bnnm
7e106d6a33
Add basic multistream FSB support
2017-01-27 18:01:40 +01:00
bnnm
45bd8a37cb
Allow looping in IDSPs with loop_end over num_samples
2017-01-27 16:19:08 +01:00
bnnm
802e414bdc
Fix mono Xbox decoding, mono DSP start_offset; code cleanup
2017-01-26 23:31:02 +01:00
bnnm
35a3d44c89
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
...
The CRI .adx code is now like before it was added (44075c4
)
2017-01-25 22:28:15 +01:00
bnnm
195958b20a
Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup)
2017-01-25 22:23:45 +01:00
bnnm
9ae63e470b
Add .str extension for Ben 10: Galactic Racing
2017-01-25 20:36:57 +01:00
bnnm
a809a7c628
Add Omikron: The Nomad Soul IMA ADPCM coding and meta
2017-01-25 20:25:39 +01:00
bnnm
28dc316f95
Add NPS extension (Beautiful Katamari)
2017-01-22 11:40:01 +01:00
bnnm
b726349ece
Fix multistream count offset [Dragon Quest X SFX]
2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f
Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs
2017-01-19 00:29:55 +01:00
bnnm
11968a5593
Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc
SCD DSP: validate size/offset and don't crash when failing to open
2017-01-18 21:19:43 +01:00
bnnm
85e63743b7
Added SCD DSP Wii U [Dragon Quest X (Wii U)]
2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331
Merge pull request #61 from bnnm/formats-stuff
...
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f
Added SCD ATRAC3plus [Lord of Arcana (PSP)]
2017-01-14 23:00:19 +01:00
bnnm
07c179e51c
Remove unused init_ffmpeg_faux_riff
...
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9
Fixed SCD XMA [Final Fantasy XIII (X360)]
2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2
Minor func rename (ffmpeg_make_riff_xma2_from_fmt)
2017-01-14 22:25:15 +01:00
bnnm
7f02c9951d
Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)]
2017-01-14 21:21:39 +01:00
bnnm
a1f8407ab1
Fixed GSP+GSB DSP total samples [Super Swing Golf GC]
2017-01-14 03:05:07 +01:00
bnnm
b96e7d7bbf
Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360]
2017-01-14 01:39:21 +01:00
bnnm
c68608149c
Moved check_extensions/open_stream to streamfile.c/vgmstream.c
2017-01-14 00:59:54 +01:00
bnnm
14d2363670
Moved dsp_read_coefs_be to ngc_dsp_decoder.c
2017-01-13 23:56:48 +01:00
bnnm
f5750ba2cc
Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
...
Also added make_riff_xma2_from_fmt_be
2017-01-13 23:47:52 +01:00
Christopher Snowhill
72f3e3555b
Added sanity check to MCA decoder, fixes some odd rips I've just encountered.
2017-01-09 09:29:08 -08:00
bnnm
2467f9afdc
Added CXS [Eternal Sonata (Xbox 360)]
2017-01-08 14:19:32 +01:00
bnnm
01981a6686
Added PS2 VDS/VDM [Graffiti Kingdom]
2017-01-08 12:59:04 +01:00
bnnm
4e6ce8747d
Added .swag [Frantix PSP]
2017-01-08 12:03:31 +01:00
bnnm
86ba7a6a23
Remove some old DEBUG code
2017-01-08 02:58:52 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
...
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373
Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360]
2017-01-07 17:04:21 +01:00
bnnm
2557074ceb
Added .nps extension [Venus & Braves PS2]
2017-01-07 14:33:10 +01:00
bnnm
8b8a9ecd4e
Basic support for multi-stream SCD (FF XIV sfx)
2017-01-03 21:13:36 +01:00
bnnm
8913ccdd47
Add SCD OGG v3 decryption (FF XIV Heavensward)
...
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
aaf137817c
IMA tweaks
2017-01-02 17:03:49 +01:00
bnnm
a77d4d21ce
Manually setting layout_none was not needed in mono PCM files
2017-01-02 15:42:26 +01:00
bnnm
9d33b42584
Improved SPW (PCM, sample rate)
2017-01-02 15:24:10 +01:00
bnnm
ee5a40224d
Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
...
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef
Redone FSB1-4: improved XMA/MPEG, bugs, looping
...
