Commit Graph

1932 Commits

Author SHA1 Message Date
Nathan Benichou
9d94fdb033
Update rfrm.c
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e Export extra sample values in clHCA_getInfo 2018-08-29 20:48:35 +02:00
bnnm
411fa498bb Clean HCA meta/decoder for future changes 2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a Split idsp.c into idsp_ie.c and nub_idsp.c 2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d Clean IDSPs 2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67 Fix IDSP segfault 2018-08-28 20:34:55 +02:00
bnnm
9720384fbe Fix bcstm 3DS-IMA last interleave and cleanup 2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
bee3adc95b Document SQEX SCD looping issues in MPEG 2018-08-26 22:37:04 +02:00
bnnm
0231d635ed Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged] 2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f Clean DSP meta once again 2018-08-26 20:05:38 +02:00
bnnm
cc537270c1 Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
bnnm
ce6722181a Move csmp to its own file, since it's not very standard either 2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
bnnm
4ee39206c3 Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup 2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87 Clean AST meta 2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0 Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
bnnm
c2a0311584 Random tweaks 2018-08-26 13:47:02 +02:00
bnnm
b02eeeff04 Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)] 2018-08-26 02:26:38 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00
bnnm
3765831dbe Remove usage of atrac9_parse_config 2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb Remove custom ATRAC9 in favor of custom IO
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9 Use KMA9 custom IO instead of custom ATRAC9 2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)] 2018-08-25 17:25:02 +02:00
bnnm
1ba2637256 Clean XVAG meta for future changes 2018-08-25 16:23:15 +02:00
bnnm
e3255344cf Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)] 2018-08-25 12:48:55 +02:00
bnnm
8cf27cc15e Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)] 2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729 Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)] 2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6 Clean EAAC streamfile and prepare for EA-XMA 2018-08-25 09:57:46 +02:00
bnnm
6654e44517 Improve/fix AWC XMA streamfile for certain cases
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
6c553882f3 Rename codec_version to codec_config to clarify 2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c Set dual stereo as a meta flag rather than a static list
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6 Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)] 2018-08-23 17:13:46 +02:00
bnnm
d7c2249358 Simplify XVAG looping code 2018-08-23 17:00:52 +02:00
bnnm
6b4f54df92 Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points 2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f Remove bik2a/bk2a fake extensions since they aren't used 2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b Lower parse priority of raw metas so TXTH has a chance to go first 2018-08-22 20:39:31 +02:00
bnnm
785741e7e1 Rename ps2_mib.c to ps_headerless,c 2018-08-22 20:29:29 +02:00
bnnm
69c791656e Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)] 2018-08-22 20:10:31 +02:00
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4 Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8 Add .wavebatch PCM8 [Cars 2 (3DS)] 2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
2f0aaaf4fd Fix some compile ifdefs and warnings 2018-08-20 20:05:44 +02:00
bnnm
bb07299dae Make libvorbis/libmpg123 optional in autotools 2018-08-20 19:21:51 +02:00
bnnm
f6417c5430 Use standard buffer size for all metas
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
2e6f6c8176 Remove unnecessary FFmpeg ifdef 2018-08-19 19:09:37 +02:00
bnnm
ca04dbca70 Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)] 2018-08-19 16:42:39 +02:00
bnnm
b083042704 Cleanup 2018-08-19 10:07:27 +02:00
bnnm
c204127332 Fix .rws subsong segments [Madagascar (PS2)] 2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)] 2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6 Clean .rws code 2018-08-17 22:47:33 +02:00
bnnm
b71d568acb Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)] 2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f Improve BFSTM region handling 2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57 Reject EXST in .int meta and cleanup 2018-08-16 20:06:14 +02:00
bnnm
6eaf516b23 Tweak FSB ifdefs 2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11 Fix TXTH divide-by-zero with half_size and ch=0 2018-08-15 21:19:12 +02:00
bnnm
9e06652264 Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48 Fix EA EAAC looping for RAM assets 2018-08-15 17:37:06 +02:00
bnnm
f4189f2482 Minor debug stuff 2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc Add HCA key 2018-08-15 17:34:36 +02:00
bnnm
79cad960ae Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] 2018-08-15 17:34:17 +02:00
bnnm
f9f93e74e7 Fix segfault while reading some .xsb for .xwb 2018-08-15 00:49:17 +02:00
bnnm
2c917c0792 Remove some minor unused warnings 2018-08-15 00:16:54 +02:00
bnnm
65a69982b6 Clean G719/G7221 a bit and remove innecessary use of stack_alloc 2018-08-14 22:20:36 +02:00
bnnm
