Commit Graph

449 Commits

Author SHA1 Message Date
bnnm
80ae4f2ed3 Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
bnnm
47f7b8d1d0 Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
97c9df30aa Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)] 2019-03-10 00:59:59 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
9616bdd60e Rename dc_dcsw_dcs.c to dcs_wav.c 2019-03-04 20:12:02 +01:00
bnnm
40c23dc3f5 Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
bnnm
fa4fc1f64c Add FFDL Ogg [Final Fantasy Dimensions (Android)] 2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
fc8911b68a Prepare BAO layers/sequences 2019-01-27 23:42:42 +01:00
bnnm
26e464ef2c Add Ubi .sb/smX layers and sequences, more games 2019-01-19 20:03:48 +01:00
bnnm
1f44c2d2de Rename pcfx_decoder.c to oki_decoder.c 2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8 Remove ps2_khv.c as it's now parsed in vag.c 2019-01-12 02:55:24 +01:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
bnnm
b19ed761a6 Rename ps2_psh.c to vsv.c 2019-01-05 20:23:12 +01:00
bnnm
be9399b370 Redo Infernal Engine .smp [Ghostbusters (multi)] 2019-01-05 04:36:20 +01:00
bnnm
e53740f27f Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)] 2018-12-27 16:14:59 +01:00
bnnm
9245dc8a15 Add iNiS .IMC [Gitaroo Man (PS2)] 2018-12-23 13:38:18 +01:00
bnnm
212cdf7a32 Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
bnnm
a1d559d529 Rename *emff.c to *mul.c 2018-12-22 19:52:01 +01:00
bnnm
770343b255 Add .nus3audio [Super Smash Bros. Ultimate (Switch)] 2018-12-15 12:37:01 +01:00
bnnm
34d4500e54 Add .sps EAMP3 [Need for Speed (PS4)] 2018-12-15 11:17:47 +01:00
bnnm
12edc39bff Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)] 2018-12-09 02:00:47 +01:00
bnnm
b43bb3aefe Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity 2018-12-08 02:52:55 +01:00
bnnm
60945577c0 Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)] 2018-12-08 00:10:44 +01:00
bnnm
42bc5de623 Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)] 2018-12-01 14:01:52 +01:00
bnnm
56ced57ece Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)] 2018-11-17 17:52:07 +01:00
bnnm
ab90e08484 Add ADPCM .xpcm [Eternal Fantasy (PC)] 2018-11-10 00:09:03 +01:00
bnnm
9b7161a207 Add PCM16LE .xpcm [Eternal Fantasy (PC)] 2018-11-09 22:57:35 +01:00
bnnm
b56f9e9acd Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] 2018-11-09 21:23:31 +01:00
bnnm
2eba5abc26 Add plugin helper functions for tagfile handling 2018-11-03 19:26:50 +01:00
bnnm
0e16a309e2 Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)] 2018-10-27 23:10:03 +02:00
bnnm
33aa532c34 Add blocked VS [Final Fantasy X (PS2)] 2018-10-20 15:30:46 +02:00
bnnm
e49a688559 Add .xopus decoding [Angry Birds Transformers (Android)] 2018-10-13 21:01:58 +02:00
bnnm
cca676bb0f Add new HCA key derivation
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
2018-10-13 19:53:25 +02:00
bnnm
80aad4f15a Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
bnnm
d717f21189 Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)] 2018-09-23 04:26:11 +02:00
bnnm
f29012edb7 Add Capcom .adpcm [Resident Evil: Revelations (Switch)] 2018-09-22 17:45:02 +02:00
bnnm
37d7fe83c4 Move NXA Opus to its own file, since it's not very standard 2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7 Remove custom FFmpeg, as custom IO streamfile can be used instead 2018-09-10 02:19:34 +02:00
bnnm
6bee2a6209 Add .utk [The Sims Online (PC), SimCity 4 (PC)] 2018-09-09 15:29:34 +02:00
bnnm
47b5a189cf Clean EA-MT code 2018-09-08 23:36:31 +02:00
bnnm
f519b1ad70 Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
bnnm
59b303d753 Update libacm to 1.2 and add .WAVC sfx 2018-09-04 22:42:21 +02:00
bnnm
c707a29639 Rename SASSC_decoder to lowercase for consistency 2018-09-02 21:09:15 +02:00
bnnm
5afd33d62a Split idsp.c into idsp_ie.c and nub_idsp.c 2018-08-28 20:40:02 +02:00
bnnm
d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00