Commit Graph

12 Commits

Author SHA1 Message Date
fastelbja
a32c10afca added meta ims from matrix
convert coding_xbox from interleave to none

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 20:08:03 +00:00
fastelbja
40b3a1e136 adding interleaved dvi format (SOTN)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@335 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:35:29 +00:00
halleyscometsw
1eba859222 some naming changes and such to make hcs happy, hopefully didn't break anything
changed _noninterleaved functions to _int and changed related descriptions appropriately
added an _int version of SDX2 and reverted to pre-322 behavior for normal deocder
made the various get_high_nibble globals all be the same vgmstream->get_high_nibble for thread safety and code consolidation (this required some changes to make decode functions take VGMSTREAM rather than VGMSTREAMCHANNEL)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@323 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 20:42:49 +00:00
fastelbja
8a5d2b6429 a lot of ea new formats supported
fixed stereo sdr2 decoder

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@322 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 19:21:45 +00:00
halleyscometsw
fd4f7a9eec add preliminary westwood studios aud support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@277 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 02:20:52 +00:00
halleyscometsw
cbc4a75925 add DVI as an AIFF-C and GENH coding
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@272 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 01:41:20 +00:00
halleyscometsw
453e5c148f make invalid IMA not crash, just sound lousy
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@223 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-12 23:51:16 +00:00
halleyscometsw
6524994732 Add xbox ima genh support.
Also fix xbox ima decoder, it was wrong if the decode didn't always start at the block start. Note that this and the nds ima decoder both rely on being run through the file linearly.
I wasn't able to test this on mono wavm or xwav yet, but I think it ought to work.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@217 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-10 01:20:54 +00:00
fastelbja
f7de62c8c9 adding xbox decoder + WAVM support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@194 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-23 22:52:02 +00:00
halleyscometsw
bbb03de6af Make closing a VGMSTREAM with duplicate STREAMFILEs safe
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@189 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-20 20:19:46 +00:00
halleyscometsw
2a686eeea2 consolidate headers
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@89 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-06 03:35:37 +00:00
halleyscometsw
39e4e02984 STRM's IMA ADPCM added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@21 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-02-05 09:21:20 +00:00