985a3aead6 Clean .bfstm and add region debug code 2018-08-14 20:25:17 +02:00
bnnm
12167c7318 Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST) 2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a Clean FFmpeg skip samples parsing 2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe Merge branch 'master' of https://github.com/kode54/vgmstream into etc 2018-08-14 00:28:35 +02:00
bnnm
b36646aacf Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)] 2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27 Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)] 2018-08-13 23:03:39 +02:00
bnnm
c26ad84497 Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels) 2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd Fix FSB with CELT disabled 2018-08-12 23:12:09 +02:00
bnnm
2e4b8d6c31 Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)] 2018-08-12 22:56:41 +02:00
bnnm
5720278d2d IDSP cleanup 2018-08-12 18:04:19 +02:00
bnnm
efb01a921c Add .wua IDSP and cleanup [Lego Dimensions (Wii U)] 2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd Fix rare EALayer3 with proper loops [Need for Speed: World (PC)] 2018-08-12 14:03:04 +02:00
bnnm
0e924b6467 Fix possible FSB memleak 2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25 Fix rare EA 1SNh crashes 2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8 Rename ps2_vpk.c to vpk.c (used in PS3) 2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)] 2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e Rename ps2_vag.c to vag.c (used by other Sony consoles) 2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191 Fix some .xwb [Project Gotham Racing 3 (X360)] 2018-08-12 01:23:58 +02:00
bnnm
3456383990 Fix some .wem [Saints Row the 3rd (PC)] 2018-08-12 01:04:44 +02:00
bnnm
07bb40071a Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870 Clean FSB4 for future changes 2018-08-11 18:06:03 +02:00
bnnm
b27e559e42 Clean FSB5 for future changes, also fix >2.5GB last subsongs 2018-08-11 18:01:37 +02:00
bnnm
962b323e71 Cleanup and extra BAO debug 2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa Clean unused variable 2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6 Add ADS .800 extension [Gundam: The One Year War (PS2)] 2018-08-11 17:55:30 +02:00
bnnm
c4206e705b Fix some .bgw negative samples [Final Fantasy XI (PC)] 2018-08-11 17:54:42 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c 2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b Fixed offset in BNK parser 2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf EA SCHl: added default 3DS sample rate (32000 Hz) 2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917 Removed the supposed version check from ABK parsers
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b Added another ABK version stamp [FIFA 12 (3DS)] 2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b Fixed incorrect variable being used 2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb Improved EA ABK support 2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604 Some organization and better endianness checks in EA parsers 2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72 Formatting tweaks 2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870 Minor tweaks 2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0 Added a workaround to RIFF for Halo 2 PC. 2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8 Ubi BAO: XMA fix 2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2 Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii) 2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e Minor tweaks 2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d Ubi BAO: Further work on XMA support 2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf Ubi BAO: XMA fixes 2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a Ubi BAO: Added prefetched sound support to later version BAO versions 2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca Ubi DAO: Added support for prefetched sounds 2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
NicknineTheEagle
ad489953f4 Fixed indentation 2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01 Ubi BAO: Added support for Splinter Cell: Conviction (PC) 2018-08-04 22:30:31 +03:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb Use streamfile helpers 2018-08-04 20:42:25 +02:00
bnnm
ffe7de0acc Improve XA detection to avoid clashing with .str 2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes 2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests) 2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6 Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup 2018-08-03 02:12:47 +02:00
bnnm
e1434bc432 Clean DTK decoder to clarify similarities with XA 2018-08-03 00:46:36 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
6a86414990 Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)] 2018-08-02 17:21:09 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bxaimc
fcc728c8b1 Add Entergram NXA Opus 2018-08-01 01:24:26 -04:00
NicknineTheEagle
baaec69a46 Added macros for some common constants in EA parsers 2018-07-31 10:26:55 +03:00
NicknineTheEagle
9b3c2ca8f7 Added a missing version stamp to ABK 2018-07-29 09:21:44 +03:00
bnnm
82ffe6d9e2 Fix some .snwg loops [Mega Man X Legacy Collections: X1/2/3 (PC)] 2018-07-27 17:30:58 +02:00
bnnm
b95080d881 Add .xsew wav [Mega Man X Legacy Collection 1 & 2 (PC)] 2018-07-27 17:18:10 +02:00
bnnm