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
fa31aa2cd7
Fixed wrong meta
2016-12-28 16:14:44 +01:00
bnnm
d4f45eaaee
Moved debug FSB5 MPEG from fsb.c to fsb5.c
2016-12-28 11:39:56 +01:00
bnnm
ad3b081681
Fix possible segfault
2016-12-27 23:18:41 +01:00
bnnm
e06ddd0076
Fixed minor compiler warnings (unused/uninitialized vars)
2016-12-27 16:33:10 +01:00
bnnm
8daafeea90
Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
...
It was detecting one channel as looping and other as non-looping.
2016-12-26 16:09:16 +01:00
bnnm
46d7fcfe80
Added Killzone VAGp (.vag); code cleanup
2016-12-26 13:30:43 +01:00
bnnm
973c4bff1d
Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations
2016-12-26 13:27:47 +01:00
bnnm
ea7b8d2570
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a
Added PSVita HEVAG (original algorithm by daemon1)
2016-12-21 20:44:16 +01:00
bnnm
4c25807b3d
Prepare loop finder for HEVAG and minor touches
2016-12-21 00:48:47 +01:00
bnnm
75485c388e
Moved VAG loop finder to function; comments, code preps
2016-12-20 23:29:36 +01:00
Christopher Snowhill
6a4577f561
Fixed MSS sample count handling, hopefully.
2016-12-18 19:54:41 -08:00
Christopher Snowhill
ad85fc8bc3
Make XMA support dependent on FFmpeg inclusion, for now.
2016-12-18 11:41:26 -08:00
bnnm
8140800587
Added proper/looped .XMA
2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6
init_ffmpeg accepts any generic header; init_seek edge cases (for XMA)
2016-12-18 13:10:08 +01:00
bnnm
27868be723
Fixed v5 header coef positions
2016-12-16 20:34:44 +01:00
bnnm
2a7b645d23
Fixed PS2 MSS sample count and description
2016-12-16 20:29:02 +01:00
bnnm
76dc236b41
Added .pos support for .vgmstream (FFmpeg) files not directly supported
...
The format is LE 4+4 [loop_start loop_end], or LE 4+4+4 [loop_start
loop_end num_samples] when FFmpeg can't determine correctly num_samples
2016-12-11 13:05:54 +01:00
bnnm
e6334e72af
MAIATRAC3PLUS: use fact_samples if possible (manual calcs can be off)
2016-12-10 16:07:54 +01:00
bnnm
cdfd47eb7b
FFmpeg: expose block/frame size, rename totalFrames for clarity
2016-12-10 15:53:29 +01:00
bnnm
22d7708d68
Added FFmpeg MP4/AAC
2016-12-06 17:12:56 +01:00
bnnm
c5066fdd09
Check for segfault
2016-12-06 11:53:54 +01:00
bnnm
80c72166e5
AT3: read skip samples to fix edge loops
2016-12-06 00:28:16 +01:00
bnnm
6568acc305
Favor FFMPEG over MPEG due to inaccurate looping and worse MPEG support
2016-12-04 23:10:18 +01:00
bnnm
2ac3db4d03
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
2016-12-04 23:10:18 +01:00
bnnm
bf7d3da39a
Load HCA encryption keys from external file (songname.extkey or .extkey)
2016-12-04 23:10:17 +01:00
bnnm
0faa3286aa
Don't manually check framesRead and rely on FFmpeg's EOFs
...
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
80c8791288
Improve init_seek: don't add existing index, find packet size (for M4A)
2016-12-03 01:56:27 +01:00
bnnm
8cdce2c196
Check on init if seek to 0 works (buggier demuxers may fail)
2016-12-02 22:33:51 +01:00
bnnm
609bfb5d61
Minor fixes and cleanup
2016-12-01 23:49:00 +01:00
bnnm
47be992b4b
Fix for demuxers that can't seek to 0 (FFmpeg bugs, see init_seek)
2016-12-01 20:11:17 +01:00
Christopher Snowhill
fa4498d964
Merge pull request #44 from bnnm/ffmpeg-fixes2
...
FFmpeg fixes
2016-11-27 14:10:09 -08:00
bnnm
f5e8e8ad8e
Open key using streamFile, needed to allow user-defined callbacks
2016-11-27 22:42:42 +01:00
bnnm
088fb4a480
Add Gunhound EX PSP key; try to get key from external file
...
