bxaimc
26249d4750
add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2)
2018-04-20 18:41:25 -04:00
bnnm
fcf5f26e9d
Fix Naomi .adpcm num_samples and checks
2018-04-20 21:00:17 +02:00
bnnm
165cb400b1
Add .at9 opus [Penny-Punching Princess (Switch)]
2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb
Add PPST .sng [Parappa the Rapper (PSP)]
2018-04-20 18:27:08 +02:00
bnnm
fdaba703d6
Add "-" channel mask separator in TXTP for some shells
2018-04-20 17:07:00 +02:00
bnnm
ab2cecf92d
Add encrypted .ogg from Ys VIII (PC)
2018-04-20 17:02:56 +02:00
bnnm
84b1b31608
Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)]
2018-04-20 00:22:40 +02:00
bnnm
46f333cc8e
Remove get_realname from streamfiles as it's not used anymore
...
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
3d2f7e0de2
Clean NWA meta
...
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
4a8e8a87e8
Fix some .SNU sample rate [Dead Space 2 (PC)]
2018-04-19 22:40:47 +02:00
bnnm
7d992af25e
Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
...
Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00
bnnm
2268d9c5bf
Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h
2018-04-19 22:23:09 +02:00
bnnm
271626921a
Fix some .MSA
2018-04-19 22:20:18 +02:00
bnnm
d6ade4123f
Add buffer_streamfile (for custom IO) and simplify stdio reads
2018-04-19 22:19:30 +02:00
bnnm
a8bb304998
Minor cleanup
2018-04-18 21:03:24 +02:00
bnnm
97874749da
Fix possible segfault
2018-04-18 20:41:11 +02:00
bnnm
ee3fae5a37
Minor doc
2018-04-18 20:11:42 +02:00
bnnm
f5a3a2b5bc
Add .ad extension
2018-04-18 20:10:53 +02:00
bnnm
adc7a776f9
Fix some Switch .bfwav interleave/panning; cleanup
2018-04-18 20:10:48 +02:00
bnnm
e8aad5a38a
Add FSB key
2018-04-18 20:09:21 +02:00
bnnm
27777a8b75
Add HCA key
2018-04-18 20:08:50 +02:00
Christopher Snowhill
5c26b9f192
Merge pull request #214 from bnnm/txtp-swvr-fixes
...
TXTP, SWVR, fixes
2018-04-14 19:12:56 -07:00
bnnm
5435080684
Fix EA SWVR sample rate and PC codec
2018-04-15 02:29:17 +02:00
bnnm
a181a04179
Update docs
2018-04-15 01:47:46 +02:00
bnnm
6e900315ab
Load Vorbis setup in fsb/wwise from array first, as it's most common
2018-04-15 01:16:45 +02:00
bnnm
12cba40baf
Add .smc+smh [Wangan Midnight (System 246)]
2018-04-15 01:08:27 +02:00
bnnm
6a12dba228
Fix trying to split single files that are subsongs (for .txtp)
...
Detects and marks those with a flag and tells foobar they only have 1
subsong, as otherwise foobar tries to unpack those.
2018-04-15 00:54:46 +02:00
bnnm
b37a253bcb
Fix trying to split single files that are subsongs (for .txtp)
2018-04-15 00:51:56 +02:00
bnnm
8addfdd0aa
Reject .txth in txth parsing as CLI can try to play them
2018-04-15 00:50:05 +02:00
bnnm
56d6cbbf6c
Add artificial format TXTP (.txtp)
...
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.
Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56
Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)]
2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3
Add .fsv WVE extension [Future Cop LAPD (PS1)]
2018-04-13 19:49:45 +02:00
bnnm
c27fa563b4
Fix missing samples in last block
2018-04-13 16:47:33 +02:00
bnnm
887ceec4cd
Simplify WVE block parsing by ignoring empty blocks
2018-04-13 16:46:24 +02:00
bnnm
0482a120bc
Minor cleanup
2018-04-13 16:40:50 +02:00
bnnm
264ee065fa
Add missing .ovb and remove .tk1 as was only used for private testing
2018-04-13 00:04:29 +02:00
bnnm
dd64be04dd
Simplify block parsing by just having 0 samples on empty blocks
2018-04-12 23:37:05 +02:00
bnnm
6f4388045e
Add ps_cfg_bytes_to_samples for clarity
2018-04-12 23:21:53 +02:00
bnnm
6f3522348e
Allow blocks with 0 samples (ignored, then next block is called)
...
Happens in Kakuto Chojin .stx, can be used to simplify some blocks
parsers so they don't have to manually search for next valid block and
can just set 0 samples if empty block is found.
Also move block_update code since it was getting a bit unwieldy.
2018-04-12 22:51:24 +02:00
bnnm
dacac7f9b4
Fix missing .rpgmvo extension
2018-04-12 22:46:59 +02:00
bnnm
34522fafee
Add .eno Ogg [Metronomicon (PC)]
2018-04-12 22:46:18 +02:00
bnnm
028f19533a
Fix mono .mcadpcm
2018-04-12 22:44:33 +02:00
bnnm
6ea1c3b2f0
Fix some Ubi LyN incorrectly parsed by Ubi Jade
2018-04-12 22:43:54 +02:00
Christopher Snowhill
806f703bcd
Updated libatrac9.dll binary and signature.
2018-04-10 15:47:44 -07:00
Christopher Snowhill
2f93dc2a45
Merge pull request #213 from bnnm/master
...
Fix ATRAC9 regression
2018-04-10 15:41:32 -07:00
bnnm
6d81db7cc3
Fix ATRAC9 regression
2018-04-10 21:01:30 +02:00
Christopher Snowhill
94f65eb661
Update libatrac9.dll binary and signature.
2018-04-08 19:27:27 -07:00
Christopher Snowhill
7a458c0bc3
Merge pull request #212 from bnnm/ubi-misc
...
Ubi, misc
2018-04-07 19:48:21 -07:00
bnnm
27087edea2
Add .rpgmvo Ogg [RPG Maker MV games]
2018-04-07 19:04:06 +02:00
bnnm
bf4898a770
Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)]
2018-04-07 13:56:20 +02:00