4337f00d5d Fix XWB v1 subsongs [Silent Scope Complete (Xbox)] 2018-07-27 17:12:09 +02:00
bnnm
5e68567961 Fix compiler warnings 2018-07-27 17:11:50 +02:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
AnonBaiter
ec4824e6f3
extra fix 2018-07-24 14:29:50 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
More EA formats
2018-07-23 19:08:02 -07:00
NicknineTheEagle
971525261a Added a missing BNK header tag 2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94 Added a missing ABK version stamp 2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14 Disable EA-XA ADPCM hist entirely for BNK 2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a Add .ai AIFF extension [Dragon Force (SAT) sfx] 2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7 Fix .adp raw XA [Phantasy Star Collection (SAT)] 2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87 Add .adp AIFF extension [Sonic Jam (SAT)] 2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233 Further work on the new ABK format 2018-07-23 01:31:35 +03:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9 Handle XA ADPCM in a more standard way
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff Fixed stream size for Atrac3+ in BNK 2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0 Fixed Atrac3+ for BNK format 2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea Added a missing ABK parameter 2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3 Minor tweaks 2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
907a0af3df Add missing nus3 OPUS .opus extension
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3 Add TXTP 'm' channel mapper/swapper
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66 Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)] 2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57 Fix potential bugs 2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e EAAC tweaks 2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11 Fixed uninitialized local variable 2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bnnm
dc4cee2daf Clean .pos code [Ys I Complete (PC)] 2018-07-21 20:12:09 +02:00
NicknineTheEagle
b954a87787 Added more missing BNK header tags 2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos 2018-07-20 01:14:41 -04:00
NicknineTheEagle
d85406511f EA SCHl: fail if unknown header tag is encountered 2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d Added more missing BNK header tags 2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4 EA SCHl: fixes for Gamecube 2018-07-19 07:26:48 +03:00
NicknineTheEagle
5d6fc0a9bc Ignore duplicate entries in ABK files 2018-07-19 00:24:16 +03:00
NicknineTheEagle
496315bb91 Added even more missing BNK header tags 2018-07-18 22:42:35 +03:00
NicknineTheEagle
779eef0282 Adjust ADPCM hist detection in BNK files 2018-07-18 22:42:23 +03:00
NicknineTheEagle
79f672b7cb Added more missing BNK header tags [NASCAR 06 (Xbox)] 2018-07-18 20:25:00 +03:00
NicknineTheEagle
be00f0a988 Added EA HDR/DAT format support 2018-07-18 19:32:33 +03:00
NicknineTheEagle
b48c31723c EA ABK fix 2018-07-18 09:56:35 +03:00
NicknineTheEagle
dc1a98361f Further work on EA ABK format 2018-07-18 08:54:32 +03:00
NicknineTheEagle
51146cd612 Merge remote-tracking branch 'origin/master' into patch-1 2018-07-18 05:18:35 +03:00
NicknineTheEagle
5af027e5f9 Added streamed ABK version support (ABK/AST combo) 2018-07-18 02:39:47 +03:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
NicknineTheEagle
5d6b603055 Added EA ABK header support 2018-07-18 00:14:28 +03:00
NicknineTheEagle
5b27c21a0b Handle dummy streams in EA BNK files 2018-07-17 23:57:08 +03:00
NicknineTheEagle
e2160f4e09 Added a helper function for auto-detecting value endianness 2018-07-17 23:54:24 +03:00
bxaimc
69c2e9f07f Add Falcom NLSD Opus (Ys VIII [Switch]) 2018-07-15 03:49:33 -04:00
bxaimc
5b3a001082 Add Bandai Namco Opus found in NUS3Banks (Taiko no Tatsujin and future games) 2018-07-15 02:37:15 -04:00
bnnm
62bd5140c5 Cleanup 2018-07-15 00:20:42 +02:00
bnnm
c9f091fb6e Fix PS3 EA SCHl [Need for Speed: Carbon (PS3)] 2018-07-14 23:08:45 +02:00
bnnm
2c6091fab3 Fix some .wem PCM [Limbo (PC)] 2018-07-14 23:04:17 +02:00
bnnm
deea00d566 Fix compiler warning 2018-07-14 23:04:04 +02:00
bnnm
2dc2ed474d Add debug log 2018-07-14 23:03:48 +02:00
bnnm
cbcacda6e4 Fix some EA SNS end samples [Need for Speed Undercover (PS3)]
SNS flag was being read as a signed value, returning a smaller file size
2018-07-14 23:02:40 +02:00
bnnm
7c84391c26 Fix some Frostbite SPS [Need for Speed: The Run (X360)] 2018-07-14 23:00:02 +02:00
Christopher Snowhill
f5551f7415
Update ps2_vpk.c
Fix channels variable references.
2018-07-10 17:23:04 -07:00
AnonBaiter
dd88a38f8c
Adjust VPK code to fix some oddities
this is my first time at coding so see if there's some big goof-up i made up here
2018-07-10 18:20:05 -03:00
bnnm
272f25cebb Fix bank .ivaud [GTA IV (PC)] 2018-07-06 23:41:29 +02:00
bnnm
44dc7ce7ea Add missing EA SCHl patch [SSX3 (PC)] 2018-07-06 21:27:49 +02:00
bnnm
23974334c9 Fix some EA SCHl MicroTalk [Need for Speed: Most Wanted (PC)] 2018-07-06 21:14:56 +02:00
bnnm
780e642543 Fix some Frostbite .SPS [Need for Speed: The Run (PC)] 2018-07-06 21:04:27 +02:00
bnnm
2df613d893 Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
bnnm
d158a4a35e Simplify struct memsets, using standard 0-setup 2018-07-06 19:37:26 +02:00
bnnm
0cae31d045 Add doc 2018-06-30 21:24:19 +02:00