Needed for files which incorrectly guess its XOR key (like Gunhound).
The format for ADX keyfiles is 6 bytes with start/mult/add (ex.
0x111122223333).
2016-11-27 19:41:36 +01:00
bnnm
69116cb6ad
Fix VGM_USE_MPEG #ifdef
2016-11-26 15:15:50 +01:00
bnnm
75dd0d0d8b
FFmpeg fixes
...
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
eb491e0e1b
Added WMSF variation; AT3/MP3 support via FFMPEG
2016-11-25 22:29:07 +01:00
bnnm
a359dd1816
Null FFMpeg codecdata pointer on failure to avoid segfault
2016-11-25 19:35:52 +01:00
bnnm
ae5d71e377
Allow FFMPEG and MAIATRAC3PLUS to coexist
2016-11-14 22:20:00 +01:00
bnnm
ec2a652b29
Document AINF header
2016-11-13 21:08:11 +01:00
bnnm
eddd789222
Add loop support for Zero Time Dilemma (PC)
2016-11-13 21:08:11 +01:00
bnnm
5cd11594e2
Merge remote-tracking branch 'upstream/master'
2016-10-31 00:37:17 +01:00
Christopher Snowhill
82609f8cf6
Merge pull request #37 from bnnm/format-ps2-svag-snk
...
Support for PS2 SNK SVAG
2016-10-30 15:07:32 -07:00
bnnm
3c96211b06
LF was actually ok (they where CRLF previously but this is a unix file)
2016-10-30 18:59:09 +01:00
bnnm
ef8653569b
attemp to fix LF
2016-10-30 12:53:34 +01:00
bnnm
5d9b186625
Less C99
2016-10-30 10:36:29 +01:00
bnnm
5ff5f8adf9
support for looping and v2 format (GANTZ)
2016-10-29 10:20:45 +02:00
Chris Moeller
94309292d9
Remove C99-isms for MSVC 2010.
2016-10-28 16:50:39 -07:00
bnnm
b5a9db8ae2
support for PS2 SNK SVAG
2016-10-27 23:21:12 +02:00
bnnm
f1b0b0ea82
fixed AT3plus sample count (needed for non-looped files)
2016-10-26 23:53:58 +02:00
Christopher Snowhill
713883d9bc
Merge branch 'master' of github.com:kode54/vgmstream
2016-08-24 17:34:13 -07:00
Christopher Snowhill
36aa6bf9cd
Add .sgb extension for RIFF WAV parser.
2016-08-10 18:31:06 -07:00
Christopher Snowhill
8337395ba9
Fix bitrate reporting for FFmpeg.
2016-08-10 18:30:48 -07:00
Arne Morten Kvarving
e6a8e8890d
fixed: coding_FFmeg is conditionally defined
2016-07-31 14:54:57 +02:00
Arne Morten Kvarving
e3666934c1
fixed: move #endif into proper position
2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb
Fix for compiling without FFmpeg.
2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95
Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream
2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28
Merge branch 'dbzdokkan_key' into 'master'
...
Add Dragon Ball Z: Dokkan Battle ADX key
See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da
Undo an erroneous change to MP4 and HCA meta handlers that could crash.
2016-06-30 15:34:40 -07:00
Chris Moeller
5200ed4a91
Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes.
2016-06-28 19:27:30 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Adam Gashlin
d3b3b9623d
Add Dragon Ball Z: Dokkan Battle ADX key
2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b
Accept 0x00010102 in header for CWAV
...
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
961e57d8d0
Updated to reflect actual mp4v2 API
2015-08-01 05:45:19 +00:00
Chris Moeller
833a7a20a5
Fix inline array declaration for MSVC
2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd
Merge pull request #20 from soneek/master
...
Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1
Fix typo
2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269
Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms
2015-07-07 15:46:08 -07:00
smt
e101fc8dc8
Add new ADX key.
2015-07-06 09:06:41 -07:00
Joseph Gibbs
51dfc3339a
Added support for Xenoblade Chronicles 3D adx
2015-05-16 15:30:15 -07:00
Chris Moeller
f6367fb0a8
Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files.
