:40:40 +01:00