2015-04-10 13:00:08 -07:00
Chris Moeller
64be1ead91
Crash fix for random files passing into this function and attempting to allocate negative channel count arrays
2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
Chris Moeller
a4f8a09541
Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA)
2015-01-21 17:50:27 -08:00
Chris Moeller
758615222f
Removed C99-isms for old compilers
2015-01-21 17:31:44 -08:00
soneek
b015ae9982
Merge branch 'master' of github.com:soneek/vgmstream
2015-01-21 19:29:12 -05:00
soneek
46f21d977b
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d
Fixed bug making SSB4 music unopenable
2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3
Sign extension bad! Fixed BFSTM format support.
2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f
Update IDSP for Super Smash Bros. Wii U from patch by crediar
2014-12-13 17:04:33 -08:00
soneek
709c727401
Update bfstm for any header size
2014-12-11 20:31:01 -05:00
zeromus
52728a82d3
fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 02:58:33 -05:00
soneek
f1c571ca05
Fixed BFWAV interleave
2014-10-19 19:34:03 -04:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
115da3222f
Fix byte order for 16-bit bfstm
2014-10-18 20:28:25 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
c83eb6c1fe
fix FSB MPEG broken in r1034
...
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Brandon
673107726a
Fixed linking issue due to undefined references
2014-08-10 12:19:27 -07:00
Brandon
4c05726e28
Seems there is a missing file required to link test
2014-08-05 01:33:27 -07:00
Chris Moeller
4a573f48a4
Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings
2014-08-02 20:51:21 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1
Merge pull request #4 from soneek/master
...
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91
clean up some warning-causing ugliness
2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97
Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
...
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right
Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.
This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.
Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian
I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
927077b348
Update RedSpark for M&L Dream Team
2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9
Add back path limit for BCSTM filename
2014-05-23 17:09:13 -04:00
soneek
0932405b54
Update for Paper Mario Sticker Star PCM BCSTM
2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1
Bumped path limit on new FSB5 meta handler
2014-04-23 22:12:33 -07:00
manakoat
842c064b3b
FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now
2014-04-23 21:36:06 -07:00
manakoat
b533969527
Fixed DSP stuff n FSB5
2014-04-23 21:35:08 -07:00
manakoat
3be505428a
FSB5 DSP added, still WIP
2014-04-23 21:34:08 -07:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6
Test commit, sorry
2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389
remove nonsense (thanks kode)
2014-04-23 21:25:30 -07:00
Chris Moeller
b2c8e5cbac
Another Drag-On Dragoon 3weird samplerate (40999)
...
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a
another update from soneek for IMA support in BCSTM
2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545
replacing meta for bcstm with revision from soneek
2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed
.XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999
2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
bd5cdb35de
Epic Mickey 2 Wii ADPCM
2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6
Fixed path limit for new Ubisoft CKD handler
2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0
fix interleaved msf (PS ADPCM in particular)
2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112
more ADX keys
2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd
Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3).
2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba
new! Slotter Mania P - Mach Go Go Go III (PSP) key!
2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5
more keys!
2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc
more adx keys
2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce
Added support for Orcs Must Die (PC)
...
Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47
- Calculate start offset from data length field
...
- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
bd85ad76e8
Fixed mono AT3 decoding, and simplified n-channel decoding
2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50
Fixed THP for SSBB movie files and possibly others
2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4
Fixed a serious bug in THP init function
2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
Chris Moeller
b54d0be218
Fixed two crash bugs
2012-12-30 12:38:35 -08:00
Chris Moeller
5ec0ec0d34
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
c8266b2b8b
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
84dfcb3d5a
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
d44b9be5c5
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
0e52bf94d2
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
1550f90139
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
4dfd36b5ab
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
275e4e9c61
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:25 +00:00
snakemeat
76694bec58
Added ADX key for StormLover Kai!! (PSP).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1004 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-14 04:57:21 +00:00
halleyscometsw
a73fad53f5
weird broken loop from Metal Gear Rising - Revengeance Demo
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1003 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-03 13:06:04 +00:00
halleyscometsw
30e33d70a2
fix .sns broken with r987
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1002 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-10-02 03:37:47 +00:00
halleyscometsw
bcb7d5dad9
another magic special case for de Blob 2 (6 channels)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1001 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-17 04:21:58 +00:00
bxaimc
f227e3fe47
Tossing nonsense out the window. Hello r1000! :D
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1000 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:47:35 +00:00
halleyscometsw
55b50601b4
Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c
Added RSD6OOGV support for Scarface: The World is Yours (PC)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
504d3df98f
CWAV uses straight up sample counts, not nibbles
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@994 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:40:46 +00:00
halleyscometsw
bed971faf8
CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
...
Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
c6d3e4d343
a little cleanup for xvag mp3
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@991 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 16:43:33 +00:00
halleyscometsw
5a042c79ec
oops, big endian means big endian
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@989 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-21 03:17:56 +00:00
halleyscometsw
b8ac38c156
add ps2_2pfs to audacious makefile
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@988 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:34:09 +00:00
halleyscometsw
a4561ef328
XNBm support, share some functionality among RIFF-related formats
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
fc8494c7ae
Update channel count offset for 2PFS header.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@985 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-16 02:28:02 +00:00
snakemeat
1c67f85bc7
Add PS2 2PFS meta. Cannot determine loop points.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
bxaimc
1cb9456138
Work started on FSB5 support. Completely useless since it's just a half-assed copy and paste for now. Enjoy...
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@983 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-13 06:50:57 +00:00
halleyscometsw
8d8a5ab55a
fix FFXIV 03.scd (ability to skip MARK), some groundwork for Wii DSP ADPCM scd
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@982 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-09 21:42:02 +00:00
bxaimc
747a8a6ba9
Added support for Devil May Cry HD Collection (PS3) EFF ESS BEES. Some work and some don't. Dunno why but one day I'll fix that....eventually...
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@981 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-07-27 05:32:13 +00:00
bxaimc
b1e043d63f
Fixing the No-Nos
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@980 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-19 14:15:49 +00:00
snakemeat
8202441041
Fix missing equals sign in PS3 MSF.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@979 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-16 02:43:55 +00:00
snakemeat
230eff72e6
Add PS3 IVAG meta, oops missed a file.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@978 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:48:57 +00:00
snakemeat
70df3651fa
Add PS3 IVAG meta.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
halleyscometsw
4c35b14310
fix hsf for audacious
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@976 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 09:37:23 +00:00
snakemeat
456953507b
Update 3DO STR to handle additional combination of headers.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@975 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 02:25:16 +00:00
snakemeat
4ef19d3820
Add PS2 HSF meta.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
bxaimc
3d93bbf02e
Added support for Skylanders: Spyro's Adventure (Wii)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@973 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-01-30 02:09:08 +00:00
bxaimc
fdd621cb59
You can't see it. It's electric! Or unnecessary...
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@972 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:45:16 +00:00
halleyscometsw
810f6e4635
oldschool C
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@971 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:31:08 +00:00
halleyscometsw
d8e13f6d29
SCD Ogg Vorbis with obfuscated header triad (FFXIII-2)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@970 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-15 08:00:47 +00:00
halleyscometsw
968b6afdf1
CyberBotX's MSADPCM support for RIFF
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@969 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-14 00:04:03 +00:00
bxaimc
28643c877f
Fixed problem with MP3ID offset due to playing MPEG as PS ADPCM (for Uncharted 3 & Medieval Moves)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@968 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-11-21 15:46:29 +00:00
halleyscometsw
8f7faebedd
support an improved form of ADX encryption
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@967 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-20 12:00:01 +00:00
manakoat
4db4ae8620
small changes in FSB MPEG
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@966 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-06 07:34:00 +00:00
manakoat
85e9303b61
added .mms support (ShellSHock Nam '67)
...
added WIP support for Mini Minjas (.mnstr)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
manakoat
66b3ca672e
New FSB4 Flag (Dead Space iOS)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@963 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-03 19:01:33 +00:00
bxaimc
fadf30dcfc
Fixed ADX loop flag issue for files with 0 for both loop and end sample values.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@962 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 23:02:42 +00:00
bxaimc
83e098b83d
Added support for Transformers: Dark of the Moon (Wii)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@961 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 02:34:31 +00:00
manakoat
9d25a6bbb4
Add Apple Quicktime 4-bit IMA ADPCM to GENH, ID 17 (0x11)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@960 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-20 16:40:32 +00:00
snakemeat
feeea87f30
Added key for Uragiri wa Boku no Namae o Shitteiru (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@959 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-17 23:05:09 +00:00
bxaimc
7e2c02efc8
Adjusted chan count and freq. to ignore the muted left channel.
...
Sounds like crap but maybe it's how it shows up in-game.
Might also sound crappy due to the usage of 8-bit PCM.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@958 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-01 22:53:29 +00:00
snakemeat
fb0c6c015d
Update KLBS start offset and sample count.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@957 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:42:11 +00:00
snakemeat
2b1a89dfd7
Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
fde0d8d5a1
Square-Enix SCD (SEDB SSCF) Vorbis
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@952 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 09:03:45 +00:00
bxaimc
d4e2f18106
Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
...
Added .WPD support for Shuffle! (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
bxaimc
cd8908869f
Add support for PSP MUSX from Pirates of the Caribbean: At World's End
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@950 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-15 19:20:31 +00:00
halleyscometsw
cf60da0f24
MGS3 VAG2
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
halleyscometsw
72aca13617
MGS3 VAG1
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@945 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:47:20 +00:00
halleyscometsw
3f1f45ba07
remove mtaf blocking support, new extractor produces clean files
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
efe54a554e
a few fixes for audacious
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@942 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:27:40 +00:00
halleyscometsw
262d5a98c9
Metal Gear Solid 3 MTAF. What a thrill.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
bxaimc
680bcec3a6
Added support for 18khz CAF from Ridge Racer Accelerated (iOS)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@940 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-04 13:27:02 +00:00
bxaimc
86f764366e
Added support for looping "PS3_" MUSX from "Rio"
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@939 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-20 03:19:45 +00:00
snakemeat
75ef3919ff
Update channel count detection for PS3 SGH/SGB
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@938 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-02 01:39:29 +00:00
snakemeat
f68125a041
Update KLBS to use original .BNK extension.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@937 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-24 02:29:09 +00:00
manakoat
fcdf82d884
fixed GCub meta for mono playback
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@936 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 20:28:47 +00:00
manakoat
4ccda63fc3
Just some fixes
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@935 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 09:28:25 +00:00
manakoat
c66a70c6c7
fixed overflow in sample calculation for SGXD/WAVE header
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@934 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:16:58 +00:00
manakoat
0f05f28769
add new extension for SGXD/WAVE
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48
Add PS3 KLBS meta.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
36e121645a
a few adjustments to .sfx and .sf0 (looping)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@931 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:18:40 +00:00
halleyscometsw
84e23b7faa
Excitebots .sfx and .sf0
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
snakemeat
501042c6ff
Added key for Shakugan no Shana (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@929 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-27 04:37:00 +00:00
halleyscometsw
ce2816c0eb
ADP! from Balls of Steel
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
snakemeat
9b53ff6990
Added key for Nanatsuiro - Drops Pure!! (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@927 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-20 04:12:20 +00:00
bxaimc
e14ce06d23
Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
halleyscometsw
1af427264b
La Corda d'Oro adx key
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@925 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-16 22:10:08 +00:00
manakoat
f514642b76
add Mattel Hyperscan format
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
8489991ec9
Forgot to close header file for PS2 WMUS.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@922 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 05:18:31 +00:00
halleyscometsw
ef1aa13b3d
kode54's r918-1 fixes for foobar2000, add ps2_wmus.c to audacious makefile
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@921 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 03:58:50 +00:00
snakemeat
2f579ffe7e
Fix loop end calculation for PS2 WMUS.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@920 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:51:46 +00:00
snakemeat
85e4780db3
Add PS2 WMUS for "The Warriors" PS2
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d
Combined FSB metas
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
bxaimc
7fea3b3211
Fixed MUSX v010 sample rate for "PS3_"
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@917 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 02:03:29 +00:00
halleyscometsw
e03dd94e76
fail if no known codec
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@916 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-07 23:05:35 +00:00
halleyscometsw
01fee18e48
detect padding at end of pc_snds
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@915 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 22:03:21 +00:00
halleyscometsw
4e8688a9dd
fix snds channel order and sample rate
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@914 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 18:47:48 +00:00
halleyscometsw
bf8a32fefd
.snds from Incredibles PC
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726
.seg support for Xbox ADPCM as well as existing ADPCM
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
halleyscometsw
7b78a5262d
MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@911 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-19 13:54:59 +00:00
snakemeat
54a6cc88eb
PS3 VAWX, Add loop points and flag. 6 channel audio sounds off.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@910 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 22:16:05 +00:00
snakemeat
e4c1a9de5b
Add PS3_VAWX. Attempting to verify 6-channel files.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
a563156be4
allow a possibly malformed AIX with missing samplerate for 2nd segment
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@908 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 18:29:29 +00:00
snakemeat
c14e50f478
Update MSF container for Sony ADPCM content with an invalid file size (0xFFFFFFFF) in the header.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@907 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-14 01:13:02 +00:00
halleyscometsw
040a5a0648
lsf meta and decoder, Fastlane Street Racing (iPhone)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
0541b579cb
handle > 2 channels in .baf, don't call it "Blur" anymore
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@905 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-12 01:50:45 +00:00
halleyscometsw
2bb675b980
init filename array
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@904 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-06 01:23:02 +00:00
halleyscometsw
9101076b45
stereo adpcm_wii
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@903 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-05 15:49:42 +00:00
halleyscometsw
c58b2e2acd
Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
halleyscometsw
0c2058782f
add ps2_strlr stuff to makefiles
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@901 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:18:46 +00:00
manakoAT
7bcbc6f6be
WIP support for "The Bouncer" .str files
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
863012e3ec
Added key for Sotsugyou 2nd Generation (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@899 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-16 06:12:29 +00:00
halleyscometsw
582d64439a
fix broken wwise dsp history offsets
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@898 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-13 04:16:39 +00:00
halleyscometsw
6263225565
add KOVS Ogg from Dynasty Warriors Online
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@897 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 06:42:42 +00:00
snakemeat
faeeba479a
Update PS2 RWS meta for new type 2 format [Nana (PS2)].
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@896 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 03:31:04 +00:00
snakemeat
7ebec9ffe1
Added key for Sakura Taisen 3 ~Paris wa Moeteiru ka~ (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@895 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 05:15:12 +00:00
snakemeat
bd5f4d4109
Added key for Sakura Taisen: Atsuki Chishio Ni (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@894 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 01:48:34 +00:00
manakoat
c7618cc4ac
small fix to iab block layout
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@892 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 16:24:19 +00:00
snakemeat
649e987aca
Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
snakemeat
56f31b8f4a
Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@890 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 17:30:48 +00:00
snakemeat
61e064dc4d
Added key for Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@889 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-05 08:28:13 +00:00
halleyscometsw
ff755ea9d5
include layout.h to avoid implicit declarations
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@888 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-04 03:50:10 +00:00
bxaimc
650b6abe16
Final fixes for .TRA and .MTAF
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef
try to fix .tra
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
16f554d23b
Added .SPM support for Lethal Skies - Elite Pilot: Team SW (PS2)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@884 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-29 02:02:27 +00:00
bxaimc
1519d29183
Removed all code that is/potentially crashing winamp/vgmstream
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
halleyscometsw
ab8b8e86f4
.ras looping
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@882 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-23 18:12:01 +00:00
bxaimc
9c7283eda0
Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
snakemeat
2f61f9c58a
PS2 VGS - Add simple loop searching. Not sure if I need to subtract 0x30 bytes header?
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@880 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-16 02:47:10 +00:00
fastelbja
3ea0cd0cae
add support for .tra
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
snakemeat
e6116cfd76
Added key for Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@878 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-12 03:36:38 +00:00
bxaimc
4588ff77b7
Added support for "DAT8" MUSX from GoldenEye 007 (Wii)
...
Added support for NGCA files found in MUSX "containers" from GoldenEye 007 (Wii)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@877 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-09 04:21:22 +00:00
bxaimc
bb6ed86d98
Added sample rate hack for files with an unspecified frequency
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@876 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-05 02:14:53 +00:00
snakemeat
86a6254470
Added key for Futakoi Alternative (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@875 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-01 23:42:20 +00:00
snakemeat
50137e0208
Added key for Neon Genesis Evangelion: Koutetsu no Girlfriend 2nd (PS2).
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@874 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-29 02:49:11 +00:00
halleyscometsw
7a910e227b
1 ch IMA
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@871 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 20:22:52 +00:00
halleyscometsw
1f20c6937f
fix IMA offset bug
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@870 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:36:14 +00:00
halleyscometsw
502fa83fba
IMA in FSB4 for Blade Kitten
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@869 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-21 18:10:58 +00:00